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Lesser Boon of Scriveners

Lesser Boon of Scriveners

3
Norm

As you gain this boon, scavenge 10 for a Spell card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Shou

Lesser Boon of Shou

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

As you gain this boon, put an enlighten counter on your champion.

At the beginning of your end phase, put an enlighten counter on your champion.

Speed
Slow
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Lesser Boon of Territories

Lesser Boon of Territories

3
Norm

As you gain this boon, scavenge 10 for a domain card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Time's Passage

Lesser Boon of Time's Passage

8
Norm

At the beginning of your recollection phase, draw a card into your memory. Trigger this ability only twice.

Time passes for all, but memory chooses what endures.

Speed
Slow
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Lesser Boon of Veilara

Lesser Boon of Veilara

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is a Cleric class in addition to their other types.

Veilara, twin will of providence.

Speed
Slow
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Lesser Boon of Viscosity

Lesser Boon of Viscosity

3
Norm

As you gain this boon, scavenge 10 for a Slime card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Vritra

Lesser Boon of Vritra

2
Fire

As you gain this boon, each player draws a card. Then deal 2 damage to each champion controlled by players with influence more than seven.

Vritra stands above the blaze, keeper of the fire that even dragons must obey.

Speed
Slow
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Lesser Boon of Zerusa

Lesser Boon of Zerusa

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

2: Put a preparation counter on your champion. This ability costs 1 more to activate for each time you’ve activated it this game.

Speed
Slow
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Library Witch

Library Witch

2
Norm
Card Type
Ally β€” Mage Human

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Death: Draw a card.

The librarians of mage academies instill their love for reading in aspiring students.

Power
0
Life
1
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Light the Hunt

Light the Hunt

2
Luxem

Put two buff counters on target Animal or Beast ally you control.

Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.

Speed
Fast
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Lightveil Agent

Lightveil Agent

2
Luxem

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Whenever you recover, put a buff counter on Lightveil Agent.

Power
2
Life
3
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Lightweaver's Assault

Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Lightweaver's Infinite Shaping

Lightweaver's Infinite Shaping

13
Luxem

Zander Bonus Cards you reveal from your memory have all abilities of each other card revealed this way from your memory.

On Enter: Reveal all cards in your memory.

At the beginning of your end phase, sacrifice Lightweaver's Infinite Shaping.

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Lily, Marine Castellan

Lily, Marine Castellan

4
Water

Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2.)

On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1 and you may return a card from your memory to your hand.

Power
1
Life
4
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Liminal Guide

Liminal Guide

3
Norm

Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)

”Which way depends on where it is you want to go.”

Power
1
Life
3
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Limitless Defiance

Limitless Defiance

12
Exia

For each damage counter on your champion, banish the top card of your deck.

Jin Bonus Until end of turn, you may activate Warrior action and Warrior attack cards banished this way without paying their reserve cost. When you do, wake up your champion.

Speed
Slow
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Limitless Slime

Limitless Slime

3
Norm

Class Bonus Level 1+ Floating Memory

Class Bonus Level 2+ Limitless Slime gets +1 and +2 .

Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.

Power
1
Life
1
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Lingering Banshee

Lingering Banshee

3
Norm

Ephemerate β€” 6. As long as you control one or more ephemeral objects, this card costs 3 less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

"Forever and always..."

Power
2
Life
3
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Liquid Amnesia

Liquid Amnesia

2
Wind

Brew β€” One Blightroot

Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.

Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target player’s memory.

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Liquidation

Liquidation

2
Water

Deluge 10 β€” If there are ten or more water element cards in your graveyard, deal 7 damage to target unit.

"Drown."

Speed
Slow
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Liturgy of Corruption

Liturgy of Corruption

2
Norm

Put a buff counter on target ally. If that ally is fostered, put two additional buff counters on it and deal 6 unpreventable damage to your champion.

With that, Krustal became encapsulated in ice.

Speed
Slow
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Liu Bei, Oathkeeper

Liu Bei, Oathkeeper

3
Wind

Ranged 2

Whenever another unit you control becomes distant, Liu Bei becomes distant. (Units stay distant until the end of their controller's turn.)

"The promise we made... Careful not to forget it."

Power
2
Life
3
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Lively Chorale

Lively Chorale

2
Water

Target Animal or Beast ally you control gets +3 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Load Soul

Load Soul

2
Umbra

Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.

Inherited Effect: This object has gets -2 .

Speed
Slow
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Lone Gunslinger

Lone Gunslinger

1
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Longtail Grovesward

Longtail Grovesward

3
Wind

Fast Activation (You may activate this card at fast speed.)

Level 1+ Longtail Grovesward gets +1.

β€œCome, I'll take no denial; we must have a trial.”

Power
2
Life
2
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Lost Being

Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lost Promises

Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Lost Wisdom

Lost Wisdom

4
Norm

Class Bonus This card costs 2 less to activate if you control one or more unique allies.

Return a Spell card from your graveyard to your memory.

Knowledge sought from the pages of the past.

Speed
Slow
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Lu Bu, Indomitable Titan

Lu Bu, Indomitable Titan // Lu Bu, Wrath Incarnate

4
Tera

Taunt, Vigor

On Attack: If this is Lu Bu's first attack this turn, you may pay 2. If you do, wake up Lu Bu.

Diao Chan Bonus If your champion would die with exactly thirty-two damage counters on them, banish them, transform Lu Bu, and destroy all other objects you control instead.

Power
4
Life
4
Back Face:

Lu Bu, Wrath Incarnate

4
Exia

Vigor

Other champions get -3 level and all allies get -3 .

On Ally Kill: Deal X unpreventable damage to each other champion where X is the killed ally's power stat plus its life stat.

Level
Lv. 4
Power
8
Life
32
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Lucenia's Reign

Lucenia's Reign

2
Norm

On Enter: Draw a card into your memory.

2, Discard a Chessman Command card: Target Chessman ally you control gets +1 until end of turn. Draw a card into your memory.

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Lumbering Steed

Lumbering Steed

4
Norm

Hindered (This ally enters the field rested.)

2: Lumbering Steed gets +1 until end of turn.

Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.

Power
3
Life
3
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Lumen Borealis

Lumen Borealis

3
Luxem

On Enter: You may reveal a card from your memory.

Class Bonus Animal allies you control get +1 and +1 .

Whenever an Animal ally you control dies, you may reveal a card from your memory.

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Luminescent Slash

Luminescent Slash

5
Luxem

Mordred Bonus This card costs 2 less to activate for each other attack card you've activated this turn.

Mordred Bonus Luminescent Slash gets +2 for each other attack card you've activated this turn.

The air and earth part for the king's sword.

Power
6
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Luminous Surge

Luminous Surge

2
Luxem

Target unit's next attack this turn gets +3. Recover 3.

Class Bonus Element Bonus Whenever you reveal this card from your memory, target unit's next attack this turn gets +1.

Speed
Slow
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Lunar Seer

Lunar Seer

2
Astra

Starcalling β€” 1 (As you’re looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you’re looking at on the bottom of your deck in any order.)

Class Bonus β†·: Glimpse 2.

Power
1
Life
3
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Lunete, Frostbinder Priest

Lunete, Frostbinder Priest

3
Water

Allies your opponents control enter the field rested.

Balance β€” Lunete gets +3 as long as the amount of cards in your hand and memory are equal.

"Kneel. Your ceaseless violence is not welcome here."

Power
1
Life
1
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Lunge of Evoking Winds

Lunge of Evoking Winds

2
Wind

Jin Bonus On Hit: Reveal up to two wind element cards from your memory and return them to your hand.

Floating Memory

"The only one who can control my fate is me!"

Power
1
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Lure the Abyss

Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Lurid Dreaming

Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

β€œI finally found you. Let's stay here together forever.”

Speed
Fast
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Lurking Assailant

Lurking Assailant

3
Norm

Lurking Assailant has stealth as long as it's awake.

Level 1+ Lurking Assailant may retaliate against attackers while not defending.

Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.

Power
2
Life
3
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Luster's Shroud

Luster's Shroud

1
Wind

The next time target unit would be dealt damage this turn, prevent 3 of that damage.

Merlin Bonus Sheen 6+ Ephemerate β€” 3

"The memories, they protect me!"

Speed
Fast
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Lustrous Slime

Lustrous Slime

2
Luxem

Pride 5, Taunt

On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime.

On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime.

Power
1
Life
5
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Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Lu Xun, Pyre Strategist

Lu Xun, Pyre Strategist

3
Fire

Kindle 3

On Enter: Put an enlighten counter on your champion.

Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.

Power
0
Life
3
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Lycoria

Lycoria

1
Tera

At the beginning of your recollection phase, deal 1 unpreventable damage to your champion.

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Ma Chao, Lupine Huntress

Ma Chao, Lupine Huntress

3
Wind

Class Bonus Level 2+ Ma Chao gets +1 and has vigor.

On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.

Power
1
Life
2
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Machined Monstrosity

Machined Monstrosity

3
Norm

Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Death: Summon a Powercell token rested.

Power
4
Life
3
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Mad Hatter, Morose Heritor

Mad Hatter, Morose Heritor

3
Norm

Ranged 3 (As long as this unit is distant, its attacks get +3.)

On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck.

Power
1
Life
3
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