Showing 901-950 of 3478 cards (page 19 of 70)
Enervating Decay
Class Bonus Level 5+ This card costs 2 less to activate.
Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.
Nature will endure long after mankind falls.
Enfeebled Dagger
Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead.
Sharpened to rot the strength from within.
Enfeebling Orb
Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory.
Even an unwelcome reflection remains bound to the soul, and only in its acceptance can peace be found.
Enhance Hearing
Class Bonus This card costs 1 less to activate.
Look at the top three cards of your deck. You may reveal a wind element card or a Reaction card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Enhance Potency
Class Bonus This card costs 1 less to activate.
Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy.
En Passant
Command Chessman (A Chessman ally you control performs this attack.)
As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."
Enrage
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.
Enrage
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.
Enraged Boars
Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
Swarming masses of flesh and screams lay waste to both crop and creature alike without even a passing glance. Only far greater strength may subdue their advent.
Enraged Boars
Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
Swarming masses of flesh and screams lay waste to both crop and creature alike without even a passing glance. Only far greater strength may subdue their advent.
Enraged Boars
Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
Swarming masses of flesh and screams lay waste to both crop and creature alike without even a passing glance. Only far greater strength may subdue their advent.
Ensnaring Fumes
You may remove three preparation counters from your champion rather than pay this card's reserve cost.
Return all allies to their owner's hands.
Class Bonus Floating Memory
Ensnaring Fumes
You may remove three preparation counters from your champion rather than pay this card's reserve cost.
Return all allies to their owner's hands.
Class Bonus Floating Memory
Ensnaring Fumes
You may remove three preparation counters from your champion rather than pay this card's reserve cost.
Return all allies to their owner's hands.
Class Bonus Floating Memory
Enthralling Chime
Diao Chan Bonus 3, Banish Enthralling Chime: As a Spell, gain control of target ally with three or more wither counters on it.
Let nature take control.
Enthralling Visage
The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.
"Plenty to see, but I hope you'll only look at me."
Enthralling Visage
The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.
βDonβt take your eyes off me.β
Entrancing Filigree
On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)
On Leave: Return the banished object to the field under its owner's control rested.
Entrancing Filigree
On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)
On Leave: Return the banished object to the field under its owner's control rested.
Enveloping Soulmist
Class Bonus As long as your champion is awake, this card costs 2 less to activate.
Your champion gains stealth until end of turn. Put a preparation counter on your champion.
βWhat you call my ignorance is only your own.β
Equanimity's Ashes
Level 3+ This card costs 3 less to activate.
Deal 3 damage to target champion.
Class Bonus Then if that champion has five or less damage counters on them, deal an additional 4 damage to them.
Equivalent Exchange
Summon a Lost Being token rested. Then you may banish two ally cards from a single graveyard. If you do, wake up that token and put a buff counter on it.
All creation springs from what already is.
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Erupting Rhapsody
Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.
Harmonize β If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them.
Erupting Rhapsody
Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.
Harmonize β If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them.
Escape the Wreckage
Return target ally you control to your its owner's memory. If you do, draw a card into your memory.
A sudden and dangerous rescue in enemy lands.
Essence of Blizzards
Brew β One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested.
Essence of Blizzards
Brew β One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested.
Esteemed Knight
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
A knight whose reputation precedes them. They raise their sword for noble purpose.
Esteemed Knight
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
A knight whose reputation precedes them. They raise their sword for noble purpose.
Esteemed Knight
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
A knight whose reputation precedes them. They raise their sword for noble purpose.
Esteemed Knight
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
A knight whose reputation precedes them. They raise their sword for noble purpose.
Esteemed Knight
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
A knight whose reputation precedes them. They raise their sword for noble purpose.
Esteemed Knight
Class Bonus Intercept
Fearsome in battle and resolute in defense, these knights serve faithfully as Camelot's elite bastion.
Esteemed Knight
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
A knight whose reputation precedes them. They raise their sword for noble purpose.
Eternal Directive
Command Automaton (An Automaton ally you control performs this attack.)
Class Bonus On Attack: Put a buff counter on the attacker.
"Your program will never override our will."
Eternal Dreamer
Class Bonus On Attack: Glimpse X, where X is Eternal Dreamerβs power. (Apply this effect only if your championβs class matches this cardβs class.)
For awakened automata, each step toward self-actualization brings a deeper understanding of Azothβs impending crisis.
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canβt leave your opponentsβ material decks unless itβs their materialize phase.
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canβt leave your opponentsβ material decks unless itβs their materialize phase.
"You abide by my rules."
Ethereal Absorption
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Draw a card, then put two preparation counters on your champion.
"Why see the future when you can use the past?"
Ethereal Slime
Pride 3, Stealth, True Sight
Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.
Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.
Ethereal Slime
Pride 3, Stealth, True Sight
Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.
Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.
Etherealys' Promise
Whenever an ally you control dies, put a refinement counter on Etherealys' Promise. Then if there are three or more refinement counters on Etherealys' Promise, you may banish it. If you do, draw a card.
Evanescent Winds
Phantasia allies you control get +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Evasive Maneuvers
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)
The key to survival is how fast you can duck and dodge when you are outmatched and outgunned.
Evasive Maneuvers
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)
The key to survival is how fast you can duck and dodge when you are outmatched and outgunned.