Cards where:
offer is foil
and price is less than $100.00
Cards Images Table

Showing 901-950 of 1326 cards (page 19 of 27)

← Previous
Page 19 of 27
Next →
🃏
Image coming soon
Rapid Reload

Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
🃏
Image coming soon
Ravaging Tempest

Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
🃏
Image coming soon
Ravenous Pyre

Ravenous Pyre

2
Fire

Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.

🃏
Image coming soon
Ravishing Finale

Ravishing Finale

3
Water

As an additional cost to activate this card, banish two cards with floating memory from your graveyard.

Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.

Power
6
🃏
Image coming soon
Razorblade Execution

Razorblade Execution

3
Wind

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.)

Class Bonus On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion.

Power
4
🃏
Image coming soon
Razor Broadhead

Razor Broadhead

3
Norm

: Load Razor Broadhead into target unloaded Bow weapon you control.

On Attack: If the attacker is distant, Razor Broadhead gets +3 .

First crafted for beasts, then adapted for armor.

Power
3
🃏
Image coming soon
Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

🃏
Image coming soon
Rearing Rebound

Rearing Rebound

3
Wind

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Equestrian — If you control a Horse ally, draw a card into your memory.

Speed
Fast
🃏
Image coming soon
Rebounding Gust

Rebounding Gust

3
Wind

This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.

"The winds call for you to come home."

Speed
Fast
🃏
Image coming soon
Reckless Conversion

Reckless Conversion

0
Arcane

Draw two cards into your memory then banish four cards at random from it.

Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
🃏
Image coming soon
Reckless Researcher

Reckless Researcher

3
Fire

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)

"Oh no! not again!"

Power
1
Life
1
🃏
Image coming soon
Reckless Slash

Reckless Slash

2
Norm

Sometimes the simplest tactic is the most effective.

Power
3
🃏
Image coming soon
Reckoning's Wake

Reckoning's Wake

2
Umbra

Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
🃏
Image coming soon
Reclaim

Reclaim

2
Wind

Return target ally you control to its owner's hand.

Floating Memory

Magical ingenuity turned into battlefield tactics.

Speed
Fast
🃏
Image coming soon
Reconnaissance Field

Reconnaissance Field

3
Water

On Enter: Look at target opponent's hand and memory.

Class Bonus : Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)

🃏
Image coming soon
Reconnaissance Scout

Reconnaissance Scout

2
Wind

Fast Activation

Ranged 2

Class Bonus On Enter: Another target unit you control becomes distant. Prevent the next 1 damage that would be dealt to that unit this turn.

Power
1
Life
2
🃏
Image coming soon
Reconstructive Surgery

Reconstructive Surgery

2
Norm

Choose one —
• Put a buff counter on target Automaton ally.
Level 2+ Return an Automaton ally card from your graveyard to your memory. (Choose this option only if your champion is level 2 or higher.)

Speed
Slow
🃏
Image coming soon
Recurring Invocation

Recurring Invocation

2
Norm

Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever your champion levels up, you may banish this card from your graveyard and pay 1. If you do, empower 2.

Speed
Fast
🃏
Image coming soon
Recursive Confidant

Recursive Confidant

2
Crux

Class Bonus On Enter: Until end of turn, you may activate target Warrior attack card in your banishment. (You still pay its costs.)

"Ghosts around the castle grounds? Don't be ridiculous. There are no such things as ghosts."

Power
2
Life
3
🃏
Image coming soon
Red Slime

Red Slime

3
Fire

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
2
🃏
Image coming soon
Reduce to Ash

Reduce to Ash

3
Fire

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

Ashes to ashes. Dust to dust.

Speed
Fast
🃏
Image coming soon
Reflected Blight

Reflected Blight

1
Umbra

Return target card from your graveyard to your memory. Then put Reflected Blight on the bottom of your champion's lineage. When you do, deal 1 unpreventable damage to your champion for each Curse card in your champion’s lineage.

Speed
Fast
🃏
Image coming soon
Reflect the Skies

Reflect the Skies

3
Astra

Class Bonus This card costs 1 less to activate.

Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.

Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.

Speed
Slow
🃏
Image coming soon
Refracted Twilight

Refracted Twilight

6
Astra

Brew — Two Silvershine, Three Herbs

Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.

🃏
Image coming soon
Refracting Missile

Refracting Missile

3
Water

Deal damage to target unit equal to the amount of Fractals Fractal objects you control plus 1.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
🃏
Image coming soon
Refresh Chamber

Refresh Chamber

2
Water

Materialize a Bullet card from your material deck. Then you may banish a card with floating memory from your graveyard. If you do, put Refresh Chamber into your its owner's memory. (You still pay for the costs of the materialization.)

Speed
Slow
🃏
Image coming soon
Refreshing Charge

Refreshing Charge

2
Water

Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
🃏
Image coming soon
Refurbish

Refurbish

4
Norm

Put two durability counters on target Sword weapon you control.

When whetted and oiled, even scrapped blades can once again become razor-sharp.

Speed
Slow
🃏
Image coming soon
Regal Expulsion

Regal Expulsion

2
Water

Negate target card activation if that card was activated from a material deck.

"Looks like today's fortune isn't in your favor! Try again next time."

Speed
Fast
🃏
Image coming soon
Regenerate

Regenerate

2
Norm

Draw a card into your memory.

Class Bonus Damage 10+ Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are ten or more damage counters on your champion.)

Speed
Fast
🃏
Image coming soon
Relentless Hexchaser

Relentless Hexchaser

2
Umbra

Ranged 2

On Enter: If you control a distant unit, Relentless Hexchaser becomes distant.

Element Bonus 2: Return Relentless Hexchaser from your graveyard to the field rested.

Power
2
Life
2
🃏
Image coming soon
Relentless Outburst

Relentless Outburst

3
Exia

Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.

For every six damage counters on your champion, deal 1 damage to all other units.

Speed
Slow
🃏
Image coming soon
Relic of Dancing Embers

Relic of Dancing Embers

2
Fire

Hindered (This object entered the field rested.)

Whenever a fire element ally you control deals combat damage to a champion while Relic of Dancing Embers is awake, you may sacrifice Relic of Dancing Embers. If you do, deal 3 damage to that champion.

Class Bonus Floating Memory

🃏
Image coming soon
Relic of Sunken Past

Relic of Sunken Past

2
Water

At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.

Class Bonus Floating Memory

🃏
Image coming soon
Remnant of Will

Remnant of Will

1
Umbra

Put two haunt counters on your Phantasmagoria and recover 4.

Alice Bonus Ephemerate — 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Slow
🃏
Image coming soon
Renascent Sharpshooter

Renascent Sharpshooter

3
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1.)

Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.

Sharp of eye, sharper in mind.

Power
2
Life
2
🃏
Image coming soon
Repelling Palmblast

Repelling Palmblast

5
Wind

Return all allies with 2 or less to their owner's memories.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
🃏
Image coming soon
Reposition

Reposition

1
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
🃏
Image coming soon
Reprogram

Reprogram

2
Norm

Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)

Floating Memory

Speed
Fast
🃏
Image coming soon
Rescue the Heir

Rescue the Heir

1
Norm

Level 1+ As long as you control a unique ally, this card costs 1 less to activate.

Return target ally you control to its owner's memory.

Speed
Fast
🃏
Image coming soon
Resolute Stand

Resolute Stand

3
Norm

Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.

If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.

"...with boundless resolve and forsakenness."

Speed
Fast
🃏
Image coming soon
Resonant Aether

Resonant Aether

1
Norm

Level 2+ Resonant Aether gets +1.

Load Resonant Aether into an Aetherwing weapon you control.

There is much magic in the unknown.

Power
1
Speed
Fast
🃏
Image coming soon
Resonating Fugue

Resonating Fugue

4
Water

Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)

Speed
Fast
🃏
Image coming soon
Resplendent Kite Shield

Resplendent Kite Shield

0
Norm

On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.

, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn.

🃏
Image coming soon
Restorative Flame

Restorative Flame

2
Fire

Banish up to three fire element cards from your graveyard. For each card banished this way, recover 2. (To recover, remove that many damage counters from your champion.)

Speed
Fast
🃏
Image coming soon
Restorative Slash

Restorative Slash

4
Water

On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)

A strike as revitalizing as it is devastating.

Power
3
🃏
Image coming soon
Retold Fortune

Retold Fortune

2
Norm

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
🃏
Image coming soon
Return to the Depths

Return to the Depths

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.

Speed
Fast
🃏
Image coming soon
Revealing Mesmer

Revealing Mesmer

3
Norm

2, : Each champion loses spellshroud until end of turn.

2, : Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.

🃏
Image coming soon
Reveal the Hidden

Reveal the Hidden

2
Norm

Each unit loses stealth until end of turn. Those units can't gain stealth this turn.

Level 1+ Draw a card.

"Found you."

Speed
Fast
← Previous
Page 19 of 27
Next →