Showing 901-950 of 1064 cards (page 19 of 22)
Stolid Vanguard
Equestrian β On Enter: If you control a Horse ally, Stolid Vanguard gets +2 until end of turn.
In the throes and excitement of war, it can be easy to forget just how much is lost.
Storm Slime
Pride 3
On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment.
Class Bonus On Death: You may banish two cards at random from your memory. If you do, draw two cards.
Storm Tyrant's Eye
Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.
Strategic Planning
Glimpse 2. Put a preparation counter on your champion. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
No such thing as too much preperation.
Stream of Consciousness
Class Bonus Memory 4+ Glimpse 3. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Draw a card into your memory.
Strike from the Mist
Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)
Class Bonus As long as Strike from the Mist was prepared, it can't be intercepted.
Striking Illuminance
Prepare 2
Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)
On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.
Submerged Fatestone // Commanding Sea Titan
Champions you don't control get -1 level.
Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.
Sudden Deluge
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Champion Hit: If Sudden Deluge was prepared, that opponent puts the top ten cards from their deck into their graveyard.
Sudden Snow
You may banish a card with floating memory from your graveyard. If you do, draw a card.
Until end of turn, allies enter the field rested.
Pearls of fresh snow float enchantingly in the air, drawing all eyes around to the heavens above.
Suffocating Ash
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.
"I thought I told you to kneel before your queen."
Suffocating Miasma
Imbue 2
On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.
At the beginning of each opponentβs recollection phase, that player puts a debuff counter on an ally they control. If they donβt, deal 2 unpreventable damage to their champion.
Summon Gale
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Return target ally to its owner's hand.
Summon Pawn
You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Summon Sentinels
Class Bonus This card costs 1 less to activate for each domain you control.
Summon two Automaton Drone tokens each with a buff counter on them.
Sunglory Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Sunglory Sentinel is fostered and is attacking a champion, it gets +2 .
Sun Jian, Wolvesbane
As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.
On Ally Kill: If the killed ally was a Beast, draw a card into your memory.
Sunken Battle Priest
Class Bonus Other ephemeral allies you control get +1.
Ephemerate β 3, Banish a card with floating memory from your graveyard. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Supply Drone
Class Bonus At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.)
Armor-plated and heat-resistant to prevent the sympathetic detonation of critical munitions.
Surge Protector
Until end of turn, target Shield item you control gains βIf damage would be dealt to your champion, prevent that damage and sacrifice this object instead.β
A broken shield is much cheaper to replace than a broken body.
Surveillance Stone
Whenever an opponent declares an attack with a unit for the third time each turn, you may banish Surveillance Stone. If you do, draw a card.
A simple tool that offers peace of mind and, with it, a good night's sleep.
Surveil the Winds
Class Bonus Fast Activation (You may activate this card at fast speed.)
Draw a card, then put a preparation counter on your champion.
"Let's see what nonsense the winds have for me today."
Suspicious Concoction
Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2.
βIf you drink much from a bottle marked 'poison', it is almost certain to disagree with you, sooner or later.β
Suzaku's Command
Target Beast ally's next attack this turn gains unblockable and gets +2 . If that ally is a Shenju, that attack gets an additional +2 and gains Combat damage dealt by this attack is unpreventable. (An attack with unblockable can't be intercepted and ignores taunt.)
Swerving Spring
Prevent the next 2 damage that would be dealt to target unit this turn.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your championβs class matches this cardβs class.)
Swift Recruit
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Swooping Talons
Choose one β
β’ Deal 2 damage to target ally.
β’ Level 2+ Destroy target item with memory cost 0 or reserve cost 4 or less. (Choose this option only if your champion is level 2 or higher.)
Sword of Adversity
Class Bonus Sword of Adversity gets +1 as long as you control no allies. (Apply this effect only if your champion's class matches this card's class.)
When pushed to the edge, this sword grows even sharper.
Sword of Avarice
On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)
An enspirited sword bound by greed and desire.
Sword Saint of Everflame
Class Bonus 2, Banish this card from your graveyard: Target fire element weapon or ally gets +2 until end of turn.
"Though my kindling may one day burn up, the flame of my sword will pass on."
Sword Saint of Eveswind
Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.
"When you feel the cool autumn breeze, I hope you will remember me."
Sylph's Envelopment
Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Synthetic Strike
As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 .
Malice cuts true.
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Tactful Sergeant
On Enter: If your champion has attacked this turn, draw a card into your memory.
Those who have seen many battlefields and lived gain a keen eye for the most opportune moments to strike.
Tailwind's Blessing
Whenever your Shifting Currents change from facing North to West, allies you control get +1 until end of turn.
"Ride the winds and charge forth to battle! No foe stands before our blessed strength."
Take Cover
Class Bonus This card costs 1 less to activate.
Target unit you control gains stealth until end of turn. That unit also becomes distant. (This unit can't be targeted by attacks unless permitted by true sight. Units stay distant until the end of their controller's turn.)
Teasing Aerocharge
Suppress target ally. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
Then you may load Teasing Aerocharge into an Aetherwing weapon you control.
Temper in Flames
Target weapon gets +1 until end of turn. Put a durability counter on it.
A weapon grows stronger when tempered in the fiery passions of its bearer.
Tempest Silverback
Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
Class Bonus Tempest Silverback gets +2 and +2 . (Apply this effect only if your champion's class matches this card's class.)
Tempestuous Conviction
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus This card costs 2 less to activate.
Target unit gains spellshroud until end of turn. Then if your influence is five or less, draw a card into your memory.
Tempestuous Seraphim
Fast Activation
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
On Enter: As a Spell, if Tempestuous Seraphim is imbued, deal 4 damage to target attacking ally.
Tempus Stalker
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus At the beginning of your recollection phase, put a buff counter on Tempus Stalker. (Allies get +1 and +1 for each buff counter on them.)
Tend the Land
Class Bonus Fast Activation (You may activate this card at fast speed.)
Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Tera Sight
Preserve (Put this card into your its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Draw a card.
See the heartbeat of life.
The Constellatory Spire
Class Bonus This card costs 2 less to activate.
On Enter: Draw a card.
Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.
Thieving Cut
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
What's yours is mine.
Thousand Refractions
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Hit: If Thousand Refractions was prepared, wake up your champion and return Thousand Refractions to its owner's hand.