Showing 901-950 of 1170 cards (page 19 of 24)
Shard of Empowerment
Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.
Shardwing Searchlight
Summon a Memorite Shardwing token.
Sheen 4+ Summon a Memorite Shardwing token.
Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."
Sharpening Stone
Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.
Only neglect begets a dulled edge.
Shattered Hope
Merlin Bonus This card costs 1 less to activate.
Glimpse 1, then draw a card.
Until end of turn, allies enter the field with an additional sheen counter on them.
Shatterfall Keep
β·, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.
Upkeep β At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.
Shattering Discharge
You may activate this card from your banishment as long as there's a charge counter on it.
Class Bonus Whenever this card is banished from your memory, put a charge counter on it.
Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.
Shatter the Brittle
Activate this card only if you control a Fatestone or Fatebound object.
Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.
Sheath of Faceted Lapis
Warrior Weapon Link (This object enters the field linked to target Warrior weapon. If the link is broken, sacrifice this object.)
On Enter: Draw a card.
Class Bonus Level 2+ Linked weapon gets +2 .
Shifting Currents
Kongming Bonus At the beginning of your end phase, you may change the direction of your Shifting Currents to a different direction of your choice. (The directions are North, South, East, and West.)
"No matter the direction, I guide the flow of battle."
Shifting Mirage
Class Bonus This card costs 1 less to activate.
Your champion gains stealth until end of turn unless an opponent pays 2.
Tristan Bonus Summon an Ominous Shadow token.
Shock Therapy
Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.
Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.
Shriveling Vines
Class Bonus This card costs 2 less to activate.
At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.
"The blight always lies under the surface."
Shroud in Mist
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Shuang Ji of Sacrifice
Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .
On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.
Sidereal Spellshot
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Class Bonus Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control.
Sighing Crownwing
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Stealth
Class Bonus On Attack: Put a buff counter on target Animal or Beast ally you control without a buff counter on it.
Sigil of Budding Embers
Hindered (This object enters the field rested.)
Diao Chan Bonus β·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.
Silvie, Earth's Tune
Silvie Lineage
On Enter: Reveal cards from the top of your deck until you reveal a tera element Animal or Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order.
Silvie, Loved by All
Silvie Lineage
Animal and Beast allies you control get +1 and have intercept.
"I'm so happy I met you all!"
Silvie, Slime Sovereign
Silvie Lineage
On Enter: The next Slime ally card you activate this turn costs 2 less to activate and enters the field with two additional buff counters on it.
Ignore the elemental requirements of advanced element Slime cards you activate.
Silvie, Wilds Whisperer
On Enter: The next Animal or Beast ally card you activate this turn enters the field with an additional buff counter on it.
"Hey, look! Aren't my new friends cute?"
Silvie, With the Pack
Silvie Lineage
On Enter: If you control an Animal ally, draw a card. If you control a Beast ally, draw a card.
"Let's see if we can find your family!"
Sinistre Stab
On Hit: If you have five or more omens, you may put Sinistre Stab on the bottom of the hit champion's lineage. Otherwise, put Sinistre Stab on the bottom of your champion's lineage.
Inherited Effect β This object gets -3. (Champions have this ability as long as this card is part of its lineage.)
Sink into Oblivion
Target player puts the top three cards of their deck into their graveyard.
From the shock and panic of accidentally slipping into the cold water, Silvie forgot how to swim.
Sirocco Operative
Class Bonus On Enter: Draw a card into your memory.
On Enter: If you control another Automaton ally, put a preparation counter on your champion.
Efficient and discreet, these automatons leave no more trace than a gentle gust of wind.
Slate Whetstone
Banish Slate Whetstone: Up to one target Polearm weapon you control gets +1 until end of turn. Draw a card.
Once more ready for battle.
Slay the King
Class Bonus On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."
Treachery strikes deadliest in the heart.
Sleety Retreat
Deluge 4 β As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.
Slice and Dice
Prepare 3
On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .
Slime Eruption
You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.
Class Bonus Floating Memory
Slime King
As an additional cost to activate this card, banish three Slime ally cards each with different elements from your graveyard.
Pride 4, Taunt
Element Bonus On Leave: You may put any number of the Slime ally cards banished by Slime King onto the field under your control.
Slime Nexus
Banish Slime Nexus: The next Slime ally card you activate this turn costs 3 less to activate.
The heart of a slime that instills in it hopes and dreams. This gelatinous core is central to any healthy slime's biology.
Slime's Blessing
Class Bonus This card costs 1 less to activate.
Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)
Slimeshield
Class Bonus Level 2+ This card costs 1 less to activate.
Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.
A pod of slimes will always protect their kin.
Slime Totem
Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)
Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.
Slipstream Vault
Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)
Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
"Where'd they go? They were right there!"
β Very Attentive Guard
Snow Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.
Snow White, Weiss Queen
Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.
Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Song of Frost
Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.
If a unit is attacking, end the combat phase.
βLet the snowflakes take the lead!β
Soothing Disillusion
Choose oneβ
β’ Destroy target phantasia.
β’ Put a buff counter on target Animal or Beast ally.
Though many spoke of Guo Jia's unbound kindness, she could never admit that it was guilt that drove her.
Sorrowcaller
Class Bonus On Champion Hit: Reveal the hit opponentβs memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.
Punish the guilty. Harvest the weak.
Soutirer Vortex
As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.
Your omens have βWhenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.β
Sovereign Sanctuary
If a unit you control would be dealt damage, prevent 2 of that damage.
At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.
Spark Alight
Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead.
"Let's light up the night!"
Spark Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Target non-champion object gains βAt the beginning of your recollection phase, deal 1 unpreventable damage to your championβ for as long as you control Spark Fairy.