Showing 901-950 of 1520 cards (page 19 of 31)
Ominous Shadow
Unblockable (This unitβs attacks canβt be intercepted and ignores taunt.)
If damage would be dealt to Ominous Shadow, prevent 3 of that damage.
Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.
Oppressive Presence
Activate this card only during an opponent's recollection phase.
Until end of turn, players can't declare attacks with allies unless they pay X for each attack declaration, where X is the highest among fire element allies you control.
Orbiting Cosmos
If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.
3, Banish Orbiting Cosmos: Draw a card into your memory.
The future shows itself, yet yields nothing.
Orb of Choking Fumes
Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
Warning: May cause intractable coughing.
Orb of Glitter
At the beginning of your recollection phase, glimpse 1.
Banish Orb of Glitter: Draw a card.
These orbs adorn many studies of fortune-tellers. In the hands of a diviner, it is truly a tool of great power.
Orb of Hubris
Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.
Granted to many imperial alchemists upon induction, this relic symbolizes the relentless pursuit of the truth for the ascension of mankind.
Orb of Regret
Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.
No being is truly bound to their fate, at least not when the will of the divine can be swayed.
Orb of Sealing
β·: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.
On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.
Orchestrated Seizure
Activate this card only during an opponentβs end phase.
During your next materialize phase, you may banish cards with floating memory from your opponentsβ graveyards to pay for memory costs.
Ordinary Bear
Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ornamental Greatsword
Class Bonus On Enter: Target ally you control gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
An ornate and pristine sword used ceremoniously with great effect, though dull of edge.
Ouragan Sentinel
Ciel Bonus On Enter: Summon a Vacuous Servant token. (Apply this effect only if your champion is Ciel.)
βI've told Papa I don't need guards anymoreβI guess I'll just have to prove it to him!β
Overflow the Barrow
As long as you have no cards in your graveyard, this card costs 2 less to activate.
Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.
Overlapping Visages
Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.
Overlord Mk III
As an additional cost to activate this card, sacrifice four Powercells.
Intercept, Spellshroud, Steadfast, True Sight
At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.
Overpowering Defense
Activate this card only if a Guardian unit you control is attacking.
Negate all card activations you don't control.
The best offense is a good defense.
Overwhelming Swing
Class Bonus Level 2+ Combat damage dealt by this attack is unpreventable. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Shields become shrapnel under explosive force.
Paired Minds, Kindred Souls
Look at the top ten cards of your deck. Reveal a Horse ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Class Bonus If you control a unique ally, the next Horse ally card you activate this turn costs 2 less to activate.
Palvor Sword
Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.
Outsiders would never understand that the greatest curse was the burden of saving the world.
Pang Tong, Young Phoenix
Balance β If damage would be dealt to a unit you control while the amount of cards in your hand and memory are equal, prevent all but 3 of that damage.
"May you see that all is balanced in the light."
Parcenet, Royal Maid
Level 2+ Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
β·: Glimpse 1. Reveal the top card of your deck. When you reveal a wind element card this way, another target ally you control gains stealth until end of turn.
Patient Rogue
Class Bonus Patient Rogue has stealth as long as it's awake. (This unit can't be targeted by attacks unless permitted by true sight.)
At the beginning of your recollection phase, Patient Rogue gets +3 until end of turn.
Peaceful Reunion
Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.
Peacock of Prosperity
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may put a card named Peacock of Prosperity from your memory onto the field. If you do, draw a card into your memory.
Peer into Mana
Put 2+LV enlighten counters on your champion.
Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.
Pelagic Fatestone // Slick Torrentrider
On Enter: Draw a card into your memory.
Guo Jia Bonus Whenever this card is banished from your graveyard to pay for a memory cost, put it onto the field transformed.
Floating Memory
Penetrator Round
Renewable
β·: Load Penetrator Round into target unloaded Gun weapon you control.
Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."
Penumbral Waltz
As an additional cost to activate this card, remove X preparation counters from your champion.
Prevent the next X+3 damage that would be dealt to your champion this turn.
Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.
Perdition
Class Bonus This card costs 2 less to activate.
Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.
Perfect Repulsion
The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)
Perilous Mend
Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.
Class Bonus If your champion is distant, draw a card.
Perse, Relentless Raptor
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
β·: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant.
A merciless bounty hunter whose talons never miss.
Phalanx Captain
Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)
Other Human allies you control get +1 as long as they're attacking.
Pierce the Heavens
Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)
Do the impossible, see the invisible.
Piercing Aetherfuel
Draw a card, then discard a card.
Class Bonus You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains βCombat damage dealt by this attack is unpreventable.β
Piper's Lullaby
If you control an Animal or Beast ally, your champion gets +1 level until end of turn.
Class Bonus Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)
Music that soothes beast and man alike.
Planar Abyss
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.
Plated Bullet
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
β·: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Pleiades, Celestial Genesis
Class Bonus On Enter: Glimpse 3.
Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."
In destruction's wake, a new star ignites.
Pluming Crescendo
Harmonize β If you've activated a Melody card this turn, summon two Fledgling tokens.
Animals you control get +1 until end of turn.
From the earliest times, humanity has shared a profound bond with winged creatures of the skies.
Poised Occlusion
Negate target card activation. Put the card that had its activation negated this way into its owner's memory.
Class Bonus Draw a card into your memory. Your champion becomes distant.
Poised Rearguard
Hindered (This ally enters the field rested.)
Class Bonus Equestrian β On Enter: If you control a Horse ally, wake up Poised Rearguard.
Trained in the capital of the Yunzhou Domain, these soldiers often originate from the local farmlands.
Poisoned Coating Oil
Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 until end of turn.
Skills are not always the most lethal weapon in an assassin's toolbox.
Poisoned Dagger
Poisoned Dagger enters the field rested.
β·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.
A little poison goes a long way.
Poisonous Apple
On Enter: Choose a player. That player gains control of Poisonous Apple.
Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.
Poisonous Breezecap
If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.
On Enter: Draw a card into your memory.
Wonderland teemed with all manner of fungi.
Polaris, Twinkling Cauldron
Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.
Whenever you sacrifice an Herb, put an age counter on Polaris.
Class Bonus β·, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.