Showing 51-100 of 273 cards (page 2 of 6)
Charged Gunslinger
Ranged 2
Class Bonus Whenever you sacrifice a Powercell, draw a card, then discard a card. If a fire element card was discarded, Charged Gunslinger becomes distant.
Charged Hunter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controllerβs turn.)
Charged Mannequin
As long as you control a Powercell, Charged Mannequin gets +1 .
βSilken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.β
β Gearstride Automatics Advertisement
Cinderbloom Tender
Class Bonus Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your championβs class matches this cardβs class.)
The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.
City Protector
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Summon an Automaton Drone token.
The peopleβs protector, serving with a smile.
Cleansing Reunion
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.
Cloaked Executioner
Class Bonus Fast Activation (You may activate this card at fast speed.)
Ambush (This ally may retaliate against attackers while not defending.)
Clockwork Musicbox
Hindered (This object enters the field rested.)
Class Bonus Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves.
β·: You may activate a card banished by Clockwork Musicbox. (You still pay its costs.)
Collapsing Trap
Class Bonus If itβs not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.
The next time one or more allies would enter the field this turn, they enter the field rested instead.
Concealed Marksman
Class Bonus True Sight (This ally can attack units with stealth.)
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
Keen eyes spot prey from the perfect vantage.
Contraband Revolver
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 for this attack.
Convoking Slime
Pride 3
Class Bonus At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.)
As a new sun rises, so does a new slime.
Cordelia, Aurous Kaiser
On Enter: Summon two Automaton Drone tokens.
Class Bonus Token objects you control have reservable. (While paying for a reserve cost, you may rest objects with reservable to pay for 1 of that cost.)
βHistory favors the victor, and I intend to write it.β
Counter Interference
Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.
"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"
Critical Recovery
Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.
Cultivate
Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is wind element, this card becomes imbued.)
For every three Herb items you control, gather. Then if Cultivate is imbued, gather an additional time.
Curse Amplification
Diana Bonus This card costs 3 less to activate.
If your champion has twenty or more damage counters on them, recover 4.
For the rest of the game, Curse cards in lineages have βInherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.β
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.
Debilitating Grasp
Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit championβs lineage.
Inherited Effect: The first card you activate each turn costs 1 more to activate.
Decompose
As an additional cost to activate this card, sacrifice an ally.
Gather X times, where X is the sacrificed allyβs life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Desperate Dive
Class Bonus This card costs 1 less to activate.
Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.
Diablerie
The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.
Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)
Dodge Roll
Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Acrobatic. Graceful. Effortless.
Dorumegian Foundry
Class Bonus This card costs 2 less to activate for each of up to three domains you control.
On Enter: Summon an Automaton Drone token with a buff counter on it.
A city cannot be built in a day, but a machine can.
Dusksoul Stone
As an additional cost to materialize this card, banish two ally cards from a single graveyard.
Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)
Banish Dusksoul Stone: Banish up to two cards from a single graveyard.
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyβs reserve cost. If you do, summon a token copy of that ally.
Embershield Keeper
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus As long as Embershield Keeper is fostered, it gets +2 .
Emerald Pistol
Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
Preloaded with whatever you deem necessary.
Enthralling Visage
The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.
βDonβt take your eyes off me.β
Eternal Directive
Command Automaton (An Automaton ally you control performs this attack.)
Class Bonus On Attack: Put a buff counter on the attacker.
"Your program will never override our will."
Eternal Dreamer
Class Bonus On Attack: Glimpse X, where X is Eternal Dreamerβs power. (Apply this effect only if your championβs class matches this cardβs class.)
For awakened automata, each step toward self-actualization brings a deeper understanding of Azothβs impending crisis.
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canβt leave your opponentsβ material decks unless itβs their materialize phase.
Ethereal Slime
Pride 3, Stealth, True Sight
Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.
Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.
Exploit Vulnerability
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A sudden gust to turn the tide.
Final Stroke
Prepare 3
Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.
Forest Cake
On Enter: Draw a card.
Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.
Foretold Bloom
Until end of turn, Herbs you control gain βOn Sacrifice: Glimpse 2.β
Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.
Forgelight Blade
Class Bonus Forgelight Blade gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
On Enter: Deal 4 damage to your champion.
Molten power radiates from within.
Fractal of Rain
Imbue 2
At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Fragmented Spirit of Fire
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
Fissures skate across Flagma's mantle. Gouts of flame torch the Oasis. Uncontrollable magma spills forth as the fragmented leyline burns itself to a cinder.
Fragmented Spirit of Water
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
Relentless hail stabs the frozen air. Hoarfrost chokes Krustal of life. Crystalline daggers of ice form from the deluge of rain as the fragmented leyline shatters.
Fragmented Spirit of Wind
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
The thunderclouds darken above. Windscream pierces through the barriers of Winbless. Tempests of madness drive the fragmented leyline to the brink.
Framework Sidearm
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus You may pay 3 to activate this card from your material deck.
A lightweight frame for covert operations.
Freezing Steel
The next time one or more items would enter the field this turn, those items enter the field rested instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Frost Shard
Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.
Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.
Furnace Drone
As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.
Taunt
Class Bonus On Death: Deal 3 damage to target champion.