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Showing 51-100 of 256 cards (page 2 of 6)

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Dormouse Informant

Dormouse Informant

3
Norm

On Enter: If your champion has no preparation counters on them, put a preparation counter on them.

"The Mirelune Inn is hosting a girl who looks awfully similar to you. No one seems to know from where she came."

Power
2
Life
2
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Doubled Pawns

Doubled Pawns

3
Water

Summon two Pawn Piece tokens.

Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.

You never know who will become queen.

Speed
Fast
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Drifting Abysshell

Drifting Abysshell

2
Water

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

"You may not have lived much under the sea, and perhaps you were never even introduced to a lobster, so you can have no idea what a delightful thing a Lobster Quadrille is."

Power
2
Life
1
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Dropped Band

Dropped Band

0
Norm

Banish Dropped Band: You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

There are times when even the home feels mad.

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Drown in Sorrow

Drown in Sorrow

2
Water

Recover 1 and put a haunt counter on your Phantasmagoria.

Alice Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Slow
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Duality's Convergence

Duality's Convergence

5
Crux

Merlin Bonus This card costs 2 less to activate.

Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.

Could even a world have a soul?

Speed
Slow
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Ducal Seal

Ducal Seal

0
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Banish Ducal Seal: Until end of turn, players can’t declare attacks unless they pay 3 for each attack declaration. Activate this ability only during an opponent’s recollection phase.

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Embrace Noir

Embrace Noir

2
Umbra

Until end of turn, all allies gain stealth.

Ciel Bonus If you have one or more umbra element omens, draw a card into your memory.

"Even if you detest what I become, as long as you are safe, I care not."

Speed
Fast
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Eminent Lethargy

Eminent Lethargy

2
Exalted
Water

Until end of turn, players can’t declare attacks unless they pay 2 for each attack declaration.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Enfeebling Orb

Enfeebling Orb

0
Norm

Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory.

Even an unwelcome reflection remains bound to the soul, and only in its acceptance can peace be found.

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En Passant

En Passant

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."

Power
2
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Ensnaring Fumes

Ensnaring Fumes

5
Wind

You may remove three preparation counters from your champion rather than pay this card's reserve cost.

Return all allies to their owner's hands.

Class Bonus Floating Memory

Speed
Fast
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Enveloping Soulmist

Enveloping Soulmist

4
Crux

Class Bonus As long as your champion is awake, this card costs 2 less to activate.

Your champion gains stealth until end of turn. Put a preparation counter on your champion.

β€œWhat you call my ignorance is only your own.”

Speed
Fast
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Equivalent Exchange

Equivalent Exchange

4
Norm

Summon a Lost Being token rested. Then you may banish two ally cards from a single graveyard. If you do, wake up that token and put a buff counter on it.

All creation springs from what already is.

Speed
Slow
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Erratic Bolt

Erratic Bolt

4
Arcane

Deal LV damage to target unit. (LV refers to your champion's level.)

Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Ethereal Absorption

Ethereal Absorption

1
Crux

As an additional cost to activate this card, return a regalia you control to its owner's material deck.

Draw a card, then put two preparation counters on your champion.

"Why see the future when you can use the past?"

Speed
Fast
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Exalted Dorumegian Throne

Exalted Dorumegian Throne

3
Norm

Allies you control get +1 and +1 .

Upkeep β€” At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.

Humanity's ascension gilded in iron, onyx, and gold.

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Exia Sight

Exia Sight

0
Exia

Draw a card.

Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Facet Together

Facet Together

1
Wind

Activate this card only during an opponent's turn.

Sacrifice any amount of Memorite objects. Target weapon you control gets +X until the end of your next turn, where X is the amount of objects sacrificed this way. Then put X sheen counters on your Fractured Memories.

Speed
Fast
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False Step

False Step

1
Umbra

If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.

"Mhn mhuhng mh mhnnnn!!!!"

Speed
Fast
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Fast Cure

Fast Cure

2
Norm

If target opponent's influence is greater than yours, recover 4. (A player's influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

"The cure is ignorance."

Speed
Fast
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Fellowship's Gale

Fellowship's Gale

1
Wind

Load Fellowship's Gale into an Aetherwing weapon you control.

Fellowship's Gale gets +1 for each ally you control.

Her past had taught her that she needn't fight alone.

Power
1
Speed
Fast
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Feu Awakening

Feu Awakening

0
Fire

Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)

Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.

Speed
Fast
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Field of Ranks and Files

Field of Ranks and Files

3
Norm

The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.

The first Chessman Command card you activate during each of your turns enters the intent with +2 .

Durability
4
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Find the Lost

Find the Lost

2
Norm

Prepare 1

As long as Find the Lost was prepared, it has unblockable.

In an instant, everything came crashing down. How could someone understand her so deeply, yet elude her understanding entirely?

Power
3
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Fire Resonance Bauble

Fire Resonance Bauble

0
Norm

Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.

Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.

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Flared Iridescence

Flared Iridescence

2
Exalted
Fire

Deal 4 damage to target unit.

Merlin Bonus Sheen 10+ Ephemerate β€” 2

Merlin Bonus Level 5+ Ephemerate β€” 2

"My fire will burn brighter."

Speed
Fast
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Flickering Afterglow

Flickering Afterglow

3
Fire

Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.

The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.

Power
4
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Folded Shadows

Folded Shadows

0
Umbra

Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.

A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.

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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractured Memories

Fractured Memories

Merlin Bonus Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally."

Merlin BonusYour champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion."

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Fracturing Slash

Fracturing Slash

2
Wind

Merlin Bonus On Attack: You may move up to three sheen counters from among units on the field onto the defender.

"Your memories serve me better than they ever will you."

Power
3
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Freezing Gambit

Freezing Gambit

2
Water

As an additional cost to activate this card, sacrifice a Chessman ally.

Choose one or bothβ€”
β€’ Negate target card activation unless its controller pays 2.
β€’ Target unit's attacks get -3 until end of turn.

Speed
Fast
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"O'Lumina who shelters us, bind those who seek us harm in frost. Grant us peace under your blessing."

Speed
Fast
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Gemini Starbearer

Gemini Starbearer

2
Astra
Card Type
Ally β€” Mage Human

On Enter: Summon an Astral Shard token.

β†·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.

"The stars, they shine for you."

Power
0
Life
3
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

"You are me. And I, you. Together, we can save her. Together, we can save you."

Speed
Slow
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Genuflecting Execution

Genuflecting Execution

7
Exalted
Water

Class BonusEfficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Destroy up to two target rested allies.

A ridiculous trial in an even more ridiculous world.

Speed
Slow
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Ghastly Slime

Ghastly Slime

2
Umbra

As long as Ghastly Slime is ephemeral, it gets +2 .

Class Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
3
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Gilded Pyre

Gilded Pyre

2
Fire

Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.

"This world favors the unpredictable, and your arrogance will be your undoing."

Speed
Fast
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Glassgale Flock

Glassgale Flock

3
Wind

On Enter: Summon a Memorite Shardwing token.

Merlin Bonus Sheen 6+ 2, β†·: If you don't control an ally named Memorite Shardwing, summon a Memorite Shardwing token.

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Gleaming Smolder

Gleaming Smolder

2
Fire

Draw a card and discard a card.

Merlin Bonus If a fire element card was discarded, choose a unit and put two sheen counters on it.

"Would I be happier if I forgot?"

Speed
Fast
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Golden Bishop

Golden Bishop

3
Norm

On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.

Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.

Power
1
Life
3
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Golden Gambit

Golden Gambit

3
Norm

Alice Bonus Fast Activation (You may activate this card at fast speed.)

As an additional cost to activate this card, sacrifice a Chessman ally.

Draw two cards.

Speed
Slow
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Golden Knight

Golden Knight

3
Norm

Alice Bonus As long as Golden Knight is attacking a unit with intercept or taunt, Golden Knight gets +1 .

A knight's rigidity may be tricky to deal with, but it comes from a deep sense of servitude for its queen.

Power
2
Life
3
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Golden Pawn

Golden Pawn

2
Norm

As long as you control another Chessman unit, Golden Pawn has taunt.

On Death: Draw a card.

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.

Power
0
Life
1
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Golden Rook

Golden Rook

3
Norm

As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1.

Even without its king, the rook is one of the most powerful pieces in chess.

Power
1
Life
4
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Grave Gateau

Grave Gateau

2
Norm

Hindered (This object enters the field rested.)

β†·, Sacrifice Grave Gateau: Put a buff counter on target Specter ally.

Alice Bonus Ephemerate β€” 1

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Gustmark Gauge

Gustmark Gauge

0
Wind

As long as Gustmark Gauge is awake, Chessman allies you control get +1 .

Level 2+ As long as Gustmark Gauge is rested, Chessman allies you control get +1 .

2, β†·: Glimpse 1.

The flag always falls in your favor.

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Harrow the Saved

Harrow the Saved

6
Umbra

Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.

Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.

Speed
Slow
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Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

β€œWar is upon us. Spread the word!”

Power
1
Life
2
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