Cards where:
class is mage
and effect text contains "class bonus"

Showing 51-100 of 101 cards (page 2 of 3)

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Lu Xun, Pyre Strategist

Lu Xun, Pyre Strategist

3
Fire

Kindle 3

On Enter: Put an enlighten counter on your champion.

Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.

Power
0
Life
3
๐Ÿƒ
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Magus Disciple

Magus Disciple

2
Norm

Your champion gets +1 level.

Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

"Harness mana and divert it to the archmage!"

Power
1
Life
1
๐Ÿƒ
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Mind Freeze

Mind Freeze

5
Water
Card Type
Action โ€” Mage Spell

Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)

Class Bonus Floating Memory

Speed
Slow
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Mistbound Watcher

Mistbound Watcher

2
Water
Card Type
Ally โ€” Mage Spirit

Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)

Enlightenment in pensive calm.

Power
0
Life
3
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Mistsworn Magister

Mistsworn Magister

2
Water
Card Type
Ally โ€” Mage Human

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Deluge 3 โ€” On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion.

Power
1
Life
3
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Mnemonic Charm

Mnemonic Charm

2
Norm

On Enter: Draw a card into your memory.

Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)

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Morgan, Soul Guide

Morgan, Soul Guide

2
Norm

Level 1+ Prevent all non-attack non-combat damage that would be dealt to Morgan.

Level 2+ Your opponents can't recover.

Class Bonus At the beginning of your recollection phase, you may glimpse 1. If you don't, recover 1.

Power
1
Life
3
๐Ÿƒ
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Naia, Diviner of Fortunes

Naia, Diviner of Fortunes

3
Water

Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.

Power
2
Life
2
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Natural Order

Natural Order

10
Tera
Card Type
Action โ€” Mage Spell

Class Bonus Efficiency

Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.

Speed
Slow
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Nature's Insight

Nature's Insight

5
Tera
Card Type
Action โ€” Mage Spell

Class Bonus This card costs 2 less to activate.

Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved.

Speed
Slow
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Nimue, Cursed Touch

Nimue, Cursed Touch

3
Norm

Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.

"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."

Power
1
Life
3
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Owl Familiar

Owl Familiar

1
Norm

Class Bonus On Enter: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order. Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
1
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Planar Abyss

Planar Abyss

12
Tera
Card Type
Action โ€” Mage Spell

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.

Speed
Slow
๐Ÿƒ
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Prodigious Burstmage

Prodigious Burstmage

5
Fire
Card Type
Ally โ€” Mage Human

Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)

A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.

Power
3
Life
2
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Pupil of Sacred Flames

Pupil of Sacred Flames

3
Fire
Card Type
Ally โ€” Mage Human

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.

Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.

Power
2
Life
2
๐Ÿƒ
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Purge in Flames

Purge in Flames

8
Fire
Card Type
Action โ€” Mage Spell

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Slow
๐Ÿƒ
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Rainweaver Mage

Rainweaver Mage

3
Water
Card Type
Ally โ€” Mage Human

Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)

Power
2
Life
3
๐Ÿƒ
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Reckless Conversion

Reckless Conversion

0
Arcane
Card Type
Action โ€” Mage Spell

Draw two cards into your memory then banish four cards at random from it.

Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
๐Ÿƒ
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Reckless Researcher

Reckless Researcher

3
Fire
Card Type
Ally โ€” Mage Human

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)

"Oh no! not again!"

Power
1
Life
1
๐Ÿƒ
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Recurring Invocation

Recurring Invocation

2
Norm
Card Type
Action โ€” Mage Skill

Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever your champion levels up, you may banish this card from your graveyard and pay 1. If you do, empower 2.

Speed
Fast
๐Ÿƒ
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Retold Fortune

Retold Fortune

2
Norm
Card Type
Action โ€” Mage Skill

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
๐Ÿƒ
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Rising Tides

Rising Tides

2
Water
Card Type
Action โ€” Mage Spell

Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
๐Ÿƒ
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Ruinous Pillars of Qidao

Ruinous Pillars of Qidao

3
Tera
Card Type
Domain โ€” Mage Spire

Class Bonus On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control.

๐Ÿƒ
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Sacred Engulfment

Sacred Engulfment

3
Exalted
Fire
Card Type
Action โ€” Mage Skill

Class Bonus This card costs 2 less to activate.

Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way.

"The flames of passion will not be extinguished."

Speed
Slow
๐Ÿƒ
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Sage Protection

Sage Protection

2
Wind
Card Type
Action โ€” Mage Spell

Up to three target allies get +1 until end of turn.

Class Bonus Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Fast
๐Ÿƒ
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Scattering Gusts

Scattering Gusts

4
Wind

Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Class Bonus Put an enlighten counter on your champion.

Speed
Fast
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Sempiternal Sage

Sempiternal Sage

3
Tera

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Attack: You may recover 3. If you don't, empower 3.

Power
3
Life
3
๐Ÿƒ
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Set Ablaze

Set Ablaze

2
Fire
Card Type
Action โ€” Mage Spell

Deal 4 damage to target ally.

Class Bonus Level 3+ Deal 3 damage to each champion controlled by the same player as that ally.

"The Imperial Academy never taught me this."

Speed
Slow
๐Ÿƒ
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Shattering Discharge

Shattering Discharge

1
Arcane

You may activate this card from your banishment as long as there's a charge counter on it.

Class Bonus Whenever this card is banished from your memory, put a charge counter on it.

Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.

Speed
Fast
๐Ÿƒ
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Shock Therapy

Shock Therapy

2
Arcane
Card Type
Action โ€” Mage Spell

Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.

Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.

Speed
Fast
๐Ÿƒ
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Spark Alight

Spark Alight

2
Fire
Card Type
Action โ€” Mage Spell

Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)

"Just worry about the things you can't burn."
โ€” Varuck Mage

Speed
Fast
๐Ÿƒ
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Spellshield: Arcane

Spellshield: Arcane

3
Arcane

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.

Speed
Fast
๐Ÿƒ
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Spellshield: Tera

Spellshield: Tera

3
Tera

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved.

Speed
Fast
๐Ÿƒ
Image coming soon
Stabilizing Capacitance

Stabilizing Capacitance

1
Arcane
Card Type
Action โ€” Mage Spell

Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.

Class Bonus Level 7+ Draw a card.

Speed
Slow
๐Ÿƒ
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Summon Gale

Summon Gale

3
Wind
Card Type
Action โ€” Mage Spell

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Return target ally to its owner's hand.

Speed
Fast
๐Ÿƒ
Image coming soon
Tempest Downfall

Tempest Downfall

3
Wind
Card Type
Action โ€” Mage Spell

Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.

Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.

Speed
Fast
๐Ÿƒ
Image coming soon
Three Visits

Three Visits

0
Wind

As an additional cost to activate this card, rest your champion.

Class Bonus You may activate this card from your graveyard. If you do, banish it as it resolves.

Class Bonus You may activate this card from your banishment. If you do, put it on the bottom of your deck as it resolves.

Glimpse 2 and recover 2.

Speed
Fast
๐Ÿƒ
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Tome of Ignorance

Tome of Ignorance

1
Umbra

Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Ignorance: Draw a card.

๐Ÿƒ
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Tome of Knowledge

Tome of Knowledge

1
Norm

Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Knowledge: Draw a card.

๐Ÿƒ
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Tome of Sacred Lightning

Tome of Sacred Lightning

0
Arcane

Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.

Class Bonus โ†ท: Banish a card at random from your memory. If a card was banished this way, draw a card.

๐Ÿƒ
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Tome of Sorcery

Tome of Sorcery

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

โ†ท: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

๐Ÿƒ
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Varuckan Acolyte

Varuckan Acolyte

3
Fire
Card Type
Ally โ€” Mage Human

ๅƒๆˆฐๆ™‚: ๆถˆๆป…็›ฎๆจ™ๅ›žๆ†ถไปฃๅƒน็‚บ 0 ็š„ regaliaใ€‚

Class Bonus Varuckan Acolyte ็ฒๅพ— +3๏ฟฐใ€‚

้›ฃๆ€ช่พฆๅ…ฌๅฎค่ฃกๅชๆœ‰ๅฅน...ๅ‘ƒ๏ผŒๅช้œ€่ฆๅฅนใ€‚

Power
0
Life
1
๐Ÿƒ
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Verdant Scepter

Verdant Scepter

1
Tera

Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.

โ†ท, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.

๐Ÿƒ
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Voltaic Sphere

Voltaic Sphere

2
Arcane
Card Type
Action โ€” Mage Spell

Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead.

Class Bonus Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate.

Speed
Slow
๐Ÿƒ
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Wand of Frost

Wand of Frost

1
Water

Class Bonus On Enter: Draw a card.

Banish Wand of Frost: Target unit's attacks get -3 until end of turn.

Wielded by the apostles of the Lumina Sanctuary, this wand chills even the most heated of threats.

๐Ÿƒ
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Water Barrier

Water Barrier

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
๐Ÿƒ
Image coming soon
Weaken Resistance

Weaken Resistance

4
Norm
Card Type
Action โ€” Mage Spell

Class Bonus This card costs 1 less to activate.

The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)

Speed
Slow
๐Ÿƒ
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Windrider Mage

Windrider Mage

2
Wind
Card Type
Ally โ€” Mage Human

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.

Power
1
Life
1
๐Ÿƒ
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Yudi, Gossamer Jade

Yudi, Gossamer Jade

2
Tera

Whenever you empower an amount, if that amount is greater than the amount of root counters on Yudi, put a root counter on it.

Class Bonus Players can't declare attacks with non-tera element units unless they pay X for each attack declaration, where X is the amount of root counters on Yudi.

๐Ÿƒ
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Zephyr Assistant

Zephyr Assistant

2
Wind
Card Type
Ally โ€” Mage Human

Class Bonus On Enter: Put an enlighten counter on your champion.

On Leave: Put an enlighten counter on your champion. (Trigger this effect when Zephyr Assistant leaves the field.)

Power
1
Life
1
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