Cards where: class is cleric
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Showing 51-100 of 465 cards (page 2 of 10)

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Bloom: Autumn's Fall

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Summer's Glow

2
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Winter's Chill

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Blossoming Denial

3
Tera

Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.

Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.

Level 5+ Recover X, where X is the amount of phantasias on the field.

Speed
Fast
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Bottled Forgelight

3
Fire

Brew — One Razorvine, One Herb

On Enter: If Bottled Forgelight was brewed, deal 2 damage to target unit.

Sacrifice Bottled Forgelight: Deal 2 damage to target unit.

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Brewing Kit

0
Wind

, Sacrifice three Herbs: Look at the top six cards of your deck. You may reveal a Potion item card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

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Buffeting Hurricane

3
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus On Enter: Draw a card into your memory.

Class Bonus Whenever you suppress an object, deal 2 damage to target champion.

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Buried Grief

3
Norm

Draw two cards, then put a card from your hand on top of your deck.

Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?

Speed
Slow
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Burst Asunder

4
Water

Class Bonus This card costs 2 less to activate.

Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.

Speed
Slow
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Calming Breeze

2
Wind

Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.

Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Candlelight Hourglass

1
Norm

On Enter: Draw a card.

On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

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Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Caretaker Drone

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus On Death: Glimpse 4.

Power
0
Life
2
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Cataleptic Constellation

2
Astra

Imbue 2

On Enter: Rest target ally. That ally can't wake up for as long as you control Cataleptic Constellation. If Cataleptic Constellation is imbued, summon two Astral Shard tokens.

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Celestial Calling

4
Astra

Class Bonus This card costs 2 less to activate.

Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollection phase, you may activate the banished card without paying its reserve cost.

Speed
Slow
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Cell Converter

3
Water

At the beginning of your end phase, summon a Powercell token rested.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
3
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Censer of Restful Peace

0
Norm

Cards in graveyards lose all abilities.

Restless souls roam mortal soil, let the Shenju's breath cease their toil.

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Cerulean Decree

3
Water

Imbue 3

Choose one. If Cerulean Decree is imbued, choose two instead—
Negate up to one target non-attack card activation unless its controller pays 2.
• Up to one target unit’s attacks get -3 until end of turn.
• Draw a card into your memory.

Speed
Fast
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Chalice of Blood

0
Norm

Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.

An offering born of blood is stronger than just an empty prayer.

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Chateau de Coeurs

3
Norm

On Enter: Remove all buff counters from all objects you don't control.

Buff counters can't be placed on objects you don't control.

A maze of red roses greeted those who approached.

Durability
5
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Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
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Chronowarp

4
Astra

For the rest of the game, time is distorted. (As long as time is distorted, each player skips their first materialize phase and they get an additional materialize phase after their main phase each turn.)

“If you could turn back time, would you?”

Speed
Slow
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Cinder Geyser

4
Fire

Class Bonus As long as an opponent has four or more cards in their memory, this card costs 2 less to activate.

Deal 4 damage to target unit.

Speed
Fast
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Cinderbloom Tender

2
Fire

Class Bonus Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your champion’s class matches this card’s class.)

The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.

Power
1
Life
2
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Claude, Fated Visionary

3
Astra

On Enter: Put the top LV cards of your deck into your graveyard. Then return up to two Automaton ally cards from your graveyard to your memory.

Automaton allies you control have taunt and "On Death: Glimpse 3."

Power
0
Life
2
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Cleansing Reunion

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.

Speed
Fast
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Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

1, : Prevent the next 1 damage that would be dealt to your champion this turn.

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Cometfall

5
Astra

Starcalling2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.

Speed
Slow
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Condensed Supernova

7
Astra

Brew — One Silvershine, Two Adjuvants, Two Catalysts

Sacrifice Condensed Supernova: Deal LV damage to all non-astra element units. Glimpse 4. (LV refers to your champion's level.)

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Conduit of Seasons

2
Tera

If damage would be dealt to Conduit of Seasons while your Shifting Currents face West, prevent 2 of that damage.

On Attack: If your Shifting Currents face East, recover 1 and draw a card into your memory.

Power
2
Life
3
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Conjure Downpour

3
Water

Until end of turn, whenever a unit attacks, that attack gets -2 .

Class Bonus Memory 4+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Speed
Fast
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Convalescent Tonic

3
Water

Brew — One Fraysia (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Convalescent Tonic: Put up to two cards from your hand on the bottom of your deck then draw that many cards. Recover 3.

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Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Converge Reflections

2
Norm

As an additional cost to activate this card, sacrifice a non-token item or weapon.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.

Speed
Slow
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Coronation Ceremony

3
Norm

如果此卡以 unique ally 為目標,則它的使用代價減少 2 點。

目標單位獲得法術帷幕直到回合結束。

異界少女們的假日時光。

Speed
Fast
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Cosmic Alignment

6
Astra

The next time you would glimpse an amount this turn, draw that many cards instead.

Foresight means little when fear keeps the future untouched.

Speed
Slow
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Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse X, you may have that player glimpse 3 instead.

: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Cosmic Bolt

3
Astra

Starcalling2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

Speed
Slow
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Counter Interference

2
Norm

Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.

"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"

Speed
Fast
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Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long as this card is part of its lineage.)

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Crimson Protective Trinket

1
Norm

Banish Crimson Protective Trinket: Target opponent reveals two cards at random from their memory. Banish each wind element card revealed this way.

A magical armlet that channels and disperses galestorm winds into a pleasant puff of air.

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Critical Recovery

2
Norm

Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.

Speed
Fast
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Crossroads Specter

3
Crux

On Champion Hit: That opponent banishes a card from their material deck.

On Death: If there are seven or more regalia cards among all banishments, return Crossroads Specter to the field with a buff counter on it. It becomes ephemeral.

Power
3
Life
3
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Crystalline Mirror

0
Water

Whenever a phantasia enters the field under your control, glimpse 1.

Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.

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Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Cultivate

2
Wind

Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is wind element, this card becomes imbued.)

For every three Herb items you control, gather. Then if Cultivate is imbued, gather an additional time.

Speed
Fast
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Cure the Flesh

3
Norm

Remove all temporary damage from target ally. Draw a card into your memory.

For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.

Speed
Fast
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Cyclical Breeze

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Return target wind element Spell card from your graveyard to your hand.

Speed
Slow
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Dawn of Ashes

3
Norm

Upkeep — At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.

Non-norm element cards cost 1 more to activate.

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Dawn's Reversal

4
Astra

Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.

Glimpse LV. Deal LV damage to target unit.

Speed
Fast
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