Cards where: class is guardian
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Conflagrative Trounce

Conflagrative Trounce

1
Fire

Ciel Bonus As long as you have two or more omens with the same reserve cost, Conflagrative Trounce gets +2.

β€œI would withstand the flames of hell if it was for my mistress.”

Power
2
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Consumption Ring

Consumption Ring

0
Astra

Banish Consumption Ring: Until end of turn, non-ally cards your opponents activate cost 4 more to activate. Activate this ability only during an opponent's recollection phase.

If profits are to be made, none will be shared.

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Cordelia, Aurous Kaiser

Cordelia, Aurous Kaiser

5
Neos

On Enter: Summon two Automaton Drone tokens.

Class Bonus Token objects you control have reservable. (While paying for a reserve cost, you may rest objects with reservable to pay for 1 of that cost.)

β€œHistory favors the victor, and I intend to write it.”

Power
3
Life
4
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Coy Bouclier

Coy Bouclier

5
Norm

Level 2+ This card costs 2 less to activate.

Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
2
Life
4
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Crest of the Alliance

Crest of the Alliance

0
Norm

Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.

The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Allianceβ€”humanity's final defense.

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Cyclonic Strike

Cyclonic Strike

4
Wind

Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)

Power
4
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Defender's Maul

Defender's Maul

1
Norm

Class Bonus Level 2+ Defender's Maul gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
3
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Deployment Beacon

Deployment Beacon

1
Wind

On Enter: Summon an Automaton Drone token.

Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)

Rapid call to action with automated directives.

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Devastating Blow

Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)

Such a mighty swing leaves little else to do than hope something remains.

Power
3
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Devotion's Price

Devotion's Price

2
Umbra

As an additional cost to activate this card, discard two cards.

For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.

Speed
Slow
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Diffusive Block

Diffusive Block

2
Water

This card costs 1 less to activate If you control a Shield item.

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Floating Memory

Speed
Fast
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Dong Zhou, False Liege

Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose twoβ€”
β€’ Deal 3 damage to all other allies.
β€’ Empower 3.
β€’ Dong Zhou gains vigor until end of turn.

Power
1
Life
4
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Dorumegian Foundry

Dorumegian Foundry

8
Norm

Class Bonus This card costs 2 less to activate for each of up to three domains you control.

On Enter: Summon an Automaton Drone token with a buff counter on it.

A city cannot be built in a day, but a machine can.

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Doubled Pawns

Doubled Pawns

3
Water

Summon two Pawn Piece tokens.

Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.

You never know who will become queen.

Speed
Fast
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Ducal Seal

Ducal Seal

0
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Banish Ducal Seal: Until end of turn, players can’t declare attacks unless they pay 3 for each attack declaration. Activate this ability only during an opponent’s recollection phase.

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Echoic Guard

Echoic Guard

3
Neos

Class Bonus This card costs 1 less to activate.

Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that ally’s reserve cost. If you do, summon a token copy of that ally.

Speed
Fast
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Effluve Guard

Effluve Guard

3
Wind

Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)

β€œWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.”

Power
2
Life
3
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Embershield Keeper

Embershield Keeper

5
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Class Bonus As long as Embershield Keeper is fostered, it gets +2 .

Power
4
Life
2
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Embrace Noir

Embrace Noir

2
Umbra

Until end of turn, all allies gain stealth.

Ciel Bonus If you have one or more umbra element omens, draw a card into your memory.

"Even if you detest what I become, as long as you are safe, I care not."

Speed
Fast
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Enthralling Visage

Enthralling Visage

2
Water

The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.

β€œDon’t take your eyes off me.”

Speed
Fast
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Exalted Dorumegian Throne

Exalted Dorumegian Throne

3
Norm

Allies you control get +1 and +1 .

Upkeep β€” At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.

Humanity's ascension gilded in iron, onyx, and gold.

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Expose Darkness

Expose Darkness

1
Norm

If target unit has stealth, draw a card. Then that unit loses stealth until end of turn.

It was as if he was a completely different person altogether when the mask was donned.

Speed
Fast
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Exsanguinating Wallop

Exsanguinating Wallop

5
Umbra

Class Bonus On Attack: Recover 3.

Class Bonus Floating Memory

”I'm pretending to be two people? Why, there's hardly enough of me left to make one respectable person!”

Power
5
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Extorting Blackjack

Extorting Blackjack

2
Umbra

As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.

Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.

”The house always wins.”

Power
2
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Favorable Omens

Favorable Omens

1
Wind

For each wind element omen you have, allies you control get +1 until end of turn.

β€œKeep your temper.”

Speed
Fast
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Feu Awakening

Feu Awakening

0
Fire

Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)

Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.

Speed
Fast
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Fiery Swing

Fiery Swing

6
Fire

Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

"To end the sacrifices, we must end the war."

Power
6
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Fiery Warcry

Fiery Warcry

2
Fire

Draw a card, then discard a card.

Class Bonus You may banish a fire element card from your graveyard. When you do, target ally loses taunt and intercept until end of turn.

A superheated shout to rattle any foe.

Speed
Slow
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Fireblooded Oath

Fireblooded Oath

5
Fire

Class Bonus This card costs 2 less to activate.

As an additional cost to activate this card, banish three fire element cards from your graveyard.

Level up your champion. At the beginning of the next end phase, delevel your champion.

Speed
Slow
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Firetuned Automaton

Firetuned Automaton

2
Fire

As an additional cost to activate this card, discard a fire element card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
3
Life
1
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Flamme Sorcel

Flamme Sorcel

2
Fire

Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.

"Oh dear, I am afraid the time has come to burn the house down."

Speed
Fast
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Flowing Oubli

Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
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Folded Shadows

Folded Shadows

0
Umbra

Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.

A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.

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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Fortified Mana Shield

Fortified Mana Shield

2
Norm

Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)

The next time target unit would take non-combat damage this turn, prevent 4 of that damage.

Speed
Fast
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Four of Hearts

Four of Hearts

4
Fire

Cardistry β€” 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Four of Spades

Four of Spades

4
Norm

Cardistry β€” 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”It may be a cursed number, but I'll be lucky for you!”

Power
2
Life
3
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Frigid Bash

Frigid Bash

3
Water

This card costs 2 less to activate If you control a Shield item.

Class Bonus On Hit: The hit unit object doesn't wake up during its controller's next wake up phase unless that player pays 2. (The optional cost is paid upon the resolution of this trigger.)

Power
2
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Froglet Footman

Froglet Footman

3
Water

If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage.

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman.

Power
1
Life
2
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Fumant Shieldmaiden

Fumant Shieldmaiden

2
Fire

As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2. (A player's influence is equal to the total amount of cards in their hand and memory.)

On Death: Each player with influence four or less draws a card.

Power
1
Life
3
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Furnace Drone

Furnace Drone

3
Fire

As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.

Taunt

Class Bonus On Death: Deal 3 damage to target champion.

Power
3
Life
4
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Gearshift Block

Gearshift Block

3
Norm

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to target ally you control this turn, prevent that damage.

Frozen Krusteel shields deflect most errant bolts.

Speed
Fast
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Gearstride Academy

Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have β€œOn Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep β€” At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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Golden Pawn

Golden Pawn

2
Norm

As long as you control another Chessman unit, Golden Pawn has taunt.

On Death: Draw a card.

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.

Power
0
Life
1
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Golden Rook

Golden Rook

3
Norm

As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1.

Even without its king, the rook is one of the most powerful pieces in chess.

Power
1
Life
4
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Grande Aiguille

Grande Aiguille

0
Norm

Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)

Even a broken clock is right twice a day.

Power
1
Durability
2
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Grande Sonnerie

Grande Sonnerie

1
Umbra

Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.

"When the clock strikes twelve, who shall I beβ€”the coward or the reaper? Yesterday is lost, and so am I."

Power
2
Durability
3
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Grim Pastiche

Grim Pastiche

2
Umbra

Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)

”Do not fret. It is merely a reflection.”

Speed
Fast
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Guan Yu, Prime Exemplar

Guan Yu, Prime Exemplar

5
Wind

As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.

Ambush, Retort 2

Power
2
Life
4
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Gustguard Bastion

Gustguard Bastion

3
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Prevent the next 2 damage that would be dealt to another target unit you control this turn.

Power
2
Life
3
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