Showing 51-100 of 342 cards (page 2 of 7)
Conduit of the Mad Mage
Whenever you activate a Mage Spell action, wake up Conduit of the Mad Mage, and it gets +1 until end of turn.
At the beginning of your end phase, sacrifice Conduit of the Mad Mage.
Floating Memory
Cone of Frost
Class Bonus This card costs 1 less to activate.
Level 1+ Deal 2 damage to up to one target unit.
Level 3+ Deal 2 damage to up to one target unit.
Level 5+ Deal 2 damage to up to one target unit.
Coriolis Ward
Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)
If your Shifting Currents face West, draw a card into your memory.
Coronal of Rejuvenation
As an additional cost to materialize this card, banish a preserved card from your material deck.
On Enter: Banish any amount of Spell cards from your graveyard.
β·: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.
Cram Session
Your champion gets +1 level until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)
Varuck holds many fiery insights.
Cremation Ritual
As an additional cost to activate this card, sacrifice an ally.
Draw two cards.
βIβve made many sacrifices. This is but another.β
Crimson Rupture
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Destroy target item or weapon.
"With destruction comes calm."
Crux Sight
As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Crystal of Argus
Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)
In seeing all, he knew all. In knowing all, he ascended.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Cyclical Breeze
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Return target wind element Spell card from your graveyard to your hand.
Da Qiao, Cinderbinder
Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)
Class Bonus β·: Choose oneβ
β’ Put a frenzy counter on target ally.
β’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.
Dazzling Courtesan
Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
βExcellence does not tolerate mediocrity.β
Death Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.
Should death's door find you.
Demolition
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to target unit or Siegeable domain.
Develop Mana
Put a level counter on your champion. (Champions get +1 level for each level counter on them.)
From enlightenment comes transcendance.
Devoted Bloomweaver
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Enter: Empower 2.
"Willows make shade but spring gives light."
Diamond in the Rough
Class Bonus This card costs 1 less to activate for each of up to three Suited allies you control with different reserve costs.
Draw a card and empower 1. Until end of turn, whenever you activate a Suited Spell card, empower 1.
Disciple of the Waves
Deluge 3 β As long as you have three or more water element cards in your graveyard, this card costs 1 less to activate.
Trained in the sacred teachings of the Black Tortoise, they follow the ocean's flow, serving those graced by its enduring currents.
Discover the Divine
You may remove four enlighten counters from your champion. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
Disintegrate
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Destroy target ally or regalia.
Disorienting Winds
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Return target ally to its owner's hand. Draw a card.
Not the best way to travel.
Displace
Banish target ally, then return it to the field under its owner's control rested.
Class Bonus Put an enlighten counter on your champion.
"Oh my. Be careful where you land."
Dream Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.
Dungeon Guide
On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
"Shortcuts are not without risks."
Dynasty Chancellor
Intercept
On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, draw a card.
Ebbing Tide
Hindered (This object enters the field rested)
β·: Empower 2. Activate this ability only if your Shifting Currents face East or West.
β·, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.
Edelstein, Queen of Diamonds
You may banish three or more Suited Spell cards with total reserve cost 10 from your graveyard rather than pay this cardβs reserve cost.
On Enter: Recover 4 and empower 4.
Whenever you empower an amount, Edelstein gets +X until end of turn, where X is that amount.
Eight of Hearts
While paying for this card's reserve cost, you may sacrifice up to two Suited allies with reserve cost 4 or less. Each ally sacrificed this way pays for 3 of that cost.
Cardistry β 8: Draw two cards. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Empowering Enlightenment
Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)
"None have reached enlightenment by sitting idly by."
Endura, Scepter of Ignition
β·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.
Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.
Entrancing Filigree
On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)
On Leave: Return the banished object to the field under its owner's control rested.
Equanimity's Ashes
Level 3+ This card costs 3 less to activate.
Deal 3 damage to target champion.
Class Bonus Then if that champion has five or less damage counters on them, deal an additional 4 damage to them.
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Erupting Rhapsody
Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.
Harmonize β If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them.
Everflame Staff
Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.
Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.
Everlonging Thorns
Put two debuff counters on target ally. If your Shifting Currents face East or West, put 2+LV debuff counters on it instead.
Kongming Bonus If Everlonging Thorns is empowered, put it into its owner's material deck preserved.
Excalibur, Cursed Sword
Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)
Whenever you materialize a card, deal 2 damage to your champion.
Excoriate
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target ally with reserve cost 4 or less.
"Filth must be cleansed from our kingdom."
Exorcism
For each ephemeral object each player controls, its controller sacrifices it unless they pay 1.
The Foret des Champignons harbored more than just the living, but not all who lingered did so in peace.
Explosive Rune
Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.
The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.
Extricating Touch
Class Bonus This card costs 1 less to activate.
Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.
Facet the Forgotten
Merlin Bonus On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten.
Fairy Whispers
Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Reveal the top card of your deck. If that card is wind element, put it into your hand.
Fan of Seven Debts
On Enter: Draw a card.
Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.
Innocent wishes sway like a snow crane's feathers.
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A sudden gust to turn the tide.