Cards where: class is mage
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Showing 51-100 of 271 cards (page 2 of 6)

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Death Essence Amulet

0
Umbra

Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.

Should death's door find you.

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Demolition

3
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to target unit or Siegeable domain.

Speed
Fast
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Develop Mana

3
Norm

Put a level counter on your champion. (Champions get +1 level for each level counter on them.)

From enlightenment comes transcendance.

Speed
Slow
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Devoted Bloomweaver

2
Tera
Card Type
Ally β€” Mage Human

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Enter: Empower 2.

An enigma that defies, and yet, sharpens reality.

Power
2
Life
2
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Disciple of the Waves

3
Water
Card Type
Ally β€” Mage Human

Deluge 3 β€” As long as you have three or more water element cards in your graveyard, this card costs 1 less to activate.

Trained in the sacred teachings of the Black Tortoise, they follow the ocean's flow, serving those graced by its enduring currents.

Power
2
Life
2
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Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Disorienting Winds

5
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Return target ally to its owner's hand. Draw a card.

Not the best way to travel.

Speed
Slow
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Displace

2
Wind

Banish target ally, then return it to the field under its owner's control rested.

Class Bonus Put an enlighten counter on your champion.

"Oh my. Be careful where you land."

Speed
Fast
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Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose twoβ€”
β€’ Deal 3 damage to all other allies.
β€’ Empower 3.
β€’ Dong Zhou gains vigor until end of turn.

Power
1
Life
4
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Dream Fairy

3
Wind
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.

Power
1
Life
2
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Dungeon Guide

3
Norm
Card Type
Ally β€” Mage Human

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"I told you that you'd be amazed!"

Power
1
Life
3
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Dynasty Chancellor

2
Water
Card Type
Ally β€” Mage Human

Intercept

On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.

Deluge 3 β€” On Death: If you have three or more water element cards in your graveyard, draw a card.

Power
0
Life
1
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Ebbing Tide

0
Water

Hindered (This object enters the field rested)

β†·: Empower 2. Activate this ability only if your Shifting Currents face East or West.

β†·, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Empowering Enlightenment

2
Norm

Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)

"None have reached enlightenment by sitting idly by."

Speed
Fast
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Endura, Scepter of Ignition

0
Norm

β†·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

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Entrancing Filigree

2
Tera

On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)

On Leave: Return the banished object to the field under its owner's control rested.

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Erratic Bolt

4
Arcane

Deal LV damage to target unit. (LV refers to your champion's level.)

Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Erupting Rhapsody

2
Fire

Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.

Harmonize β€” If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them.

Speed
Slow
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Everflame Staff

0
Fire

Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.

Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.

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Excalibur, Cursed Sword

0
Norm

Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)

Whenever you materialize a card, deal 2 damage to your champion.

Power
1
Durability
3
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Excalibur, Reflected Edge

3
Norm

True Sight, Spellshroud

Merlin Bonus Excalibur gets +1.

On Destroy: Summon a token copy of a non-Distortion regalia you control with memory cost 0. It becomes a Distortion in addition to its other types.

Power
1
Durability
2
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Excoriate

4
Fire

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy target ally with reserve cost 4 or less.

Speed
Slow
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Exorcism

3
Norm

For each ephemeral object each player controls, its controller sacrifices it unless they pay 1.

The Foret des Champignons harbored more than just the living, but not all who lingered did so in peace.

Speed
Slow
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Explosive Rune

0
Fire

Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.

The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.

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Extricating Touch

3
Water

Class Bonus This card costs 1 less to activate.

Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.

Speed
Slow
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Fairy Whispers

1
Wind

Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Reveal the top card of your deck. If that card is wind element, put it into your hand.

Speed
Fast
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Fan of Seven Debts

1
Norm

On Enter: Draw a card.

Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.

Innocent wishes sway like a snow crane's feathers.

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Favorable Winds

1
Wind

Allies you control get +1 until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A sudden gust to turn the tide.

Speed
Fast
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Fire Resonance Bauble

0
Norm

Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.

Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.

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Fireball

4
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 1+LV damage to target unit. (LV refers to your champion's level.)

Speed
Fast
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Flame-Rune Swordsman

3
Fire

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A mage's prowess. A warrior's might.

Power
2
Life
2
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Flared Iridescence

2
Exalted
Fire

Deal 4 damage to target unit.

Merlin Bonus Sheen 10+ Ephemerate β€” 2

Merlin Bonus Level 5+ Ephemerate β€” 2

"My fire will burn brighter."

Speed
Fast
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Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Fractal of Creation

2
Neos

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Sacrifice Fractal of Creation: Summon a token copy of target token you control.

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Fractal of Insight

2
Norm

On Enter: You may rest Fractal of Insight. If you do, glimpse 2.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

An enigma that defies, and yet, shapes reality.

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Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fracturize

2
Water

Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)

Floating Memory

"You'd stand a better chance fighting without them."

Speed
Fast
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Freeze Stiff

3
Water

Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Fast
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Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

Sharpened shards carrying a piercing chill freeze almost everything to the core."

Speed
Fast
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Freezing Steel

1
Water

The next time one or more items would enter the field this turn, those items enter the field rested instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Frost Shard

2
Water

Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.

Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.

Speed
Slow
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Frozen Nova

8
Water

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase.

Speed
Slow
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Galed Erasure

3
Wind

Destroy target ephemeral object.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Let the wind carry the departed."

Speed
Slow
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Gem of Searing Flame

0
Fire

As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.

Sanguo sleeps upon a woodfire hidden beneath the tinderwood.

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Gem of Sorority

0
Norm

Banish Gem of Sorority: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Most mages of old scoffed at the new magic the sisters created, but their mischievous innovations have since enlightened many of today's champions.

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Gemini Starbearer

2
Astra
Card Type
Ally β€” Mage Human

On Enter: Summon an Astral Shard token.

β†·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.

"The stars, they shine for you."

Power
0
Life
3
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Genuflecting Execution

7
Exalted
Water

Class BonusEfficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Destroy up to two target rested allies.

A ridiculous trial in an even more ridiculous world.

Speed
Slow
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Ghastly Corrosion

4
Norm

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

”I weep for you, I deeply sympathize.”

Speed
Slow
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Gilded Pyre

2
Fire

Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.

"This world favors the unpredictable, and your arrogance will be your undoing."

Speed
Fast
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Glacial Evocation

2
Water

Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.

"Timely snow promises a bountiful harvest."
– Cao Cao, Aspirant of Chaos

Speed
Fast
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