Cards where: card type includes ally
Cards Images Table

Showing 51-100 of 560 cards (page 2 of 12)

← Previous
Page 2 of 12
Next β†’
πŸƒ
Image coming soon

Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Standards raised behind capable leaders often instill courage in those that march astride.

Power
1
Life
3
πŸƒ
Image coming soon

Barrier Servant

3
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.

Power
2
Life
2
πŸƒ
Image coming soon

Battlefield Spotter

2
Wind

Class Bonus On Enter: Another target ally you control becomes distant.

Level 2+ Other units you control gain have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
2
πŸƒ
Image coming soon

Bedivere, Woodland Overseer

3
Norm

Bedivere has taunt as long as you control another Animal or Beast ally.

Class Bonus Level 3+ On Death: Put a buff counter on each Animal and/or Beast ally you control.

"Who dares to threaten the wilds?"

Power
1
Life
4
πŸƒ
Image coming soon

Beguiling Bandit

3
Water

Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.

Class Bonus Level 2+ Beguiling Bandit gets +1 .

Power
1
Life
3
πŸƒ
Image coming soon

Benevolent Battle Priest

3
Water

Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)

Tending to the blood-soaked fields of Cambria is not for the faint of heart.

Power
1
Life
4
πŸƒ
Image coming soon

Bertha, Spry Howitzer

3
Norm

Fast Activation, Ranged 2

Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.

Power
1
Life
3
πŸƒ
Image coming soon

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, β†·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
πŸƒ
Image coming soon

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate β€” 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
4
Life
3
πŸƒ
Image coming soon

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

Power
2
Life
3
πŸƒ
Image coming soon

Bladed Riftseer

3
Norm

Level 1+ True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.)

"Don't let him know she liked them the best, for this must ever be a secret, kept from all the rest."

Power
2
Life
3
πŸƒ
Image coming soon

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation

If another unit you control would be dealt non-attack non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
πŸƒ
Image coming soon

Blazing Bowman

3
Fire

Blazing Bowman's attacks can't be retaliated.

On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.

Power
2
Life
1
πŸƒ
Image coming soon

Blazing Direwolf

4
Fire

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

Class Bonus On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.)

Power
4
Life
4
πŸƒ
Image coming soon

Blessed Clergy

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Class Bonus On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their next turn.

Power
1
Life
2
πŸƒ
Image coming soon

Blitz Charger

3
Fire

Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.

Power
3
Life
1
πŸƒ
Image coming soon

Blitz Mage

3
Fire
Card Type
Ally β€” Mage Human

Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.

Power
3
Life
1
πŸƒ
Image coming soon

Bloodbond Bladesworn

3
Exia

Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.

Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.

"An eye for an eye."

Power
3
Life
6
πŸƒ
Image coming soon

Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
πŸƒ
Image coming soon

Brackish Lutist

3
Norm

If a card with floating memory would be put into a player's graveyard, that player banishes it instead.

"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."

Power
1
Life
3
πŸƒ
Image coming soon

Brash Defender

4
Norm

Level 1+ Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion is level 1 or higher.)

Retort 3 (As long as this ally is retaliating, it gets +3 .)

"Brave enough to take me head on?"

Power
1
Life
4
πŸƒ
Image coming soon

Briar, Schwartz King

2
Wind

Hindered, Spellshroud, Stealth

Briar can't wake up.

It was not his death. The king had merely fallen into a hundred-year deep sleep.

Power
0
Life
1
πŸƒ
Image coming soon

Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
πŸƒ
Image coming soon

Brookside Scout

2
Water

Deluge 3 β€” On Enter: If you have three or more water element cards in your graveyard, you may load an Aethercharge card from your graveyard into an Aetherwing weapon you control.

Floating Memory

Power
1
Life
2
πŸƒ
Image coming soon

Bubble Mage

3
Water
Card Type
Ally β€” Mage Human

On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead.

The ocean's effervescence provides a much needed soothing calm in the sweltering heat.

Power
1
Life
2
πŸƒ
Image coming soon

Burnished Obelith

2
Water

Sheen 8+ Taunt

Merlin Bonus On Enter: Put two sheen counters on target unit you don't control. If that unit is a champion, the next card its controller activates this turn costs 2 more to activate.

Power
0
Life
2
πŸƒ
Image coming soon

Bushwhack Bandit

3
Wind

Class Bonus Critical 1 (If attack combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
1
πŸƒ
Image coming soon

Cao Cao, Aspirant of Chaos

5
Water

Equestrian β€” As long as you control a Horse ally, this card costs 3 less to activate.

Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.

Power
2
Life
2
πŸƒ
Image coming soon

Capricious Lynx

3
Norm

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus On Enter: Capricious Lynx loses all abilities until end of turn.

Quick to action, quicker to defiance.

Power
3
Life
3
πŸƒ
Image coming soon

Captain Archer

4
Wind

Imbue 4

Class Bonus On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order.

Power
1
Life
1
πŸƒ
Image coming soon

Captivating Cutthroat

2
Fire

Class Bonus Captivating Cutthroat gets +1 and has β€œOn Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.)

Distractions in the heat of the moment can be lethal.

Power
2
Life
1
πŸƒ
Image coming soon

Caretaker Drone

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus On Death: Glimpse 4.

Power
0
Life
2
πŸƒ
Image coming soon

Caretaker Horse

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

They say that animals will often mirror the humans they are bonded to.

Power
1
Life
1
πŸƒ
Image coming soon

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally you control sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
πŸƒ
Image coming soon

Cell Assembler

2
Norm

On Enter: You may pay 2. If you do, summon a Powercell token rested.

β€œKrustal’s freeze got you locked in your castle? With the latest line of assemblers, you’ll never go cold!”
β€” Gearstride Automatics Advertisement

Power
2
Life
1
πŸƒ
Image coming soon

Cell Converter

3
Water

At the beginning of your end phase, summon a Powercell token rested.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
3
πŸƒ
Image coming soon

Cell Generator

3
Wind

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Class Bonus On Foster: Summon two Powercell tokens rested.

Power
1
Life
3
πŸƒ
Image coming soon

Cell Handler

2
Fire

Class Bonus On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 until end of turn. If that ally is an Automaton, summon a Powercell token rested.

Power
2
Life
1
πŸƒ
Image coming soon

Cell Sharpshooter

2
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.

Power
1
Life
3
πŸƒ
Image coming soon

Cell Vanguard

2
Wind

Class Bonus On Enter: Summon a Powercell token rested.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
πŸƒ
Image coming soon

Cemetery Sentry

4
Fire

On Enter: You may discard a fire element card. If you do, draw a card.

Graverobbers will not easily get their plunder while the sentries watch over the consecrated dead.

Power
2
Life
2
πŸƒ
Image coming soon

Chamberlain Toad

3
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus 2: Wake up Chamberlain Toad and it gains taunt until end of turn. Activate this ability only during an opponent's recollection phase.

Class Bonus Floating Memory

Power
3
Life
4
πŸƒ
Image coming soon

Chance, Seven of Spades

7
Norm

Level 1+ This card costs 3 less to activate.

Cardistry β€” 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
3
Life
3
πŸƒ
Image coming soon

Charged Alchemist

2
Fire

Class Bonus As long as you control a Powercell, Charged Alchemist gets +1 and your champion gets +1 level. (Apply this effect only if your champion’s class matches this card’s class.)

β€œA tutor designed specifically for you!”
β€” Gearstride Automatics Advert

Power
2
Life
1
πŸƒ
Image coming soon

Charged Assailant

3
Wind

Class Bonus On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Optimized for speed and agility.The perfect Scout.

Power
2
Life
2
πŸƒ
Image coming soon

Charged Gunslinger

3
Fire

Ranged 2

Class Bonus Whenever you sacrifice a Powercell, draw a card, then discard a card. If a fire element card was discarded, Charged Gunslinger becomes distant.

Power
1
Life
2
πŸƒ
Image coming soon

Charged Hunter

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)

Power
2
Life
2
πŸƒ
Image coming soon

Charged Mannequin

2
Norm

As long as you control a Powercell, Charged Mannequin gets +1 .

β€œSilken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.”
β€” Gearstride Automatics Advertisement

Power
1
Life
3
πŸƒ
Image coming soon

Cheshire Cat, Impish Grin

3
Exalted
Norm

Spellshroud, Stealth

Cheshire Cat has all activated abilities of Distortion regalia you control.

Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.

Power
1
Life
3
πŸƒ
Image coming soon

Chrysalis, Hazy Caterpillar

2
Wind

Fast Activation

Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.

β€œYou! Who are you?”

Power
1
Life
1
← Previous
Page 2 of 12
Next β†’