Cards where: card type includes phantasia

Showing 51-100 of 111 cards (page 2 of 3)

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Lycoria

Lycoria

1
Tera

At the beginning of your recollection phase, deal 1 unpreventable damage to your champion.

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Maiden of Glimmer's Dusk

Maiden of Glimmer's Dusk

3
Wind

Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)

"May the dusk veil your desires."

Power
2
Life
2
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Maiden of Primal Virtue

Maiden of Primal Virtue

3
Tera

Maiden of Primal Virtue gets +1 and +1 for each phantasia you control.

"Relying on your senses alone will blind you to the currents of magic that constantly weave through the world around us."

Power
0
Life
0
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Maiden of Reverent Gale

Maiden of Reverent Gale

3
Wind

Intercept

Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)

Power
0
Life
2
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Maiden of Shimmering Air

Maiden of Shimmering Air

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Forever with you."

Power
1
Life
2
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Maiden of Shrouded Fog

Maiden of Shrouded Fog

3
Wind

Class Bonus Spellshroud (Units with spellshroud can't be targeted by Spells.)

Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control.

Power
2
Life
2
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Maiden of Waning Bloom

Maiden of Waning Bloom

2
Tera

Diao Chan Bonus On Enter: Up to one target opponent summons two Flowerbud tokens. (Apply this effect only if your champion is Diao Chan.)

Diao Chan Bonus On Attack: The defending player sacrifices a Flowerbud. If they do, they summon your choice of an Acerbica, Floodbloom, Nightshade, or Washuru token.

Power
3
Life
4
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Mark of Fervor

Mark of Fervor

2
Wind

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 and +1 , and has vigor.

Through powerful bonds, one's inner strength can freely flourish.

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Message in Shadows

Message in Shadows

2
Wind

Ally Link

On Enter: Glimpse 2.

As long as linked ally has stealth, it gets +2.

A letter from the Proto Archive’s favored messenger.

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Miasmic Fog

Miasmic Fog

2
Umbra

All allies get -1.

The air became dense as a looming dread washed over the battlefield, burdened by a future where victory never comes.

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Mirrorbound Covenant

Mirrorbound Covenant

2
Exalted
Norm

On Enter: Draw a card into your memory.

Each player's maximum influence is seven. (As each player's end phase resolves, that player discards cards from their hand and/or memory until their influence is equal to their maximum influence.)

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Nightshade

Nightshade

1
Tera

At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

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Ocean's Blessing

Ocean's Blessing

2
Water

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 and has taunt.

Class Bonus Floating Memory

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Ominous Shadow

Ominous Shadow

3
Umbra

Unblockable (This unit’s attacks can’t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
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Optical Control

Optical Control

3
Luxem

As Optical Control enters the field, choose a card type.

Cards of the chosen type your opponents activate cost 4 more to activate.

At the beginning of your recollection phase, sacrifice Optical Control and draw a card.

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Pantheon Barrier

Pantheon Barrier

3
Norm

(In a Pantheon game, each player summons this token at the beginning of the game.)

Omnishroud

If damage would be dealt to another object you control, that damage is dealt to Pantheon Barrier instead.

Durability
6
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Perishing Florets

Perishing Florets

2
Tera

On Enter: Destroy target non-champion object with reserve cost 3 or less or memory cost 0.

Diao Chan Bonus At the beginning of your recollection phase, up to one target opponent summons a Flowerbud token.

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Protective Fractal

Protective Fractal

4
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

β†·: Prevent the next 1 damage that would be dealt to target champion this turn.

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Queen's Gambit

Queen's Gambit

2
Norm

As an additional cost to activate this card, sacrifice a Chessman ally.

On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.

Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."

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Quiet Refraction

Quiet Refraction

2
Water

On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.

Whenever your champion levels up, put two sheen counters on your Fractured Memories.

"Naive of me to think the solution would be so simple."

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Radiant Origin of Assassin

Radiant Origin of Assassin

3
Norm

Omnishroud

Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin.

Class Bonus 5, Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Assassin.

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Radiant Origin of Cleric

Radiant Origin of Cleric

3
Norm

Omnishroud

Whenever you recover, put a training counter on Radiant Origin of Cleric.

Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.

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Radiant Origin of Guardian

Radiant Origin of Guardian

3
Norm

Omnishroud

Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.

Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.

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Radiant Origin of Mage

Radiant Origin of Mage

3
Norm

Omnishroud

Whenever you empower, put a training counter on Radiant Origin of Mage.

Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.

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Radiant Origin of Ranger

Radiant Origin of Ranger

3
Norm

Omnishroud

Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.

Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.

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Radiant Origin of Tamer

Radiant Origin of Tamer

3
Norm

Omnishroud

Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.

Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.

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Radiant Origin of Warrior

Radiant Origin of Warrior

3
Norm

Omnishroud

Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.

Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.

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Ravenous Pyre

Ravenous Pyre

2
Fire

Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.

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Razorgale Calling

Razorgale Calling

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Whenever you activate a wind element card, deal 1 damage to target champion.

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Reconnaissance Field

Reconnaissance Field

3
Water

On Enter: Look at target opponent's hand and memory.

Class Bonus β†·: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)

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Relic of Dancing Embers

Relic of Dancing Embers

2
Fire

Hindered (This object entered the field rested.)

Whenever a fire element ally you control deals combat damage to a champion while Relic of Dancing Embers is awake, you may sacrifice Relic of Dancing Embers. If you do, deal 3 damage to that champion.

Class Bonus Floating Memory

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Relic of Sunken Past

Relic of Sunken Past

2
Water

At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.

Class Bonus Floating Memory

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Revealing Mesmer

Revealing Mesmer

3
Norm

2, β†·: Each champion loses spellshroud until end of turn.

2, β†·: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.

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Reversal's Polarity

Reversal's Polarity

2
Arcane

Whenever an arcane element card activation you control is negated, deal X damage to target champion, where X is that card's reserve cost.

"Don't think lightning will so easily be contained."

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Saprotrophy

Saprotrophy

2
Tera

On Enter: Recover 2+X, where X is the amount of tera element cards in your banishment.

Diao Chan Bonus Objects your opponents control enter the field with an additional wither counter on them.

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Scorching Imperilment

Scorching Imperilment

3
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.

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Seraphic Legion's Descent

Seraphic Legion's Descent

3
Exalted
Norm

On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way.

Level 3+ 1, β†·: Until end of turn, you may activate target card banished by Seraphic Legion's Descent.

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Sheath of Faceted Lapis

Sheath of Faceted Lapis

3
Water

Warrior Weapon Link (This object enters the field linked to target Warrior weapon. If the link is broken, sacrifice this object.)

On Enter: Draw a card.

Class Bonus Level 2+ Linked weapon gets +2 .

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Shriveling Vines

Shriveling Vines

5
Tera

Class Bonus This card costs 2 less to activate.

At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.

"The blight always lies under the surface."

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Siphoning Fractal

Siphoning Fractal

2
Umbra

Whenever an ally dies, deal 1 damage to target champion you don’t control and recover 1.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

β€œSouls are a zero-sum game.”

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Slimecall Cyclone

Slimecall Cyclone

3
Wind

Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your champion’s class matches this card’s class.)

A whirlwind of slimes! Nothing could be quite so delightful.

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Soutirer Vortex

Soutirer Vortex

6
Umbra

As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.

Your omens have ”Whenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.”

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Sovereign Sanctuary

Sovereign Sanctuary

3
Exalted
Norm

If a unit you control would be dealt damage, prevent 2 of that damage.

At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.

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Spirit Shard

Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Shard: Draw a card.

Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a champion’s power.

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Stellaria Shower

Stellaria Shower

1
Astra

Starcalling β€” 1

Reservable

On Enter: If Stellaria Shower was starcalled, as a Spell, deal X damage to target unit, where X is the amount of phantasias you control.

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Stifling Gyre

Stifling Gyre

3
Wind

As Stifling Gyre enters the field, choose an ally card name.

On Enter: Draw a card into your memory.

Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.

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Suffocating Miasma

Suffocating Miasma

2
Umbra

Imbue 2

On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.

At the beginning of each opponent’s recollection phase, that player puts a debuff counter on an ally they control. If they don’t, deal 2 unpreventable damage to their champion.

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Supernova Divination

Supernova Divination

6
Astra

Spellshroud

Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.

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Taiji of Crystal Strategems

Taiji of Crystal Strategems

3
Water

Whenever your Shifting Currents change from facing South to East while Taiji of Crystal Strategems is awake, you may rest it. When you do, as a Spell, deal 3 damage to target champion you don't control.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Xia Hou Dun's masterful control of the flow of battle lets her string lethal strikes into crafted opportunities.

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Tailwind's Blessing

Tailwind's Blessing

1
Wind

Whenever your Shifting Currents change from facing North to West, allies you control get +1 until end of turn.

"Ride the winds and charge forth to battle! No foe stands before our blessed strength."

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