Cards where: card type includes regalia
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Showing 51-100 of 317 cards (page 2 of 7)

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Clockwork Musicbox

0
Norm

Hindered (This object enters the field rested.)

Class Bonus Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves.

β†·: You may activate a card banished by Clockwork Musicbox. (You still pay its costs.)

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Cloudstone Orb

0
Wind

On Enter: Empower X, where X is the amount of wind element non-champion objects you control.

Class Bonus 3: Return Cloudstone Orb to its owner's material deck. (Activate this ability only if your champion's class matches this card's class.)

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Condemned Trinket

0
Norm

3, Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it.

Every fiber of his being, across every dimension, existed to protect Aliceβ€”no matter the cost.

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Confidant's Oath

0
Water

Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.

2, β†·, Remove two refinement counters from Confidant's Oath: Draw a card.

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Consumption Ring

0
Astra

Banish Consumption Ring: Until end of turn, non-ally cards your opponents activate cost 4 more to activate. Activate this ability only during an opponent's recollection phase.

If profits are to be made, none will be shared.

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Contraband Revolver

0
Fire

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 for this attack.

Power
1
Durability
1
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Coronal of Rejuvenation

1
Tera

As an additional cost to materialize this card, banish a preserved card from your material deck.

On Enter: Banish any amount of Spell cards from your graveyard.

β†·: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.

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Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse X, you may have that player glimpse 3 instead.

β†·: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Covenant of Thorns

1
Tera

Class Bonus This card costs 1 less to materialize.

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

If damage would be dealt to your champion, that damage is dealt to linked ally instead.

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Cowl of the Wild

0
Norm

As long as you control one or more non-Human Tamer allies, your champion gets +1 level.

Even the most defiant and untamable of beasts can be swayed with proper knowledge, patience, and respect.

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Crescent Glaive

1
Norm

Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

The centerpiece of the Imperial Armory.

Power
1
Durability
3
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Crest of the Alliance

0
Norm

Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.

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Crimson Protective Trinket

1
Norm

Banish Crimson Protective Trinket: Target opponent reveals two cards at random from their memory. Banish each wind element card revealed this way.

A magical armlet that channels and disperses galestorm winds into a pleasant puff of air.

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Crystal of Argus

1
Norm

Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)

In seeing all, he knew all. In knowing all, he ascended.

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Crystal of Empowerment

0
Norm

Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.

Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.

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Crystalline Mirror

0
Water

Whenever a phantasia enters the field under your control, glimpse 1.

Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.

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Curved Dagger

0
Norm

Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Its curved edge is perfect for slicing through the flesh of both man and monster.

Power
1
Durability
1
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Death Essence Amulet

0
Umbra

Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.

Should death's door find you.

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Defender's Maul

1
Norm

Class Bonus Level 2+ Defender's Maul gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
3
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Deployment Beacon

1
Wind

On Enter: Summon an Automaton Drone token.

Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)

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Devouring Malice

-1
Umbra

Devouring Malice enters the field with X gem counters on it.

β†·, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosenβ€”
β€’ Put three debuff counters on target ally.
β€’ Deal 3 damage to target champion and recover 3.
β€’ Deal 8 unpreventable damage to your champion and draw two cards.

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Discordia, Harp of Malice

0
Norm

Whenever you activate a Harmony or Melody card, put a music counter on Discordia.

β†·: Target champion gets -X level and your champion gets +X level until end of turn, where X is the amount of music counters on Discordia. At the beginning of the next end phase, banish Discordia.

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Dragon's Dawn

1
Fire

As an additional cost to materialize this card, banish three fire element cards from your graveyard.

Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."

Power
2
Durability
3
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Drawn Blade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Oiled and sharpened, this sword can be unsheathed faster than a foe can react.

Power
1
Durability
1
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Dropped Band

0
Norm

Banish Dropped Band: You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

There are times when even the home feels mad.

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Ducal Seal

0
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Banish Ducal Seal: Until end of turn, players can’t declare attacks unless they pay 3 for each attack declaration. Activate this ability only during an opponent’s recollection phase.

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Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

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Duxal Proclamation

1
Norm

Banish Duxal Proclamation: Allies you control get +1 until end of turn. Activate this ability only if each opponent controls no allies.

A war chant passed down through generations, said to ignite courage and inspire unwavering resolve in all who hear it.

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Ebbing Tide

0
Water

Hindered (This object enters the field rested)

β†·: Empower 2. Activate this ability only if your Shifting Currents face East or West.

β†·, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Effigy of Gaia

0
Wind

Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.

Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.

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Emerald Pistol

1
Wind

Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)

Preloaded with whatever you deem necessary.

Power
1
Durability
2
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Emergent Dagger

1
Norm

Class Bonus Level 2+ Emergent Dagger gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

A hidden blade for unforseen problems.

Power
1
Durability
2
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Endura, Scepter of Ignition

0
Norm

β†·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

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Enfeebled Dagger

0
Astra

Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead.

Sharpened to rot the strength from within.

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Enfeebling Orb

0
Norm

Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory.

Even an unwelcome reflection remains bound to the soul, and only in its acceptance can peace be found.

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Enthralling Chime

1
Tera

Diao Chan Bonus 3, Banish Enthralling Chime: As a Spell, gain control of target ally with three or more wither counters on it.

Let nature take control.

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Entrancing Filigree

2
Tera

On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)

On Leave: Return the banished object to the field under its owner's control rested.

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Etherealys' Promise

0
Norm

Whenever an ally you control dies, put a refinement counter on Etherealys' Promise. Then if there are three or more refinement counters on Etherealys' Promise, you may banish it. If you do, draw a card.

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Eventide Spear

0
Water

Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)

The enemy is numerous, but the tide is immeasurable.

Power
1
Durability
1
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Everflame Staff

0
Fire

Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.

Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.

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Excalibur, Cursed Sword

0
Norm

Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)

Whenever you materialize a card, deal 2 damage to your champion.

Power
1
Durability
3
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Executioner's Spear

0
Norm

(Weapon β€” Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)

Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)

Power
1
Life
2
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Explosive Rune

0
Fire

Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.

The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.

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Eye of Argus

1
Norm

Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)

A gift from the many-eyed giant. Heroes prize its penetrating gaze.

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Fabled Azurite Fatestone // Seiryuu, Azure Dragon

10
Arcane

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.

Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.

β†·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.

Back Face:

Seiryuu, Azure Dragon

10

Spellshroud, Taunt

Guo Jia Bonus On Attack: Choose oneβ€”
β€’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β€’ Empower X+2, where X is the amount of arcane element cards in your banishment.

Power
4
Life
12
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Fabled Emerald Fatestone // Byakko, White Tiger

8
Wind

Immortal Immortality, Spellshroud

Guo Jia Bonus 4, β†·: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once.

Guo Jia Bonus Whenever you suppress an object, put a quest counter on Fabled Emerald Fatestone your champion.

β†·: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone.

Back Face:

Byakko, White Tiger

8

Spellshroud, Vigor

Guo Jia Bonus The first Animal or Beast ally card you activate each turn costs 2 less to activate.

Guo Jia Bonus Beast allies you control lose pride.

Power
6
Life
6
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Fabled Ruby Fatestone // Suzaku, Vermillion Phoenix

7
Fire

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your recollection phase, deal 1 damage to each champion.

Guo Jia Bonus Whenever non-combat damage is dealt to one or more units by a fire element source you control, put a quest counter on your champion.

β†·: You may remove seven quest counters from your champion. If you do, wake up and transform Fabled Ruby Fatestone.

Back Face:

Suzaku, Vermillion Phoenix

7

Spellshroud

Guo Jia Bonus On Banish: You may banish three fire element cards from your graveyard. If you do, return Suzaku to the field transformed. (It enters as Suzaku, Vermillion Phoenix.)

Power
4
Life
3
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Fabled Sapphire Fatestone // Genbu, Black Tortoise

9
Water

Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.

Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.

β†·: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.

Back Face:

Genbu, Black Tortoise

9

Spellshroud, Taunt

Guo Jia Bonus 3: Genbu gets +X until end of turn, where X is the amount of water element cards in your graveyard. Activate this ability only once per turn.

Power
3
Life
9
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Fan of Insight

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Banish Fan of Insight: Return a card from your memory to your hand.

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Fan of Seven Debts

1
Norm

On Enter: Draw a card.

Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.

Innocent wishes sway like a snow crane's feathers.

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