Cards where: released in 2024
Cards Images Table

Showing 51-100 of 824 cards (page 2 of 17)

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Awakened Deacon

Awakened Deacon

2
Water

As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.)

Class Bonus Floating Memory

Power
1
Life
3
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Awakened Frostguard

Awakened Frostguard

2
Water

Class Bonus Foster

On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.

Awakened Frostguard has vigor as long as it's fostered.

Power
1
Life
2
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Axis Gale Scholar

Axis Gale Scholar

3
Wind
Card Type
Ally β€” Mage Human

As long as your Shifting Currents face North, Axis Gale Scholar gets +2 .

As long as your Shifting Currents face South, allies you control get +1 .

"No matter the direction, the winds grant us guidance."

Power
1
Life
3
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Baby Blue Slime

Baby Blue Slime

2
Water

Class Bonus Baby Blue Slime gets +1 . (Apply this effect only if your champion's class matches this card's class.)

β†·: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn.

Power
1
Life
2
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Baby Gray Slime

Baby Gray Slime

2
Norm

Intercept

On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.

A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.

Power
1
Life
1
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Baby Green Slime

Baby Green Slime

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Power
1
Life
1
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Baby Red Slime

Baby Red Slime

2
Fire

Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
1
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Baby Silver Slime

Baby Silver Slime

2
Norm

As long as you control another Slime ally, Baby Silver Slime has taunt.

On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.

An invasive species, often mistaken for its gray cousin.

Power
1
Life
1
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Backstep

Backstep

2
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Draw a card.

Any good demolitionist knows to take a few steps back before admiring their own handiwork.

Speed
Fast
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Backup Charger

Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

β€œRunning out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
β€” Gearstride Automatics Advert

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Bagua of Cardinal Fate

Bagua of Cardinal Fate

1
Wind

Depending on your Shifting Currents' directionβ€”
β€’ Northβ€” Put a buff counter on an ally you control.
β€’ Southβ€” Return an ally you control to your owner's hand.
β€’ Westβ€” Glimpse 3. Draw a card.
β€’ Eastβ€” Wake up each defending ally. They each get +2 until end of turn.

Speed
Fast
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Bandage Wound

Bandage Wound

2
Norm

Recover 4. (To recover, remove that many damage counters from your champion.)

β€œI have to save her. I can’t lose Rose again!”
β€” Claude, Fated Visionary

Speed
Fast
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Banner Knight

Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Standards raised behind capable leaders often instill courage in those that march astride.

Power
1
Life
3
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Barter Herbs

Barter Herbs

1
Norm

Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.

Class Bonus Floating Memory

Speed
Slow
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Bathe in Light

Bathe in Light

2
Luxem

Recover 4. (To recover, remove that many damage counters from your champion.)

At the beginning of your next recollection phase, recover 4.

Heavenly light permeates from her iridescent soul.

Speed
Slow
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Battlefield Spotter

Battlefield Spotter

2
Wind

Class Bonus On Enter: Another target ally you control becomes distant.

Level 2+ Other units you control gain have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
2
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Bauble of Abundance

Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

The imperial treasury lies unclaimed. Both avaricious and ambitious covet the wealth hidden within.

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Bauble of Mending

Bauble of Mending

1
Norm

Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

Nature's grace soothes most minor injuries.

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Beastbond Ears

Beastbond Ears

0
Norm

Your champion gets +1 level as long as you control an Animal or Beast ally.

The easiest way to gain a beast's favor is to first look like them.

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Beastbond Paws

Beastbond Paws

0
Norm

Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)

A beast's ferocity and a tamer's guidance make for a formidable combination.

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Bellona's Runestone

Bellona's Runestone

1
Norm

Banish Bellona's Runestone: Target weapon you control gets +2 until end of turn. Put a durability counter on that weapon.

Her passion for weapons burned hotter than the very hearth where she forged them.

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Berserker Plate

Berserker Plate

1
Exia

Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.

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Bertha, Spry Howitzer

Bertha, Spry Howitzer

3
Norm

Fast Activation, Ranged 2

Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.

Power
1
Life
3
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Beseeching Flourish

Beseeching Flourish

3
Wind

Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)

"Broken? No matter, I have another."

Power
3
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Betraying Blade

Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Blade of Creation

Blade of Creation

7
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Cleave (Attack all units a chosen opponent controls. This attack can’t be intercepted.)

Power
4
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Blast Shield

Blast Shield

0
Fire

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

At the beginning of your recollection phase, deal 2 damage to your champion.

Class Bonus Linked ally gets +2 .

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Blastshot Pump

Blastshot Pump

1
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.

Power
1
Durability
2
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Blazing Charge

Blazing Charge

2
Fire

Class Bonus Blazing Charge gets +2 .

On Attack: Until the beginning of your next turn, if damage would be dealt to your champion, they take that much damage plus 1 instead.

Reckless abandonment for crushing momentum.

Power
3
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Blazing Lunge

Blazing Lunge

3
Fire

Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)

A fearsome strike that melts away armor.

Power
4
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Blessed Clergy

Blessed Clergy

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Class Bonus On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their next turn.

Power
1
Life
2
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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Bloodbond Bladesworn

Bloodbond Bladesworn

3
Exia

Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.

Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.

"An eye for an eye."

Power
3
Life
6
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Blue Slime

Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
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Bolster Ranks

Bolster Ranks

3
Neos

Class Bonus This card costs 1 less to activate.

Choose oneβ€”
β€’ Summon an Automaton Drone token with a buff counter on it.
β€’ Put a buff counter on each ally you control.

Speed
Fast
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Bombard Flarecannon

Bombard Flarecannon

1
Fire

Polkhawk Bonus On Attack: If there is a fire element card in this attacker's intent, deal 2 damage to each unit the defending player controls. (Apply this effect only if your champion is Polkhawk.)

Power
1
Durability
4
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Bottled Forgelight

Bottled Forgelight

3
Fire

Brew β€” One Razorvine, One Herb

On Enter: If Bottled Forgelight was brewed, deal 2 damage to target unit.

Sacrifice Bottled Forgelight: Deal 2 damage to target unit.

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Brash Defender

Brash Defender

4
Norm

Level 1+ Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion is level 1 or higher.)

Retort 3 (As long as this ally is retaliating, it gets +3 .)

"Brave enough to take me head on?"

Power
1
Life
4
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Brewing Kit

Brewing Kit

0
Wind

β†·, Sacrifice three Herbs: Look at the top six cards of your deck. You may reveal a Potion item card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

The wonder of alchemy is the potential for discovery.

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Bring Down the Mighty

Bring Down the Mighty

1
Norm

Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.

Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.

Speed
Slow
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Brisk Windtrotter

Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
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Brissa, Spirit of Wind

Brissa, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Bulwark Sword

Bulwark Sword

0
Norm

Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
2
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Buried Grief

Buried Grief

3
Norm

Draw two cards, then put a card from your hand on top of your deck.

Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?

Speed
Slow
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Burst Asunder

Burst Asunder

4
Water

Class Bonus This card costs 2 less to activate.

Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.

Speed
Slow
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Calamity Cannon

Calamity Cannon

7
Fire

Polkhawk Bonus This card costs 3 less to activate.

Your champion’s first attack using a Gun weapon during your next turn gets +10 .

Speed
Slow
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Calculated Foresight

Calculated Foresight

2
Water

Put the top two cards of your deck into your graveyard. Then you may banish a card with floating memory from your graveyard. If you do, you your champion gains ranged 3 until end of turn. (Multiple instances of ranged stack.)

Some skirmishes are won before the first shot.

Speed
Slow
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Cao Cao, Aspirant of Chaos

Cao Cao, Aspirant of Chaos

5
Water

Equestrian β€” As long as you control a Horse ally, this card costs 3 less to activate.

Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.

Power
2
Life
2
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