Cards where: released in 2026

Showing 51-100 of 661 cards (page 2 of 14)

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Bandit, Gaze Leader

Bandit, Gaze Leader

3
Norm

On Enter: Scavenge 6 for a Raccoon ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Raccoon allies you control have "β†·: Banish target card in a graveyard."

Power
1
Life
3
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Banner Knight

Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Standards raised behind capable leaders often instill courage in those that march astride.

Power
1
Life
3
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Banner Raccoon

Banner Raccoon

2
Norm

As long as an opponent has no cards in their graveyard, other Raccoon allies you control get +1.

Standards raised behind capable raccoons often instill courage in other raccoons that march astride.

Power
1
Life
2
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Banner Slime

Banner Slime

2
Norm

Class Bonus β†·: Other Slime allies you control get +1 until end of turn.

Standards raised behind capable slimes often instill courage in other slimes that march astride.

Power
1
Life
2
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Barter Herbs

Barter Herbs

1
Norm

Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.

Class Bonus Floating Memory

Speed
Slow
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Bathe in Light

Bathe in Light

2
Luxem

Recover 4. (To recover, remove that many damage counters from your champion.)

At the beginning of your next recollection phase, recover 4.

"In the light, I am whole."

Speed
Slow
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Battlefield Benediction

Battlefield Benediction

2
Norm

Class Bonus This card costs 1 less to activate.

Empower 2. If an opponent controls three or more units, empower 4 instead.

Under pressure, the mind sharpens and the magic grows.

Speed
Fast
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Beacon Knight

Beacon Knight

3
Crux

Vigor (At the beginning of your end phase, wake up this ally.)

Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.

Power
3
Life
3
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Beckon Attention

Beckon Attention

2
Norm

Class Bonus This card costs 2 less to activate.

Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.

"All eyes on me."

Speed
Fast
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Bedivere, Woodland Overseer

Bedivere, Woodland Overseer

3
Norm

Bedivere has taunt as long as you control another Animal or Beast ally.

Class Bonus Level 3+ On Death: Put a buff counter on each Animal and/or Beast ally you control.

"Who dares to threaten the wilds?"

Power
1
Life
4
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Benediction Angel

Benediction Angel

2
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.

Power
1
Life
1
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Besieged Slash

Besieged Slash

3
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

With enough dedication, every disadvantage becomes a weapon.

Power
4
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Bestial Frenzy

Bestial Frenzy

2
Norm

Choose one. Class Bonus: Choose up to two insteadβ€”
β€’ Your champion gets +1 level until end of turn.
β€’ Target Beast ally gets +1 until end of turn.
β€’ Target Beast ally gains cleave until end of turn.

Monstrous. Deadly. Devastating.

Speed
Slow
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Birefringence

Birefringence

2
Luxem

Class Bonus Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."

β€œSeeing double?”

Speed
Fast
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Bise Blade

Bise Blade

1
Exalted
Wind

Ciel Bonus On Enter: Summon a Vacuous Servant token.

Ciel Bonus 6: Suppress Bise Blade. This ability costs 1 less to activate for each omen you have with different reserve costs.

Power
2
Durability
2
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Black Ice Spellweaver

Black Ice Spellweaver

2
Water

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Sacrifice Black Ice Spellweaver: Target unit's attacks get -3 until end of turn.

Power
0
Life
1
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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation (You may activate this card at fast speed.)

If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Blaze Alight

Blaze Alight

2
Exalted
Fire

Deal 3 unpreventable damage to target unit. Class Bonus: Deal 5 unpreventable damage to that unit instead. (Apply the additional effect only if your champion’s class matches this card’s class.)

A flame that could melt even the strongest armor.

Speed
Fast
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Blazing Destrier

Blazing Destrier

3
Fire

Steadfast (This ally can retaliate while rested and doesn’t rest to do so.)

Whenever Blazing Destrier is attacked, deal 2 damage to the attacker and your champion.

Power
2
Life
2
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Bleu, Ace of Diamonds

Bleu, Ace of Diamonds

1
Water

On Enter: Generate up to X Bolt of Diamonds cards and put them into your memory. X is 0. Depending on the total reserve cost of Suited objects you controlβ€”
β€’ 6β€” X is 1 instead.
β€’ 10β€” X is 2 instead.
β€’ 21β€” X is 4 instead.

Floating Memory

Power
1
Life
1
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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Blight's Ring

Blight's Ring

0
Umbra

4, β†·: Draw a card into your memory. Then put Blight's Ring on the bottom of target champion's lineage.

Inherited Effect β€” At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

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Blinding Lapse

Blinding Lapse

3
Luxem

Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Speed
Slow
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Blood Dragon's Pact

Blood Dragon's Pact

1
Exia

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +4 and +4.

At the beginning of your end phase, deal 4 unpreventable damage to your champion.

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Bloodseeker Magus

Bloodseeker Magus

1
Exia
Card Type
Ally β€” Mage Human

On Enter: Deal 3 unpreventable damage to your champion.

Damage 20+ Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
3
Life
2
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Bolstering Tempest

Bolstering Tempest

2
Exalted
Wind

This card costs 2 more to activate for each
target beyond the first.

Any amount of target Human allies get +3 until end of turn.

"Together we can achieve victory!"

Speed
Slow
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Bolt of Diamonds

Bolt of Diamonds

2
Water

Level 2+ This card costs 2 less to activate.

Deal 1 damage to target unit.

"They're painting the roses red? Why, if you happen to ask me, I'd much rather paint the roses blue."

Speed
Fast
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Break Apart

Break Apart

3
Norm

This card costs 2 more to activate if it targets a regalia.

Destroy target item or weapon.

"Let me help you tidy up!"

Speed
Slow
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Brisk Windtrotter

Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
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Buddy Raccoon

Buddy Raccoon

2
Norm

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: You may return another target Raccoon ally you control to its owner's hand.

They ran from danger, but at least they were together.

Power
1
Life
2
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Buoyant Driftguard

Buoyant Driftguard

3
Water

Taunt

On Enter: You may have target opponent gain control of Buoyant Driftguard. If you do, you gain the Crowd's Favor status.

"My allegiance lies with those who need protection."

Power
0
Life
4
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Caliburn of Silencing

Caliburn of Silencing

1
Luxem

Class Bonus On Champion Hit: The hit champion loses all abilities until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)

Enchanted by binding magic, this weapon can disable most powers.

Power
1
Durability
1
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Cardinal of Divine Rite

Cardinal of Divine Rite

3
Norm

Angel cards and objects Angel objects can't become imbued.

Even the angels themselves are bound by the laws spoken by the cardinals, keepers of the will of the Grand Archive.

Power
2
Life
3
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Cauterizing Seraphim

Cauterizing Seraphim

4
Fire
Card Type
Ally β€” Mage Angel

Advanced Imbue X (You may reserve all cards revealed as you activate this card. If at least X of them are advanced element, this card becomes imbued.)

On Enter: If Cauterizing Seraphim was imbued, deal X damage to all other norm and basic element allies.

Power
0
Life
1
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Celestial Navigation

Celestial Navigation

2
Astra

Glimpse 5. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Fast
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Charm of Anticipation

Charm of Anticipation

0
Norm

Banish Charm of Anticipation: Draw a card. Activate this ability only if you have the Crowd's Favor status.

Born of cheers and sharpened by struggle, it draws power from dreaming hearts.

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Chasing Shadows

Chasing Shadows

2
Umbra

On Enter: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Tristan Bonus Whenever you gain agility, allies you control named Ominous Shadow get +1 until end of turn.

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Cheap Sword

Cheap Sword

1
Norm

An easy-to-use sword, perfect for beginners or anyone seeking simple self-defense.

Power
1
Durability
1
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Cheerful Slime

Cheerful Slime

3
Norm

Class Bonus On Enter: You gain the Crowd's Favor status. (Apply this effect only if your champion’s class matches this card’s class.)

A carefree slime, living life without worry. Just watching it evokes memories of simpler times.

Power
1
Life
1
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Chilling Touch

Chilling Touch

1
Water

Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Chime of Endless Dreams

Chime of Endless Dreams

0
Exalted
Norm

Hindered

You don't lose the game for drawing cards while having no cards in your deck.

β†·, Banish Chime of Endless Dreams: Shuffle all cards in your graveyard into your deck.

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Cinderbloom Tender

Cinderbloom Tender

2
Fire

Class Bonus Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your champion’s class matches this card’s class.)

The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.

Power
1
Life
2
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Classical Opening

Classical Opening

2
Norm

Command Chessman (A Chessman ally you control performs this attack.)

Ephemerate β€” 3

The board is set anew.

Power
2
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Cleansing Reunion

Cleansing Reunion

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.

Speed
Fast
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Cleric Robes

Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

1, β†·: Prevent the next 1 damage that would be dealt to your champion this turn.

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Clumsy Apprentice

Clumsy Apprentice

2
Fire
Card Type
Ally β€” Mage Human

On Enter: Deal 2 damage to your champion. Draw a card.

A mage, by all intents and purposes. However, you might want to keep her away from a wand.

Power
1
Life
1
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Combustible Potion

Combustible Potion

4
Fire

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

On Enter: If Combustible Potion was brewed, draw two cards and discard a card.

Sacrifice Combustible Potion: Deal 2 damage to target unit.

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Cometfall

Cometfall

5
Astra

Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.

Speed
Slow
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Condensed Supernova

Condensed Supernova

7
Astra

Brew β€” One Silvershine, Two Adjuvants, Two Catalysts

Sacrifice Condensed Supernova: Deal LV damage to all non-astra element units. Glimpse 4. (LV refers to your champion's level.)

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