Showing 51-100 of 1446 cards (page 2 of 29)
Armed and Dangerous
Draw a card for each of up to two Gun weapons you control.
"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"
Armed Squallguard
As long as you have one or more attack omens, Armed Squallguard gets +1.
As long as you have one or more ally omens, Armed Squallguard gets +1.
βThere's always something in Wonderland's shadows.β
Armored Valkyrie
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus As long as Armored Valkyrie is retaliating, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)
Arsenal Keeper
Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your championβs class matches this cardβs class.)
Arthur, Young Heir
On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.)
As long as Arthur is rested, other allies you control get +1 .
Artificer's Opus
Class Bonus Efficiency (This card costs LV less to activate.)
Artificer's Opus enters the field rested.
Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)
Ashen Riffle
Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them.
"It's time to create a winning hand."
Ash Filcher
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 . (Apply this effect only if your championβs class matches this cardβs class.)
A single blade shining crimson under the moonlight.
Ashwick Cremator
Class Bonus At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.
Smoke weaves a suffocating shroud, far more deadly than the flames that birthed it.
Ashwound Shot
Class Bonus Until end of turn, target opponent can't recover.
You may load Ashwound Shot into an Aetherwing weapon you control.
My flames burn a little differently, don't you think?
Assemble the Ancients
Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.
Astarte, Celestial Dawn
Class Bonus Fast Activation (You may activate this card at fast speed.)
If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
Astral Shard
Sacrifice Astral Shard: Glimpse 2.
The gift of foresight from the starsβtreasured and feared alike.
Astra Sight
Starcalling β 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Astromech Attendant
Class Bonus On Enter: Gather three times.
Whenever you brew a Potion, draw a card into your memory.
Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.
Atmos Armor Type-Ares
On Enter: Summon two Atmos Shield tokens.
Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.
A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.
Atmos Armor Type-Hermes
As an additional cost to activate this card, sacrifice a Powercell.
Spellshroud (Units with spellshroud canβt be targeted by Spells.)
Level 1+ Other Automaton allies you control get +1 .
Atmos Shield
β·: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.
Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.
Attune with Flames
Class Bonus This card costs 2 less to activate.
Activate this card only during an opponent's recollection phase.
Target Guardian weapon you control gets +5 until the end of your next turn.
Attune with the Winds
Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
Class Bonus Harmonize β If you've activated a Melody card this turn, draw a card.
Aurousteel Greatsword
Neos-infused steel forms to the wielder's core disposition and grandest desires.
Auspicious Feast
Each player recovers 4.
A meal is most delicious when enjoyed in good company.
Austere Priestess
Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)
In the tides of war, it is the least fortunate who suffer the heaviest burdens.
Automated Gardener
Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
With such vast technological advances, not even drought can threaten a bountiful harvest.
Automaton Beastkeeper
Class Bonus On Enter: You may return a Beast ally card from your graveyard to your memory.
Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.
Automaton Bomber
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Automaton Drone
Schedule routine maintenance examinations every two years. Do not expose to temperatures in excess of 500 degrees for prolonged periods.
β Manufacturer's Recommendations
Avalon, Cursed Isle
Upkeep β Whenever you materialize a card, sacrifice Avalon.
Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard.
What once was a paradise, now lies desecrated.
Avatar of Gaia
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Class Bonus Preserve
Linked ally has taunt and loses pride.
Even the king of beasts rallied to Gaia's presence.
Awakened Deacon
As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.)
Class Bonus Floating Memory
Awakened Frostguard
Class Bonus Foster
On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.
Awakened Frostguard has vigor as long as it's fostered.
Awaken Ombre
As an additional cost to activate this card, pay X+X.
Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.
Axis Gale Scholar
As long as your Shifting Currents face North, Axis Gale Scholar gets +2 .
As long as your Shifting Currents face South, allies you control get +1 .
"No matter the direction, the winds grant us guidance."
Baby Blue Slime
Class Bonus Baby Blue Slime gets +1 . (Apply this effect only if your champion's class matches this card's class.)
β·: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn.
Baby Gray Slime
Intercept
On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.
A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.
Baby Green Slime
Class Bonus Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
Baby Red Slime
Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your championβs class matches this cardβs class.)
Baby Silver Slime
As long as you control another Slime ally, Baby Silver Slime has taunt.
On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.
An invasive species, often mistaken for its gray cousin.
Backdash
Target unit becomes distant.
Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Rabbits are known to be quick on their feet.
Backstab
Class Bonus As long as your champion is attacking a rested unit, Backstab gets +2 .
Never let an assassin out of your sight.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Bagua of Cardinal Fate
Depending on your Shifting Currents' directionβ
β’ Northβ Put a buff counter on an ally you control.
β’ Southβ Return an ally you control to your owner's hand.
β’ Westβ Glimpse 3. Draw a card.
β’ Eastβ Wake up each defending ally. They each get +2 until end of turn.
Bagua of Vital Demise
As long as your Shifting Currents face West, you may activate this card from your material deck.
Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.
Bairui, Resplendent Barrier
If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.
Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.