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Alice, Golden Queen

Alice, Golden Queen

1
Norm

Inherited Effect โ€” Chessman Command attack cards you activate enter the intent with +1.

Lineage Release โ€” For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.

Level
Lv. 1
Life
19
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect โ€” Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect โ€” Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect โ€” Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Alice, Whim's Monarch

Alice, Whim's Monarch

2
Norm

Alice Lineage

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand.

โ†ท: If you don't control a Pawn ally, summon a Pawn Piece Token token.

Level
Lv. 2
Life
22
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Alice, Whim's Monarch

Alice, Whim's Monarch

2
Norm

Alice Lineage

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand.

โ†ท: If you don't control a Pawn ally, summon a Pawn Piece Token.

Level
Lv. 2
Life
22
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Alizarin Longbowman

Alizarin Longbowman

3
Exalted
Fire
Card Type
Ally โ€” Ranger Human

(Exalted โ€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus Ranged 3

Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.

Power
4
Life
3
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Alkahest

Alkahest

0
Norm

At the beginning of your recollection phase, put an age counter on a Potion item you control.

Level 4+ Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

The universal solvent and a corrosive solution.

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Allen, Beast Beckoner

Allen, Beast Beckoner

2
Norm

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.

As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.

"I'm working on a tune. Care to listen?"

Level
Lv. 2
Life
22
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Allen, Beast Beckoner

Allen, Beast Beckoner

2
Norm

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.

As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.

"I'm working on a tune. Care to listen?"

Level
Lv. 2
Life
22
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Allen, Beast Beckoner

Allen, Beast Beckoner

2
Norm

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.

As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.

"I'm working on a tune. Care to listen?"

Level
Lv. 2
Life
22
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Alliance Gearshield

Alliance Gearshield

0
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 . Class Bonus: That ally also gets +2 as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.)

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Allied Warpriestess

Allied Warpriestess

3
Norm

Class Bonus Allied Warpriestess gets +1 .

Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)

Power
1
Life
3
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Allied Warpriestess

Allied Warpriestess

3
Norm

Class Bonus Allied Warpriestess ็ฒๅพ— +1 ใ€‚

Memory 4+ ๆ”ปๆ“Šๆ™‚: ๆขๅพฉ 2ใ€‚

่ชชๅงใ€‚้€™ๆฌก็š„็›ฎๆจ™ๆ˜ฏ่ชฐ๏ผŸ

Power
1
Life
3
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Ameliorating Mantra

Ameliorating Mantra

2
Norm

Remove two wither counters from each of up to two target objects.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Amorphous Missile

Amorphous Missile

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

1, โ†ท: Load Amorphous Missile into target unloaded Ranger weapon you control.

Power
1
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Amorphous Strike

Amorphous Strike

3
Neos

Class Bonus On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X where X is the banished card's power.

Renewed power from past experience.

Power
4
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Anathema's End

Anathema's End

3
Umbra

โ†ท: Load Anathema's End into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.

Power
1
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Anathema's End

Anathema's End

3
Umbra

โ†ท: Load Anathema's End into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.

Power
1
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Andronika, Eternal Herald

Andronika, Eternal Herald

3
Wind

Imbue 3

As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.

Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.

Power
1
Life
1
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Andronika, Eternal Herald

Andronika, Eternal Herald

3
Wind

Imbue 3

As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.

Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.

Power
1
Life
1
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Anger the Skies

Anger the Skies

3
Arcane
Card Type
Action โ€” Mage Spell

Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.

Those beneath darkened clouds can do little once the raucous thundering begins.

Speed
Slow
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Anger the Skies

Anger the Skies

3
Arcane
Card Type
Action โ€” Mage Spell

Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.

Those beneath darkened clouds can do little once the raucous thundering begins.

Speed
Slow
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Anger the Skies

Anger the Skies

3
Arcane
Card Type
Action โ€” Mage Spell

Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.

Those beneath darkened clouds can do little once the raucous thundering begins.

Speed
Slow
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Anger the Skies

Anger the Skies

3
Arcane
Card Type
Action โ€” Mage Spell

Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.

Those beneath darkened clouds can do little once the raucous thundering begins.

Speed
Slow
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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.

Speed
Fast
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

Speed
Fast
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Another Beginning

Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

Speed
Slow
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Another Beginning

Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

She returned to the Homeworld with nothing left to fight for. Her sister was goneโ€”and though the guilt lingered, her shoulders felt just a little lighter.

Speed
Slow
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Anthem of Vitality

Anthem of Vitality

2
Wind

Target Animal or Beast ally gets +3 and gains spellshroud until end of turn.

Harmonize โ€” If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control.

Gaia's anthem invigorates the woodland.

Speed
Fast
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Aphotic Ruin

Aphotic Ruin

6
Norm

Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Slow
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Apotheosis Rite

Apotheosis Rite

0
Norm

Divine Relic

Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.

"Only one will rise above."

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Apprentice Aeromancer

Apprentice Aeromancer

2
Wind

Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.

Power
1
Life
2
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Aquamirage Whisper

Aquamirage Whisper

0
Water

Spellshroud (This object can't be targeted by Spells.)

Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.

The clearest waters can hide the deepest falls.

Power
1
Durability
3
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Aquamirage Whisper

Aquamirage Whisper

0
Water

Spellshroud (This object can't be targeted by Spells.)

Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.

The clearest waters can hide the deepest falls.

Power
1
Durability
3
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Aqua Vitae

Aqua Vitae

2
Water

Brew โ€” One Springleaf

Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.

Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.

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Aqueous Armor

Aqueous Armor

3
Water

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

At the beginning of your recollection phase, put the top card of your deck into your graveyard.

Class Bonus Linked ally gets +2 .

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Aqueous Enchanting

Aqueous Enchanting

3
Water

Allies you control get your choice of +1 or +1 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
๐Ÿƒ
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Aqueous Enchanting

Aqueous Enchanting

3
Water

Allies you control get your choice of +1 or +1 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Aqueous Stallion

Aqueous Stallion

3
Water

As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .

If a horse's only flaw is its inability to swim, then this beast may be flawless.

Power
0
Life
4
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Aquifer Seneschal

Aquifer Seneschal

3
Water

Hindered (This ally enters the field rested.)

Class Bonus Taunt

On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal.

Power
3
Life
4
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Arcane Blast

Arcane Blast

11
Arcane
Card Type
Action โ€” Mage Spell

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
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Arcane Blast

Arcane Blast

11
Arcane
Card Type
Action โ€” Mage Spell

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
๐Ÿƒ
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Arcane Blast

Arcane Blast

11
Arcane
Card Type
Action โ€” Mage Spell

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
๐Ÿƒ
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Arcane Blast

Arcane Blast

11
Arcane
Card Type
Action โ€” Mage Spell

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
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Arcane Blast

Arcane Blast

11
Arcane
Card Type
Action โ€” Mage Spell

Efficiency

Deal 11 damage to target champion.

Never question a devoted practitioner of the arcane arts. You will only get one answer back.

Speed
Slow
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Arcane Blast

Arcane Blast

11
Arcane
Card Type
Action โ€” Mage Spell

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
๐Ÿƒ
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Arcane Blast

Arcane Blast

11
Arcane
Card Type
Action โ€” Mage Spell

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
๐Ÿƒ
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Arcane Blast

Arcane Blast

11
Arcane
Card Type
Action โ€” Mage Spell

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
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