Showing 51-100 of 1133 cards (page 2 of 23)
Fractal of Snow
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.
Royal Oathguard
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept, Vigor
Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.
Floral Arrangement
Summon a Silvershine and a Fraysia token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Arisanna often lost track of time while picking herbs.
Mob Vantage
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
Your champion becomes distant. Draw a card into your memory.
When enemies cluster, arrows are likelier to hit.
Enfeebling Orb
Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory.
Even an unwelcome reflection remains bound to the soul, and only in its acceptance can peace be found.
Brackish Lutist
If a card with floating memory would be put into a player's graveyard, that player banishes it instead.
"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."
Hanabi, Spirit of Fire
On Enter: Draw seven cards.
"Indulge in my scorching passion."
Imperial Alchemist
Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Whenever you brew a Potion, put a buff counter on Imperial Alchemist.
Invective Instruction
Target ally gets +3 until end of turn.
Class Bonus If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your championβs class matches this cardβs class.)
Not even animals are immune to the Luopan.
Seething Intercession
Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
Stolen Chance
Remove a preparation counter from target champion. If a preparation counter was removed this way, draw a card.
"Intruders will be dealt with no mercy."
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sword of Shadows
Class Bonus Sword of Shadows gets +1.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)
Devouring Malice
Devouring Malice enters the field with X gem counters on it.
β·, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosenβ
β’ Put three debuff counters on target ally.
β’ Deal 3 damage to target champion and recover 3.
β’ Deal 8 unpreventable damage to your champion and draw two cards.
Expeditious Opening
The next ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βIf you want to get somewhere else, you must run at least twice as fast!β
Kaze, Spirit of Wind
On Enter: Draw seven cards.
"I soar above earthly majesty."
Psychopomp's Gale
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Target player banishes all cards in their graveyard.
"May their souls finally be free from servitude, and may they find rest in the wind."
Accelerate
The next card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βBy oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.β
Lavastorm
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy all allies.
βThe flames know no master; all succumb alike.β
Sunblessed Gazelle
Taunt
On Enter: If your influence is three or less, draw a card and recover 3.
Sunblessed Gazelle gets +X where X is the highest influence among your opponents.
Undying Dreams
Target ally gets +1 and +1 until end of turn. If that ally is ephemeral, put a buff counter on it.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Concealed Marksman
Class Bonus True Sight (This ally can attack units with stealth.)
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
Keen eyes spot prey from the perfect vantage.
Tend the Land
Class Bonus Fast Activation (You may activate this card at fast speed.)
Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Topsy Decree
Imbue 3
Choose one. If Topsy Decree is imbued, choose two insteadβ
β’ Your champion gains spellshroud until end of turn.
β’ Up to one target opponent discards a card from their hand or memory.
β’ Choose up to two cards from a single graveyard and banish them.
Benediction Angel
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.
Deadly Opportunist
Deadly Opportunist gets +3 as long as it's attacking a rested ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Liminal Guide
Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)
βWhich way depends on where it is you want to go.β
Purifying Thurible
X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.
May your souls finally rest, and may those who tormented them be damned.
Jianyu, Fate's Premonition
Class Bonus This card costs 2 less to activate.
As Jianyu enters the field, choose a card name.
Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.
Vantage Point
Target unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Class Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Beseeched Fatestone // Daunting Panda
On Enter: Materialize a card from your material deck.
Guo Jia Bonus 6, β·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.
Chained Charge
Class Bonus This card costs 1 less to activate.
Negate target card activation unless its controller pays 1. Then you may load Chained Charge into an Aetherwing weapon you control.
Only those that can break the chains can take flight.
Clarent, Reimagined
Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.
Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 2 of that damage. Clarent gains spellshroud until end of turn.
Calming Breeze
Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.
Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Chime of Endless Dreams
Hindered
You don't lose the game for drawing cards while having no cards in your deck.
β·, Banish Chime of Endless Dreams: Shuffle all cards in your graveyard into your deck.
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Tome of Abyssal Heaven
Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.
Other objects you control have spellshroud.
At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.
Fabricator Slime
Pride 3
Fabricator Slime enters the field with a buff counter on it.
Class Bonus β·: For each of up to three buff counters on Fabricator Slime, summon a Baby Slime token.
Suzaku's Command
Target Beast ally's next attack this turn gains unblockable and gets +2 . If that ally is a Shenju, that attack gets an additional +2 and gains Combat damage dealt by this attack is unpreventable. (An attack with unblockable can't be intercepted and ignores taunt.)
Windy Leap
Banish target ally you control, then return it to the field under its ownerβs control rested. If it's a Ranger ally, it becomes distant. (Units stay distant until the end of their controller's turn.)
"I follow where the wind takes me."
Coiled Fatestone // Serpentine Judicator
On Enter: Discard two cards at random. For each fire element card discarded this way, draw a card.
Guo Jia Bonus β·, 1: As a Spell, deal 1 damage to each champion. Put an age counter on Coiled Fatestone. Then if there are three or more age counters on Coiled Fatestone, remove all of them and transform Coiled Fatestone.
Crimson Protective Trinket
Banish Crimson Protective Trinket: Target opponent reveals two cards at random from their memory. Banish each wind element card revealed this way.
A magical armlet that channels and disperses galestorm winds into a pleasant puff of air.
Extricating Touch
Class Bonus This card costs 1 less to activate.
Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.
Inferno Slime
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Death: You may banish two fire element cards from your graveyard. If you do, deal 4 damage to each champion.
Miao, Spirit of Water
On Enter: Draw seven cards.
"Tranquility within my oasis."
Fang of Dragon's Breath
Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)
Linked weapon gets +2 .
Jin Bonus Linked object has "β·, Remove a durability counter from this object: Deal 2 damage to target unit."
Flared Iridescence
Deal 4 damage to target unit.
Merlin Bonus Sheen 10+ Ephemerate β 2
Merlin Bonus Level 5+ Ephemerate β 2
"My fire will burn brighter."