Showing 51-100 of 1030 cards (page 2 of 21)
Royal Oathguard
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept, Vigor
Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.
Nefarious Timepiece
As Nefarious Timepiece enters the field, choose a regalia card name.
Cards with the chosen name cost 1 more to play.
5, Banish Nefarious Timepiece: Draw a card into your memory.
Innervate Agility
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Units you control gain your choice of stealth or spellshroud until end of turn.
Mystic Purifier
On Enter: You may pay 2. When you do, destroy target phantasia.
"Let's deep clean the temple! We're cleaning everything, from dust to evil spirits!"
Unbroken Mustang
On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.
A wild, untamed horse is said to have unmatched power and spirit.
Mana's Cascade
Diana Bonus On Attack: If there are two or more water element Aethercharge cards in the attacker's intent, this attack gets +1 and gains βOn Champion Hit: That opponent banishes a card at random from their memory.β
Reconnaissance Scout
Fast Activation
Ranged 2
Class Bonus On Enter: Another target unit you control becomes distant. Prevent the next 1 damage that would be dealt to that unit this turn.
Grim Pastiche
Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)
βDo not fret. It is merely a reflection.β
Mercenary's Blade
Class Bonus You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
A razor-sharp shiv prepared at a moment's notice.
Stolen Chance
Remove a preparation counter from target champion. If a preparation counter was removed this way, draw a card.
"Intruders will be dealt with no mercy."
Brisk Windtrotter
On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)
Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)
Deadly Opportunist
Deadly Opportunist gets +3 as long as it's attacking a rested ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Imperial Accord
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Negate target advanced element card activation unless its controller pays 6. You may banish the card that had its activation negated this way.
Reveal the Hidden
Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
Level 1+ Draw a card.
"Found you."
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Orb of Sealing
β·: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.
On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.
Chained Charge
Class Bonus This card costs 1 less to activate.
Negate target card activation unless its controller pays 1. Then you may load Chained Charge into an Aetherwing weapon you control.
Only those that can break the chains can take flight.
Rictus Tiding
Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.
βWe're all mad here.β
Sword of Shadows
Class Bonus Sword of Shadows gets +1.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)
Insignia of the Corhazi
3, β·: Put a preparation counter on your champion.
Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.
A reward for agents of brilliant skill and service.
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Searing insight found within all-consuming flame.
Topsy Decree
Imbue 3
Choose one. If Topsy Decree is imbued, choose two insteadβ
β’ Your champion gains spellshroud until end of turn.
β’ Up to one target opponent discards a card from their hand or memory.
β’ Choose up to two cards from a single graveyard and banish them.
Feu Awakening
Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)
Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.
Hanabi, Spirit of Fire
On Enter: Draw seven cards.
"Indulge in my scorching passion."
Regal Inquisition
Look at target opponent's hand and memory. Discard any amount of cards from among them. For each card discarded this way, that opponent reveals the top card of their deck and puts it into their hand.
"Queens have to be dignified, you know!"
Tideholder Claymore
Class Bonus This card costs 1 less to materialize.
As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.
A tidal wave of unrelenting force.
Enfeebling Orb
Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory.
Even an unwelcome reflection remains bound to the soul, and only in its acceptance can peace be found.
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.
Hide in Bush
Brew β Four Herbs (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
Your champion gains stealth until end of turn. (This champion canβt be targeted by attacks unless permitted by true sight.)
Purifying Thurible
X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.
May your souls finally rest, and may those who tormented them be damned.
Votive Runeblade
Class Bonus On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker.
In a world of reflections, there can only be one.
Dusklight Communion
As an additional cost to activate this card, banish an astra or umbra element card from your material deck.
On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."
Clarent, Reimagined
Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.
Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 2 of that damage. Clarent gains spellshroud until end of turn.
Spalling Cleanse
If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.)
Floating Memory
Vyra, Spirit of Fire
On Enter: Draw seven cards.
"A bloom of flame to ignite the heart."
Cell Sharpshooter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.
Flared Iridescence
Deal 4 damage to target unit.
Merlin Bonus Sheen 10+ Ephemerate β 2
Merlin Bonus Level 5+ Ephemerate β 2
"My fire will burn brighter."
Regal Expulsion
Negate target card activation if that card was activated from a material deck.
"Looks like today's fortune isn't in your favor! Try again next time."
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Incarnate Majesty
Class Bonus Efficiency
This card costs 1 less to activate for each regalia weapon card in your banishment.
Put a card named The Majestic Spirit from your material deck or banishment onto the field.
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Overflowing visions immersed within the waves.
Beguiling Coup
Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.
Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.
Glacial Evocation
Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.
"Timely snow promises a bountiful harvest."
β Cao Cao, Aspirant of Chaos
Squallbind Pounce
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Up to one target Ranger unit becomes distant.
If Squallbind Pounce is imbued, suppress up to one target attacking ally.
Halocline Scout
Class Bonus On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class)
Class Bonus Other allies you control get +1 as long as they're attacking rested units.
Miao, Spirit of Water
On Enter: Draw seven cards.
"Tranquility within my oasis."
Enfeebled Dagger
Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead.
Sharpened to rot the strength from within.