Showing 51-100 of 182 cards (page 2 of 4)
Flame-Rune Swordsman
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A mage's prowess. A warrior's might.
Floating Peace
Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Foraging Servant
On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Fractal of Intrusion
On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Fracturize
Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)
Floating Memory
"You'd stand a better chance fighting without them."
Freezing Round
β·: Load Freezing Round into target unloaded Gun weapon you control.
On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase.
Class Bonus Floating Memory
Freezing Steel
The next time one or more items would enter the field this turn, those items enter the field rested instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Frostsworn Paladin
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.
Frozen Quill
β·: Load Frozen Quill into target unloaded Bow weapon you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Galed Erasure
Destroy target ephemeral object.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Let the wind carry the departed."
Geni, Gifted Mechanist
2,β·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.
Gentle Respite
If target opponent's influence is greater than yours, draw a card into your memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Give Bath
Remove all temporary damage from target ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
βWashy washy! Clean doggy!β
β Silvie Heartsong
Harness Mana
Put any amount of cards from your hand into your memory.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Harvest Herbs
Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Herd of the Hearth
Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.
Class Bonus Floating Memory
Honorable Vanguard
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
βAdvance! Keep them away from the gates until reinforcements arrive!β
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ignite Fate
Deal 2 damage to each champion.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The clash of two sisters that would alter fate.
Ignite the Soul
Deal 1 damage to target unit.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Imbue in Frost
Target Sword weapon you control gets +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Imperial Apprentice
Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Incantation of Prosperity
Depending on your Shifting Currentsβ directionβ
β’ North or Southβ Empower 2.
β’ East or Westβ Recover 2.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Infinite Scintillation
Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.
Sheen 6+ Floating Memory
Infusion of Crescent Jade
Target Polearm weapon gets +1 until end of turn for each wind element non-champion object you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Into the Fray
Up to one target ally you control gets +1 until end of turn for each other ally you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Intrepid Highwayman
Intercept (When your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as Intrepid Highwayman is retaliating, it gets +3 .
Class Bonus Floating Memory
Inundating Clash
Class Bonus On Attack: If the attacker is attacking a rested unit, Inundating Clash gets +3 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Keeper of the Wild
Sacrifice Keeper of the Wild: Up to one target Animal or Beast ally you control gets +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kingdom Informant
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Krustallan Archer
Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)
On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Leading Charge
Class Bonus As long as you control a unique Warrior ally, this card costs 2 less to activate.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Limitless Slime
Class Bonus Level 1+ Floating Memory
Class Bonus Level 2+ Limitless Slime gets +1 and +2 .
Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.
Lively Chorale
Target Animal or Beast ally you control gets +3 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lone Gunslinger
Ranged 1 (As long as this unit is distant, its attacks get +1 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lunge of Evoking Winds
Jin Bonus On Hit: Reveal up to two wind element cards from your memory and return them to your hand.
Floating Memory
"The only one who can control my fate is me!"
Maiden of Shimmering Air
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Forever with you."
March On
Command Chessman (A Chessman ally you control performs this attack.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Martial Guard
The next time target unit would be dealt damage this turn, prevent 2 of that damage.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Menagerie Beastbonder
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Merlin, Memory Thief
β·: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)
"Just forget. It will be easier for you."
Mind Freeze
Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)
Class Bonus Floating Memory
Mire Reparation
Recover X, where X is the amount of omens you have.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
"Do try to keep up, won't you?"