Cards where: effect text contains "floating memory"
Cards Images Table

Showing 51-100 of 182 cards (page 2 of 4)

← Previous
Page 2 of 4
Next β†’
πŸƒ
Image coming soon
Five of Spades

Five of Spades

5
Norm

Cardistry β€” 5: Five of Spades gets +5 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Floating Memory

Power
1
Life
4
πŸƒ
Image coming soon
Flame-Rune Swordsman

Flame-Rune Swordsman

3
Fire

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A mage's prowess. A warrior's might.

Power
2
Life
2
πŸƒ
Image coming soon
Floating Peace

Floating Peace

3
Water

Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Foraging Servant

Foraging Servant

2
Norm

On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
πŸƒ
Image coming soon
Fractal of Intrusion

Fractal of Intrusion

3
Water

On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

πŸƒ
Image coming soon
Fracturize

Fracturize

2
Water

Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)

Floating Memory

"You'd stand a better chance fighting without them."

Speed
Fast
πŸƒ
Image coming soon
Freezing Round

Freezing Round

2
Water

β†·: Load Freezing Round into target unloaded Gun weapon you control.

On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase.

Class Bonus Floating Memory

Power
2
πŸƒ
Image coming soon
Freezing Steel

Freezing Steel

1
Water

The next time one or more items would enter the field this turn, those items enter the field rested instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Froglet Footman

Froglet Footman

3
Water

If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage.

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman.

Power
1
Life
2
πŸƒ
Image coming soon
Frostsworn Paladin

Frostsworn Paladin

3
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.

Power
2
Life
3
πŸƒ
Image coming soon
Frozen Quill

Frozen Quill

3
Water

β†·: Load Frozen Quill into target unloaded Bow weapon you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
πŸƒ
Image coming soon
Galed Erasure

Galed Erasure

3
Wind

Destroy target ephemeral object.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Let the wind carry the departed."

Speed
Slow
πŸƒ
Image coming soon
Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,β†·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
πŸƒ
Image coming soon
Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
πŸƒ
Image coming soon
Give Bath

Give Bath

2
Water

Remove all temporary damage from target ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œWashy washy! Clean doggy!”
β€” Silvie Heartsong

Speed
Fast
πŸƒ
Image coming soon
Harness Mana

Harness Mana

0
Norm

Put any amount of cards from your hand into your memory.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon
Harvest Herbs

Harvest Herbs

1
Norm

Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon
Heighten Spellcraft

Heighten Spellcraft

1
Norm

Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Herd of the Hearth

Herd of the Hearth

2
Fire

Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.

Class Bonus Floating Memory

Speed
Slow
πŸƒ
Image coming soon
Honorable Vanguard

Honorable Vanguard

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œAdvance! Keep them away from the gates until reinforcements arrive!”

Power
1
Life
2
πŸƒ
Image coming soon
Idle Thoughts

Idle Thoughts

1
Norm

Look at the top four cards of your deck and then put them back in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon
Ignite Fate

Ignite Fate

3
Fire

Deal 2 damage to each champion.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

The clash of two sisters that would alter fate.

Speed
Slow
πŸƒ
Image coming soon
Ignite the Soul

Ignite the Soul

1
Fire

Deal 1 damage to target unit.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
πŸƒ
Image coming soon
Imbue in Frost

Imbue in Frost

3
Water

Target Sword weapon you control gets +2 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon
Imperial Apprentice

Imperial Apprentice

2
Water
Card Type
Ally β€” Mage Human

Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
πŸƒ
Image coming soon
Incantation of Prosperity

Incantation of Prosperity

2
Norm

Depending on your Shifting Currents’ directionβ€”
β€’ North or Southβ€” Empower 2.
β€’ East or Westβ€” Recover 2.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Infinite Scintillation

Infinite Scintillation

2
Norm

Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.

Sheen 6+ Floating Memory

Speed
Fast
πŸƒ
Image coming soon
Infusion of Crescent Jade

Infusion of Crescent Jade

2
Wind

Target Polearm weapon gets +1 until end of turn for each wind element non-champion object you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon
Into the Fray

Into the Fray

2
Norm

Up to one target ally you control gets +1 until end of turn for each other ally you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Intrepid Highwayman

Intrepid Highwayman

3
Water

Intercept (When your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as Intrepid Highwayman is retaliating, it gets +3 .

Class Bonus Floating Memory

Power
1
Life
2
πŸƒ
Image coming soon
Inundating Clash

Inundating Clash

2
Water

Class Bonus On Attack: If the attacker is attacking a rested unit, Inundating Clash gets +3 .

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
πŸƒ
Image coming soon
Keeper of the Wild

Keeper of the Wild

2
Water
Card Type
Ally β€” Tamer Human

Sacrifice Keeper of the Wild: Up to one target Animal or Beast ally you control gets +2 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
πŸƒ
Image coming soon
Kingdom Informant

Kingdom Informant

2
Norm

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
πŸƒ
Image coming soon
Kingdom's Divide

Kingdom's Divide

1
Norm

Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.

Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon
Krustallan Archer

Krustallan Archer

2
Water

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.

Power
1
Life
2
πŸƒ
Image coming soon
Lavaheated Brew

Lavaheated Brew

2
Fire

Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon
Leading Charge

Leading Charge

4
Norm

Class Bonus As long as you control a unique Warrior ally, this card costs 2 less to activate.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
πŸƒ
Image coming soon
Limitless Slime

Limitless Slime

3
Norm

Class Bonus Level 1+ Floating Memory

Class Bonus Level 2+ Limitless Slime gets +1 and +2 .

Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.

Power
1
Life
1
πŸƒ
Image coming soon
Lively Chorale

Lively Chorale

2
Water

Target Animal or Beast ally you control gets +3 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Lone Gunslinger

Lone Gunslinger

1
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
πŸƒ
Image coming soon
Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Lunge of Evoking Winds

Lunge of Evoking Winds

2
Wind

Jin Bonus On Hit: Reveal up to two wind element cards from your memory and return them to your hand.

Floating Memory

"The only one who can control my fate is me!"

Power
1
πŸƒ
Image coming soon
Maiden of Shimmering Air

Maiden of Shimmering Air

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Forever with you."

Power
1
Life
2
πŸƒ
Image coming soon
March On

March On

1
Norm

Command Chessman (A Chessman ally you control performs this attack.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
πŸƒ
Image coming soon
Martial Guard

Martial Guard

2
Norm

The next time target unit would be dealt damage this turn, prevent 2 of that damage.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Menagerie Beastbonder

Menagerie Beastbonder

3
Wind
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
πŸƒ
Image coming soon
Merlin, Memory Thief

Merlin, Memory Thief

2
Norm

β†·: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)

"Just forget. It will be easier for you."

Level
Lv. 2
Life
22
πŸƒ
Image coming soon
Mind Freeze

Mind Freeze

5
Water

Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)

Class Bonus Floating Memory

Speed
Slow
πŸƒ
Image coming soon
Mire Reparation

Mire Reparation

3
Water

Recover X, where X is the amount of omens you have.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Mordred, Flawless Blade

Mordred, Flawless Blade

2
Norm

Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)

"Do try to keep up, won't you?"

Level
Lv. 2
Life
24
← Previous
Page 2 of 4
Next β†’