Cards where: illustrator contains "木叶"

Showing 51-100 of 419 cards (page 2 of 9)

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Candlelight Hourglass

Candlelight Hourglass

1
Norm

On Enter: Draw a card.

On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

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Capricious Lynx

Capricious Lynx

3
Norm

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus On Enter: Capricious Lynx loses all abilities until end of turn.

Quick to action, quicker to defiance.

Power
3
Life
3
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Caretaker Horse

Caretaker Horse

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

They say that animals will often mirror the humans they are bonded to.

Power
1
Life
1
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Cavalier Rescue

Cavalier Rescue

3
Norm

Equestrian — As long as you control a Horse ally, this card costs 2 less to activate.

Target ally gets +3 until end of turn. If that ally is defending, wake it up.

A good horse is hard to replace.

Speed
Fast
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Ceremonial Stormblade

Ceremonial Stormblade

0
Wind

Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your champion’s class matches this card’s class.)

An ornamental sword that rallies the winds.

Power
1
Durability
1
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Chilling Touch

Chilling Touch

1
Water

Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.

Floating Memory

Speed
Slow
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Clandestine Chart

Clandestine Chart

0
Norm

2, Banish Clandestine Chart: Glimpse 2. Put a preparation counter on your champion.

The true battle begins long before a single step is taken on the battlefield.

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Cleansing Reunion

Cleansing Reunion

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.

Speed
Fast
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Clockwork Musicbox

Clockwork Musicbox

0
Norm

Hindered (This object enters the field rested.)

Class Bonus Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves.

: You may activate a card banished by Clockwork Musicbox. (You still pay its costs.)

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Cloudstone Orb

Cloudstone Orb

0
Wind

On Enter: Empower X, where X is the amount of wind element non-champion objects you control.

Class Bonus 3: Return Cloudstone Orb to its owner's material deck. (Activate this ability only if your champion's class matches this card's class.)

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Coiled Fatestone

Coiled Fatestone // Serpentine Judicator

2
Fire

On Enter: Discard two cards at random. For each fire element card discarded this way, draw a card.

Guo Jia Bonus , 1: As a Spell, deal 1 damage to each champion. Put an age counter on Coiled Fatestone. Then if there are three or more age counters on Coiled Fatestone, remove all of them and transform Coiled Fatestone.

Back Face:

Serpentine Judicator

Your opponents can't recover.

Power
3
Life
3
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Collapsing Trap

Collapsing Trap

0
Water

Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

The next time one or more allies would enter the field this turn, they enter the field rested instead.

Speed
Fast
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Companion Fatestone

Companion Fatestone // Fatebound Caracal

3
Norm

On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.

Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.

Back Face:

Fatebound Caracal

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Conduit of Bloodfire

Conduit of Bloodfire

3
Exia

On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.

"Your pain gives me strength."

Power
3
Life
2
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Consumption Ring

Consumption Ring

0
Astra

Banish Consumption Ring: Until end of turn, non-ally cards your opponents activate cost 4 more to activate. Activate this ability only during an opponent's recollection phase.

If profits are to be made, none will be shared.

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Convalescing Mare

Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Convoking Slime

Convoking Slime

3
Neos

Pride 3

Class Bonus At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.)

As a new sun rises, so does a new slime.

Power
2
Life
2
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Cordelia, Aurous Kaiser

Cordelia, Aurous Kaiser

5
Neos

On Enter: Summon two Automaton Drone tokens.

Class Bonus Token objects you control have reservable. (While paying for a reserve cost, you may rest objects with reservable to pay for 1 of that cost.)

“History favors the victor, and I intend to write it.”

Power
3
Life
4
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Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus : Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
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Cremation Ritual

Cremation Ritual

3
Fire

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

“I’ve made many sacrifices. This is but another.”

Speed
Slow
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Crux Sight

Crux Sight

0
Crux

As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains “Return a crux element card from your graveyard to your hand.”

Draw a card.

Speed
Fast
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Curved Dagger

Curved Dagger

0
Norm

Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Its curved edge is perfect for slicing through the flesh of both man and monster.

Power
1
Durability
1
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Cyclonic Fatestone

Cyclonic Fatestone // Windstalker Wolf

3
Wind

Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target attacking ally you don't control.

Guo Jia Bonus 3, : Transform Cyclonic Fatestone.

Back Face:

Windstalker Wolf

Pride 5 (This ally won’t obey you unless your champion is level 5 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Power
5
Life
5
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Dazzling Courtesan

Dazzling Courtesan

3
Fire

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

“Excellence does not tolerate mediocrity.”

Power
2
Life
2
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Deadly Opportunist

Deadly Opportunist

3
Norm

Deadly Opportunist gets +3 as long as it's attacking a rested ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Death Essence Amulet

Death Essence Amulet

0
Umbra

Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.

Should death's door find you.

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Deep Sea Fractal

Deep Sea Fractal

2
Water

Hindered (This object enters the field rested.)

On Enter: Each player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Defender's Maul

Defender's Maul

1
Norm

Class Bonus Level 2+ Defender's Maul gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
3
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Desperate Cavalier

Desperate Cavalier

2
Exia

Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.

Power
2
Life
2
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Devoted Bloomweaver

Devoted Bloomweaver

2
Tera

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Enter: Empower 2.

"Willows make shade but spring gives light."

Power
2
Life
2
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Devoted Martyr

Devoted Martyr

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus Whenever your champion levels up, you may banish this card from your graveyard. If you do, recover 2.

Power
0
Life
2
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Dilu, Auspicious Charger

Dilu, Auspicious Charger

2
Wind

Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)

As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.

"A beautiful white steed who can outrun fate."
—Liu Bei, Oathkeeper

Power
3
Life
4
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Direwolf

Direwolf

0
Fire

At the beginning of your end phase, sacrifice Direwolf.

Their blazing coats periodically cause fires that are revered as sacred cleansings of the land.

Power
2
Life
1
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Direwolf Alpha

Direwolf Alpha

3
Fire

Pride 2

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.

Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .

Power
2
Life
3
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Disenchant

Disenchant

2
Norm

Destroy target phantasia.

"I won't fall for your tricks! Not this time, anyway!"

Speed
Slow
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Disintegrate

Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Dissonant Fractal

Dissonant Fractal

1
Water

On Enter: Glimpse 4.

As long as you control two or more other phantasias, Dissonant Fractal has reservable. (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Dong Zhou, False Liege

Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose two—
• Deal 3 damage to all other allies.
Empower 3.
• Dong Zhou gains vigor until end of turn.

Power
1
Life
4
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Dusksoul Stone

Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

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Duxal Proclamation

Duxal Proclamation

1
Norm

Banish Duxal Proclamation: Allies you control get +1 until end of turn. Activate this ability only if each opponent controls no allies.

A war chant passed down through generations, said to ignite courage and inspire unwavering resolve in all who hear it.

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Echoic Guard

Echoic Guard

3
Neos

Class Bonus This card costs 1 less to activate.

Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that ally’s reserve cost. If you do, summon a token copy of that ally.

Speed
Fast
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Emberwrath Witch

Emberwrath Witch

2
Fire

At the beginning of your end phase, sacrifice Emberwrath Witch.

Ephemerate — 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
1
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Emergent Dagger

Emergent Dagger

1
Norm

Class Bonus Level 2+ Emergent Dagger gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

A hidden blade for unforseen problems.

Power
1
Durability
2
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Enfeebled Dagger

Enfeebled Dagger

0
Astra

Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead.

Sharpened to rot the strength from within.

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Engineered Slime

Engineered Slime

2
Norm

Pride 2

Class Bonus Whenever you sacrifice a Powercell, choose one—
• Put a buff counter on Engineered Slime.
• Engineered Slime gains spellshroud until end of turn.

Power
2
Life
2
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Enrage

Enrage

4
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.

Speed
Slow
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Enthralling Visage

Enthralling Visage

2
Water

The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.

“Don’t take your eyes off me.”

Speed
Fast
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Ethereal Slime

Ethereal Slime

2
Crux

Pride 3, Stealth, True Sight

Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.

Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.

Power
2
Life
2
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Excitable Raccoon

Excitable Raccoon

2
Norm

As long as an opponent has no cards in their graveyard, Excitable Raccoon gets +1 and has vigor. (At the beginning of the your end phase, wake up this ally with vigor.)

The raccoon has found treasure in the trash.

Power
1
Life
2
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Executioner's Spear

Executioner's Spear

0
Norm

(Weapon — Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)

Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)

Power
1
Durability
2
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