Showing 51-100 of 101 cards (page 2 of 3)
Imperial Spy
Class Bonus Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)
On Kill: Put a preparation counter on your champion.
“Observe first. If necessary, terminate.”
— Imperial Missive
Inner Court Schemer
On Attack: You may remove a preparation counter from your champion. If you do, this attack gets +2 .
The dynasty's darkest secrets are often kept in the innermost walls of the palace.
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Practiced enough, a skill becomes just as honed as a sharpened blade.
Kongming, Fel Eidolon
Kongming Lineage
On Enter: Recover X, where X is the amount of tera element cards in your banishment.
Whenever you activate a Spell card, you may change the direction of your Shifting Currents to an adjacent direction of your choice.
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Lily, Marine Castellan
Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2.)
On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1 and you may return a card from your memory to your hand.
Lone Gunslinger
Ranged 1 (As long as this unit is distant, its attacks get +1 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lorraine, Spirit Ruler
Lorraine Lineage (Lorraine, Spirit Ruler must be leveled from a previous level "Lorraine" champion.)
On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it.
Marksman Captain
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: Another target unit you control becomes distant. (Units stay distant until the end of their controller's turn.)
Menagerie Beastbonder
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
Ponder and deliberate before you make a move.
Nullifying Mirror
↷: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.)
A mirror made of bronze, meticulously polished to cleanse and unveil malignant forces. All are equal within its reflections.
Outrider of Waves
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
May this arrow be guided by Genbu's flowing wisdom.
Patient Rogue
Class Bonus Patient Rogue has stealth as long as it's awake. (This unit can't be targeted by attacks unless permitted by true sight.)
At the beginning of your recollection phase, Patient Rogue gets +3 until end of turn.
Polaris, Twinkling Cauldron
Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.
Whenever you sacrifice an Herb, put an age counter on Polaris.
Class Bonus ↷, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.
Powered Bishop
Memory 4+ Powered Bishop gets +1 .
On Death: Summon a Powercell token.
“Need a spokesperson? Our orator model contains self-modulating power for a crowd of any size!”
— Gearstride Automatics Advertisement
Rai, Mana Weaver
Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.)
↷, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.
Rapid Combustion
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Destroy target item or weapon with memory cost 0 or reserve cost 3 or less that entered the field this turn.
Reciprocity, Dorumegia's Call
Tonoris Bonus As long as you control two or more domains, you may activate this card from your material deck.
Tonoris Bonus Remove a durability counter from Reciprocity, ↷: Negate up to one target upkeep trigger. Then if you control two or more domains, summon an Automaton Drone token.
Regenerate
Draw a card into your memory.
Class Bonus Damage 10+ Recover 2.
"Whew, fighting a war really is quite tiresome, isn't it! Oh! A little more to the left, please!"
Sablemere, Warden's Grip
Nico Bonus As long as an opponent has three or more cards in their graveyard, you may pay 3 to activate this card from your material deck.
Nico Bonus 3+X, Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion.
Safeguard Amulet
Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage.
"I wouldn't say that I am superstitious, but for some reason, this amulet feels lucky."
Scatter Essence
Destroy target phantasia.
Floating Memory
"They say if you make a wish on a dandelion, it will come true. Do you think it's true?"
Scepter of Fascination
On Enter: Draw a card.
Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)
Seafaring Mercenary
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
A fighter that strikes with the waves.
Shattering Discharge
You may activate this card from your banishment as long as there's a charge counter on it.
Class Bonus Whenever this card is banished from your memory, put a charge counter on it.
Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.
Sidestep
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)
Silvie, Loved by All
Silvie Lineage (Silvie, Loved by All must be leveled from a previous level "Silvie" champion.)
Animal and Beast allies you control get +1 and have intercept.
"I'm so happy I met you all!"
Skewering Advance
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an even life stat, draw a card.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
“Destiny is often dealt, not chosen. True winners are those who bow to it with resolve.”
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
“Is it selfish, I wonder, to yearn for gentler days?”
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
“Through drifting winds, I carve my destiny.”
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release — Recover 6.
"I must continue onwards!"
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release — Recover 6.
"You can control where the rivers flow."
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release — Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
"Some fresh air should help!"
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Stalwart Shieldmate
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Stolid Vanguard
Equestrian — On Enter: If you control a Horse ally, Stolid Vanguard gets +2 until end of turn.
In the throes and excitement of war, it can be easy to forget just how much is lost.
Sundering Moon
Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.
Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.
Temptation's Facade
On Enter: Draw a card.
Nico Bonus ↷: Change the target of an activation that targets another non-champion object you control to Temptation's Facade.
Can't help being drawn in.
Tether in Flames
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.)
Three Visits
As an additional cost to activate this card, rest your champion.
Class Bonus You may activate this card from your graveyard. If you do, banish it as it resolves.
Class Bonus You may activate this card from your banishment. If you do, put it on the bottom of your deck as it resolves.
Glimpse 2 and recover 2.
Thunderclap
Level 3+ This card cost 2 less to activate.
Deal 4 damage to target ally.
"With my power unleashed, feel heaven's wrath."
Water Resonance Bauble
Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.
"At but a word, I will be at your service."
Wind Resonance Bauble
Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.
“It’s no use going back to yesterday, because I was a different person then.”
Young Beastbonder
Class Bonus On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead.
Class Bonus Floating Memory
Inseparable in youth and in battle.
Zander, Blinding Steel
Zander Lineage (Zander, Blinding Steel must be leveled from a previous level "Zander" champion.)
At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.
Zephyr Assistant
Class Bonus On Enter: Put an enlighten counter on your champion.
On Leave: Put an enlighten counter on your champion. (Trigger this effect when Zephyr Assistant leaves the field.)