Showing 51-100 of 257 cards (page 2 of 6)
Cosmic Focus
Starcalling β 0
If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant.
You may put Cosmic Focus into its owner's deck fourth from the top.
Courtside Beastkeeper
Class Bonus Beast allies you control get +1 . (Apply this effect only if your champion's class matches this card's class.)
The inner court is no less a battlefield, where friends of any nature become a kind of solace.
Cowl of the Wild
As long as you control one or more non-Human Tamer allies, your champion gets +1 level.
Even the most defiant and untamable of beasts can be swayed with proper knowledge, patience, and respect.
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)
Varuck holds many fiery insights.
Crescent Glaive
Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
The centerpiece of the Imperial Armory.
Croaking Webfoot
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Hippity hoppity... How did the rest of that song go again?"
Cyclical Breeze
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Return target wind element Spell card from your graveyard to your hand.
Delusional Vapors
Class Bonus Prepare 2
Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.
Dissuading Halt
Target unit's attacks get -3 until end of turn.
Class Bonus Floating Memory
"I would say ice is a pretty persuasive argument."
Dragon's Dawn
As an additional cost to materialize this card, banish three fire element cards from your graveyard.
Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."
Drifting Rogue
On Enter: Put a preparation counter on your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ducal Seal
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Banish Ducal Seal: Until end of turn, players canβt declare attacks unless they pay 3 for each attack declaration. Activate this ability only during an opponentβs recollection phase.
Dynasty Chancellor
Intercept
On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, draw a card.
Effluve Guard
Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)
βWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.β
Emerald Pistol
Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
Preloaded with whatever you deem necessary.
Enervating Decay
Class Bonus Level 5+ This card costs 2 less to activate.
Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.
Nature will endure long after mankind falls.
Enfeebling Orb
Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory.
Even an unwelcome reflection remains bound to the soul, and only in its acceptance can peace be found.
Enthralling Chime
Diao Chan Bonus 3, Banish Enthralling Chime: As a Spell, gain control of target ally with three or more wither counters on it.
Let nature take control.
Entrancing Filigree
On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)
On Leave: Return the banished object to the field under its owner's control rested.
Etherealys' Promise
Whenever an ally you control dies, put a refinement counter on Etherealys' Promise. Then if there are three or more refinement counters on Etherealys' Promise, you may banish it. If you do, draw a card.
Eventide Spear
Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)
The enemy is numerous, but the tide is immeasurable.
Evercurrent Raider
Floating Memory
Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
"Back again to this twisted land?"
Everflame Staff
Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.
Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.
Exorcism
For each ephemeral object each player controls, its controller sacrifices it unless they pay 1.
The Foret des Champignons harbored more than just the living, but not all who lingered did so in peace.
Fan of Insight
Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Banish Fan of Insight: Return a card from your memory to your hand.
Fan of Seven Debts
On Enter: Draw a card.
Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.
Innocent wishes sway like a snow crane's feathers.
Fauna Friend
β·: Target non-Human ally gets +1 until end of turn. Activate this ability only if you have two or more non-Human ally cards in your graveyard.
Those who frequent the forests know how to communicate with its inhabitants. For example, moving the hand in a wave motion attracts squirrels.
Favorable Omens
For each wind element omen you have, allies you control get +1 until end of turn.
βKeep your temper.β
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"March forward without fear."
Fiery Duelist
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +1 +2 .)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
Firetongue
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.
A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.
Firetuned Automaton
As an additional cost to activate this card, discard a fire element card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Five of Hearts
Hindered (This ally enters the field rested.)
Cardistry β 5: Put a buff counter on each Suited ally you control. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Flame-Rune Swordsman
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A phoenix's will. A dragon's claws.
Flamebound Draug
On Enter: Flamebound Draug becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Kindled in the crucible of death, burning eternal.
Flamelash Beastmaster
Class Bonus On Enter: Target Beast ally you control gets +3 until end of turn.
An obedient pet is a good pet.
Fleeting Guard
Until end of turn, if target unit would be dealt damage, prevent X of that damage where X is the amount of ephemeral objects you control plus 1.
"βIf seven maids with seven mops swept for half a year,
Do you suppose that they could get it clear?β"
Forged Scalemail
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.
Forgelight Shieldmaiden
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.
Four of Hearts
Cardistry β 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Four of Spades
Cardistry β 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
βIt may be a cursed number, but I'll be lucky for you!β
Fractal of Polar Depths
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.
Fractured Crown
Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)
Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.
Frostbinder Apostle
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Level 2+ On Enter: Target rested ally you don't control gets -4 until end of turn.
Frostsworn Paladin
Intercept
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.
The Frostsworn stand as Lumina's sacred guard.
Frozen Quill
β·: Load Frozen Quill into target unloaded Bow weapon you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Galewhisper Rogue
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.)
Only the flash of steel signals her approach.