Showing 51-79 of 79 cards (page 2 of 2)
Poisonous Apple
On Enter: Choose a player. That player gains control of Poisonous Apple.
Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.
Protect Her At All Costs
Merlin Bonus This card costs 2 less to activate.
Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.
Underland was the perfect testing groundβshe just needed to make sure they both survived.
Proto Key Crest
On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.
A silent sigil of allegiance to a forbidden cause.
Reactivate Drone
Summon an Automaton Drone token rested with a buff counter on it.
Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Recursive Confidant
Class Bonus On Enter: Until end of turn, you may activate target Warrior attack card in your banishment. (You still pay its costs.)
"Ghosts around the castle grounds? Don't be ridiculous. There are no such things as ghosts."
Return to the Archive
You may sacrifice a regalia. If you do, recover 2 and draw a card.
Floating Memory
With her duty fulfilled in Cambria, she made her return to the Proto Archive.
Rictus Tiding
Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.
βWe're all mad here.β
Rivulet Adjutant
Class Bonus Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Banish Rivulet Adjutant and put an omen counter on it.
Rousing Slime
Class Bonus On Enter: You may rest Rousing Slime. If you do, wake up another Slime ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
Strong winds often whisk slimes into the air.
Scorching Knowledge
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Rai Bonus You may remove an enlighten counter from your champion. If you do, empower 3.
Shademist Priestess
Stealth
Whenever your champion is dealt damage from a source you don't control, you may recover 1.
Floating Memory
Shadow's Claw
As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.
Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.
Shardwing Searchlight
Summon a Memorite Shardwing token.
Sheen 4+ Summon a Memorite Shardwing token.
Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."
Siege Mauler
As long as Siege Mauler is attacking a domain, it gets +2 .
"For the Schwartz Queen! For Lucenia!"
Spirit Blade: Terminus
Prepare 1
Terminus gets +1 for every four sheen counters on your Fractured Memories.
On Hit: If Terminus was prepared, double the amount of sheen counters on your Fractured Memories and put Terminus into its owner's memory.
Suited Trickery
Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay 2 for each attack declaration. Then if you control a Suited ally, draw a card into your memory.
The monster had been detained.
Tomb Sweep
Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)
Banish target card in a graveyard.
βMay your soul at last find the peace it has long been denied, and may it journey safely beyond this world!β
Triumphant Mechanic
On Enter: If you control three or more tokens, draw a card into your memory.
On Attack: If you control three or more tokens, recover 3.
"That's what I'd call a feat of engineering."
Twingale Parry
Prevent the next 2 combat damage that would be dealt to target unit this turn.
Class Bonus Ephemerate β 2. Activate this card this way only if you control a Sword weapon.
Undeniable Truth
As an additional cost to activate this card, sacrifice an ally.
Draw a card, then put a preparation counter on your champion.
βI hope that now you may find peace. After all, we both knew there was no other way.β
Unstable Voltage
Deal D6+D6 damage to target ally. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)
"My lightning strikes twice as hard!"
Unwelcome Fortune
Look at target player's memory.
Floating Memory
A trickster of words, Humpty Dumpty's riddles held secrets to the future for those clever enough to see.
Valiant Protector
Class Bonus Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
The town slept in peace with such reliable guards.
Vantage Point
Target unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Class Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Wavekeeper's Bond
Whenever your champion levels up, recover 2.
Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.
A promise to the ocean is eternal.
Whisperwind Compass
On Enter: Draw a card into your memory.
Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.
Only the winds remember the way.
Will to Save
You may rest your champion. If you do, put a preparation counter on them.
Floating Memory
"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"