Showing 51-100 of 1442 cards (page 2 of 29)
Ardent Cloudstriker
On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .
Arisanna, Astral Zenith
Arisanna Lineage
Once per turn, you may pay 0 rather than pay a card's starcalling costs.
The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.
Arisanna, Master Alchemist
Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)
On Enter: Gather twice.
Inherited Effect β At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.
Armed and Dangerous
Draw a card for each of up to two Gun weapons you control.
"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"
Armed Squallguard
As long as you have one or more attack omens, Armed Squallguard gets +1.
As long as you have one or more ally omens, Armed Squallguard gets +1.
βThere's always something in Wonderland's shadows.β
Arondight, Azure Blade
Class Bonus On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight.
Arondight gets +2 for each refinement counter on it.
Arsenal Keeper
Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your championβs class matches this cardβs class.)
Artificer's Opus
Class Bonus Efficiency (This card costs LV less to activate.)
Artificer's Opus enters the field rested.
Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)
Ashen Riffle
Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them.
"It's time to create a winning hand."
Ash Filcher
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 . (Apply this effect only if your championβs class matches this cardβs class.)
A single blade shining crimson under the moonlight.
Ashfletched Bowman
Ranged 3
Class Bonus At the beginning of your recollection phase, banish up to three fire element cards from your graveyard. For each card banished this way, Ashfletched Bowman gains ranged 3 until end of turn. (Multiple instances of ranged stack.)
Ashwick Cremator
Class Bonus At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.
Smoke weaves a suffocating shroud, far more deadly than the flames that birthed it.
Ashwound Shot
Class Bonus Until end of turn, target opponent can't recover.
You may load Ashwound Shot into an Aetherwing weapon you control.
My flames burn a little differently, don't you think?
Assassin's Mantle
If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.
A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.
Assassin's Ripper
Class Bonus β·, Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.
As menacing as it is sharp, this dagger is most useful in the hands of an assassin.
Assemble the Ancients
Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.
Astarte, Celestial Dawn
Class Bonus Fast Activation (You may activate this card at fast speed.)
If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
Astral Shard
Sacrifice Astral Shard: Glimpse 2.
The gift of foresight from the starsβtreasured and feared alike.
Astra Sight
Starcalling β 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Astromech Attendant
Class Bonus On Enter: Gather three times.
Whenever you brew a Potion, draw a card into your memory.
Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.
Atmos Armor Type-Ares
On Enter: Summon two Atmos Shield tokens.
Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.
A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.
Atmos Armor Type-Hermes
As an additional cost to activate this card, sacrifice a Powercell.
Spellshroud (Units with spellshroud canβt be targeted by Spells.)
Level 1+ Other Automaton allies you control get +1 .
Atmos Shield
β·: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.
Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.
Attune with Flames
Class Bonus This card costs 2 less to activate.
Activate this card only during an opponent's recollection phase.
Target Guardian weapon you control gets +5 until the end of your next turn.
Attune with the Winds
Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
Class Bonus Harmonize β If you've activated a Melody card this turn, draw a card.
Aurousteel Greatsword
Neos-infused steel forms to the wielder's core disposition and grandest desires.
Auspicious Feast
Each player recovers 4.
A meal is most delicious when enjoyed in good company.
Austere Priestess
Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)
In the tides of war, it is the least fortunate who suffer the heaviest burdens.
Automaton Beastkeeper
Class Bonus On Enter: You may return a Beast ally card from your graveyard to your memory.
Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.
Automaton Bomber
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Automaton Drone
Schedule routine maintenance examinations every two years. Do not expose to temperatures in excess of 500 degrees for prolonged periods.
β Manufacturer's Recommendations
Automaton Forgewarden
Class Bonus Automaton Forgewarden gets +1 and +1 for each of up to three tokens you control.
Unscripted behavior may signify interference by the World Seed. Decommission immediately.
β Manufacturer's Recommendations
Avalon, Cursed Isle
Upkeep β Whenever you materialize a card, sacrifice Avalon.
Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard.
What once was a paradise, now lies desecrated.
Avatar of Gaia
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Class Bonus Preserve
Linked ally has taunt and loses pride.
Even the king of beasts rallied to Gaia's presence.
Avatar of Genbu
Guo Jia Bonus Deluge 12 β As long as you have twelve or more water element cards in your graveyard, Avatar of Genbu gets +2 and +2, and has taunt and vigor.
Guo Jia Bonus 2, Sacrifice Avatar of Genbu: Put two quest counters on your champion. Then you may put a card named Fabled Sapphire Fatestone from your material deck or banishment onto the field.
Avatar of Suzaku
Guo Jia Bonus While paying for this cardβs reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost.
Guo Jia Bonus 2, Sacrifice Avatar of Suzaku: Put two quest counters on your champion. Then you may put a card named Fabled Ruby Fatestone from your material deck or banishment onto the field.
Awakened Deacon
As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.)
Class Bonus Floating Memory
Awakened Frostguard
Class Bonus Foster
On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.
Awakened Frostguard has vigor as long as it's fostered.
Axis Gale Scholar
As long as your Shifting Currents face North, Axis Gale Scholar gets +2 .
As long as your Shifting Currents face South, allies you control get +1 .
"No matter the direction, the winds grant us guidance."
Azure Protective Trinket
Banish Azure Protective Trinket: Banish up to three target fire element cards from a single graveyard.
An enchanted pendant that provides soothing relief from the scorching summer heat.
Baby Silver Slime
As long as you control another Slime ally, Baby Silver Slime has taunt.
On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.
An invasive species, often mistaken for its gray cousin.
Backdash
Target unit becomes distant.
Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Rabbits are known to be quick on their feet.
Backstab
Class Bonus As long as your champion is attacking a rested unit, Backstab gets +2 .
Never let an assassin out of your sight.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Some sights are best seen from afar.
Bagua of Vital Demise
As long as your Shifting Currents face West, you may activate this card from your material deck.
Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.