Showing 51-100 of 1059 cards (page 2 of 22)
Ash Filcher
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 . (Apply this effect only if your championβs class matches this cardβs class.)
A single blade shining crimson under the moonlight.
Ashwound Shot
Class Bonus Until end of turn, target opponent can't recover.
You may load Ashwound Shot into an Aetherwing weapon you control.
My flames burn a little differently, don't you think?
Assassin's Mantle
If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.
A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.
Assemble the Ancients
Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.
Astarte, Celestial Dawn
Class Bonus Fast Activation (You may activate this card at fast speed.)
If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
Astral Shard
Sacrifice Astral Shard: Glimpse 2.
The gift of foresight from the starsβtreasured and feared alike.
Astra Sight
Starcalling β 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Astromech Attendant
Class Bonus On Enter: Gather three times.
Whenever you brew a Potion, draw a card into your memory.
Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.
Atmos Armor Type-Hermes
As an additional cost to activate this card, sacrifice a Powercell.
Spellshroud (Units with spellshroud canβt be targeted by Spells.)
Level 1+ Other Automaton allies you control get +1 .
Atmos Shield
β·: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.
Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.
Attune with Flames
Class Bonus This card costs 2 less to activate.
Activate this card only during an opponent's recollection phase.
Target Guardian weapon you control gets +5 until the end of your next turn.
Aurousteel Greatsword
Neos-infused steel forms to the wielder's core disposition and grandest desires.
Austere Priestess
Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)
In the tides of war, it is the least fortunate who suffer the heaviest burdens.
Automated Gardener
Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
With such vast technological advances, not even drought can threaten a bountiful harvest.
Automaton Beastkeeper
Class Bonus On Enter: You may return a Beast ally card from your graveyard to your memory.
Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.
Automaton Drone
Schedule routine maintenance examinations every two years. Do not expose to temperatures in excess of 500 degrees for prolonged periods.
β Manufacturer's Recommendations
Avalon, Cursed Isle
Upkeep β Whenever you materialize a card, sacrifice Avalon.
Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard.
What once was a paradise, now lies desecrated.
Avatar of Gaia
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Class Bonus Preserve
Linked ally has taunt and loses pride.
Even the king of beasts rallied to Gaia's presence.
Awaken Ombre
As an additional cost to activate this card, pay X+X.
Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.
Axis Gale Scholar
As long as your Shifting Currents face North, Axis Gale Scholar gets +2 .
As long as your Shifting Currents face South, allies you control get +1 .
"No matter the direction, the winds grant us guidance."
Azure Protective Trinket
Banish Azure Protective Trinket: Banish up to three target fire element cards from a single graveyard.
An enchanted pendant that provides soothing relief from the scorching summer heat.
Baby Blue Slime
Class Bonus Baby Blue Slime gets +1 . (Apply this effect only if your champion's class matches this card's class.)
β·: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn.
Baby Silver Slime
As long as you control another Slime ally, Baby Silver Slime has taunt.
On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.
An invasive species, often mistaken for its gray cousin.
Backdash
Target unit becomes distant.
Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Rabbits are known to be quick on their feet.
Backstab
Class Bonus As long as your champion is attacking a rested unit, Backstab gets +2 .
Never let an assassin out of your sight.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Some sights are best seen from afar.
Bagua of Vital Demise
As long as your Shifting Currents face West, you may activate this card from your material deck.
Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.
Bandage Wound
Recover 4. (To recover, remove that many damage counters from your champion.)
βI have to save her. I canβt lose Rose again!β
β Claude, Fated Visionary
Banner Knight
Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Standards raised behind capable leaders often instill courage in those that march astride.
Barrier Servant
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
Bathe in Light
Recover 4. (To recover, remove that many damage counters from your champion.)
At the beginning of your next recollection phase, recover 4.
Heavenly light permeates from her iridescent soul.
Battlefield Spotter
Class Bonus On Enter: Another target ally you control becomes distant.
Level 2+ Other units you control gain have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Claws
Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastsoul Visage
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.
Even a small mutt can be made to look like a ferocious beast.
Beguiling Bandit
Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.
Class Bonus Level 2+ Beguiling Bandit gets +1 .
Bell of the Chosen
On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Benevolent Battle Priest
Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)
Tending to the blood-soaked fields of Cambria is not for the faint of heart.
Bertha, Spry Howitzer
Fast Activation, Ranged 2
Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.
Beseeching Flourish
Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)
"Broken? No matter, I have another."
Bestial Frenzy
Choose one. Class Bonus: Choose up to two insteadβ
β’ Your champion gets +1 level until end of turn.
β’ Target Beast ally gets +1 until end of turn.
β’ Target Beast ally gains cleave until end of turn.
Monstrous. Deadly. Devastating.
Betraying Blade
On Attack: You may pay 2. If you do, put a preparation counter on your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)