Cards where: rarity includes PR

Showing 51-100 of 438 cards (page 2 of 9)

← Previous
Page 2 of 9
Next →
🃏
Image coming soon
Cheap Sword

Cheap Sword

1
Norm

An easy-to-use sword, perfect for beginners or anyone seeking simple self-defense.

Power
1
Durability
1
🃏
Image coming soon
Cheerful Slime

Cheerful Slime

3
Norm

Class Bonus On Enter: You gain the Crowd's Favor status. (Apply this effect only if your champion’s class matches this card’s class.)

A carefree slime, living life without worry. Just watching it evokes memories of simpler times.

Power
1
Life
1
🃏
Image coming soon
Chilling Touch

Chilling Touch

1
Water

Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.

Floating Memory

Speed
Slow
🃏
Image coming soon
Chill to the Bone

Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
🃏
Image coming soon
Clarent, Reimagined

Clarent, Reimagined

2
Norm

Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.

Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 2 of that damage. Clarent gains spellshroud until end of turn.

Power
1
Durability
3
🃏
Image coming soon
Clarent, Sword of Peace

Clarent, Sword of Peace

1
Norm

Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)

To protect its owner, it would sacrifice itself.

Power
1
Durability
2
🃏
Image coming soon
Cleric Robes

Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

1, : Prevent the next 1 damage that would be dealt to your champion this turn.

🃏
Image coming soon
Cloaked Executioner

Cloaked Executioner

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Ambush (This ally may retaliate against attackers while not defending.)

Power
2
Life
1
🃏
Image coming soon
Clumsy Apprentice

Clumsy Apprentice

2
Fire

On Enter: Deal 2 damage to your champion. Draw a card.

Nothing better than building snowmen and indulging in a warm flame on a snow day.

Power
1
Life
1
🃏
Image coming soon
Companion Fatestone

Companion Fatestone // Fatebound Caracal

3
Norm

On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.

Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.

Back Face:

Fatebound Caracal

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
🃏
Image coming soon
Cone of Frost

Cone of Frost

3
Water

Class Bonus This card costs 1 less to activate.

Level 1+ Deal 2 damage to up to one target unit.

Level 3+ Deal 2 damage to up to one target unit.

Level 5+ Deal 2 damage to up to one target unit.

Speed
Slow
🃏
Image coming soon
Conflagrant Sentinel

Conflagrant Sentinel

3
Fire

On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 and +1 for each buff counter on them.)

"It tastes of cherry-tart, custard, pineapple, roast turkey, toffee, and hot buttered toast."

Power
2
Life
2
🃏
Image coming soon
Conniving Plans

Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 — If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

"Only amateurs move without proper research."

Speed
Fast
🃏
Image coming soon
Constellation's Blessing

Constellation's Blessing

1
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.

Power
2
Speed
Fast
🃏
Image coming soon
Converge Reflections

Converge Reflections

2
Norm

As an additional cost to activate this card, sacrifice a non-token item or weapon.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.

Speed
Slow
🃏
Image coming soon
Coriolis Ward

Coriolis Ward

1
Water

Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)

If your Shifting Currents face West, draw a card into your memory.

Speed
Fast
🃏
Image coming soon
Coronal of Rejuvenation

Coronal of Rejuvenation

1
Tera

As an additional cost to materialize this card, banish a preserved card from your material deck.

On Enter: Banish any amount of Spell cards from your graveyard.

: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.

🃏
Image coming soon
Coronation Ceremony

Coronation Ceremony

3
Norm

如果此卡以 unique ally 為目標,則它的使用代價減少 2 點。

目標單位獲得法術帷幕直到回合結束。

異界少女們的假日時光。

Speed
Fast
🃏
Image coming soon
Corsair Captain

Corsair Captain

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
🃏
Image coming soon
Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse X, you may have that player glimpse 3 instead.

: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

🃏
Image coming soon
Cosmic Bolt

Cosmic Bolt

3
Astra

Starcalling2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

Speed
Slow
🃏
Image coming soon
Covert Manipulator

Covert Manipulator

3
Norm

Class Bonus On Enter: Look at the top card of each opponent's deck. Then you may choose an opponent. If you do, you gain the Crowd's Favor status, that opponent draws a card, and each of your other opponents puts the top card of their deck into their graveyard.

Power
2
Life
2
🃏
Image coming soon
Coy Bouclier

Coy Bouclier

5
Norm

Level 2+ This card costs 2 less to activate.

Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
2
Life
4
🃏
Image coming soon
Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus : Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
🃏
Image coming soon
Creative Shock

Creative Shock

3
Fire

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.

A caster's will can be expressed by the frenetic dancing of fleeting flames.

Speed
Fast
🃏
Image coming soon
Cremation Ritual

Cremation Ritual

3
Fire

犧牲一個 ally,以作為使用此牌的額外代價。
抽兩張牌。

高貴、優雅、可愛─獺母神三格言。

Speed
Slow
🃏
Image coming soon
Crest of the Alliance

Crest of the Alliance

0
Norm

Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.

The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Alliance—humanity's final defense.

🃏
Image coming soon
Crowd's Favor

Crowd's Favor

Norm

Whenever an opponent gains the Crowd's Favor status, you lose this status.

Players can't declare attacks targeting an object you control unless they pay 1 for each attack declaration.

Whenever an activation, materialization, or trigger targets an object you control, you may negate it unless its controller pays 1.

🃏
Image coming soon
Crystalline Reality

Crystalline Reality

2
Norm

Merlin Bonus Prepare 1

Choose one. If Crystalline Reality was prepared, choose two instead—
Summon a Memorite Blade token.
• Your champion gains true sight until end of turn.
• Draw a card into your memory.

Speed
Slow
🃏
Image coming soon
Curved Dagger

Curved Dagger

0
Norm

Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Its curved edge is perfect for slicing through the flesh of both man and monster.

Power
1
Durability
1
🃏
Image coming soon
Deflecting Edge

Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

"Ha! Are you even trying to hit me?"

Speed
Fast
🃏
Image coming soon
Deployment Beacon

Deployment Beacon

1
Wind

On Enter: Summon an Automaton Drone token.

Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)

Rapid call to action with automated directives.

🃏
Image coming soon
Devastating Blow

Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated.

My burdens are nothing compared to hers.

Power
3
🃏
Image coming soon
Devoted Bloomweaver

Devoted Bloomweaver

2
Tera

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Enter: Empower 2.

An enigma that defies, and yet, sharpens reality.

Power
2
Life
2
🃏
Image coming soon
Devotion's Price

Devotion's Price

2
Umbra

As an additional cost to activate this card, discard two cards.

For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.

Speed
Slow
🃏
Image coming soon
Disenchant

Disenchant

2
Norm

Destroy target phantasia.

"Even in destruction, there is beauty."

Speed
Slow
🃏
Image coming soon
Dissuading Aether

Dissuading Aether

2
Water

Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.

"To the bottom of the treacle-well you go."

Power
1
Speed
Fast
🃏
Image coming soon
Dissuading Halt

Dissuading Halt

2
Water

Target unit's attacks get -3 until end of turn.

Class Bonus Floating Memory

"I would say ice is a pretty persuasive argument."

Speed
Fast
🃏
Image coming soon
Dormouse Informant

Dormouse Informant

3
Norm

On Enter: If your champion has no preparation counters on them, put a preparation counter on them.

Power
2
Life
2
🃏
Image coming soon
Drown in Aether

Drown in Aether

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.

Power
1
Speed
Slow
🃏
Image coming soon
Duality's Convergence

Duality's Convergence

5
Crux

Merlin Bonus This card costs 2 less to activate.

Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.

Speed
Slow
🃏
Image coming soon
Dungeon Guide

Dungeon Guide

3
Norm

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"I told you that you'd be amazed!"

Power
1
Life
3
🃏
Image coming soon
Dusksoul Stone

Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

🃏
Image coming soon
Embertail Squirrel

Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn.

"Fire makes squirrely strong!"
—Silvie Heartsong

Power
2
Life
1
🃏
Image coming soon
Eminent Commander

Eminent Commander

5
Wind

Class Bonus This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
🃏
Image coming soon
Empowering Harmony

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.

"Next time, it'll be my concert!"

Speed
Slow
🃏
Image coming soon
Empowering Prayer

Empowering Prayer

2
Norm

Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.

The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

Speed
Fast
🃏
Image coming soon
Enchanted Fete

Enchanted Fete

4
Norm

Recover 3 and draw a card into your memory.

“A beacon of both ceaseless hope and countless desires. Simply majestic.”

Speed
Fast
🃏
Image coming soon
Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

🃏
Image coming soon
Enrage

Enrage

4
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.

Speed
Slow
← Previous
Page 2 of 9
Next →