Showing 51-100 of 573 cards (page 2 of 12)
Blastshot Pump
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.
Blazing Cindercharge
Deal 3 damage to target champion.
Class Bonus If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control.
Blazing Lunge
Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)
A fearsome strike that melts away armor.
Blessed Clergy
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Class Bonus On Enter: If Blessed Clergy is imbued, target player canβt play more than two cards during their next turn.
Blighted Jewel
On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.
Each ephemeral ally you control gets +1 as long as it entered the field this turn.
Pressure makes diamonds.
Blinding Lapse
Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Blinding Orb
Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
A useful tool, both in flight and fight.
Blissful Calling
Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Animals are drawn to those who exhibit strength.
Bloodseeker Magus
On Enter: Deal 3 unpreventable damage to your champion.
Damage 20+ Ephemerate β 1 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Bloodshroud Temper
Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)
Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)
Bloom: Autumn's Fall
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bolster Ranks
Class Bonus This card costs 1 less to activate.
Choose oneβ
β’ Summon an Automaton Drone token with a buff counter on it.
β’ Put a buff counter on each ally you control.
Bombastic Sprint
Your champion becomes distant.
Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.
You can't outmatch or outgun the Hawk!
Brackish Lutist
If a card with floating memory would be put into a player's graveyard, that player banishes it instead.
"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."
Briar's Spindle
Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn.
β·: The next Chessman card you activate this turn costs 2 less to activate. Activate this ability only if you control a Chessman King ally.
Bring Down the Mighty
Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.
Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.
Broken Promises
As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.
Draw a card into your memory.
Guo Jia Bonus Put a quest counter on your champion.
Butler's Augury
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)
Byakko's Command
Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.
The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.
Call the Pack
Class Bonus This card costs 2 less to activate.
For each Animal ally you control, you may put a Beast ally card from your hand onto the field.
If prey run towards you, start running with them.
Calming Breeze
Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.
Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Candlelight Hourglass
On Enter: Draw a card.
On Charge 2: Candlelight Hourglass gains βActivated abilities of allies you don't control cost 2 more to activate.β (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Captain Archer
Imbue 4
Class Bonus On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order.
Cardinal of Divine Rite
Angel cards and objects Angel objects can't become imbued.
Even the angels themselves are bound by the laws spoken by the cardinals, keepers of the will of the Grand Archive.
Carnwennan, Shrouded Edge
Class Bonus Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.)
An heirloom passed down the Corhazi ascendancy. Priceless as a relic. Dangerous as a weapon.
Carpsong Coda
Harmonize β If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.
Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.
Cascading Round
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
β·: Load Cascading Round into target unloaded Gun weapon you control.
On Hit: Put the top card of your deck into your graveyard.
Castling
This card costs 2 less to activate if you control a Chessman Rook ally.
This card costs 2 less to activate if you control a Chessman King ally.
Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .
Cataleptic Constellation
Imbue 2
On Enter: Rest target ally. That ally can't wake up for as long as you control Cataleptic Constellation. If Cataleptic Constellation is imbued, summon two Astral Shard tokens.
Celestial Calling
Class Bonus This card costs 2 less to activate.
Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollection phase, you may activate the banished card without paying its reserve cost.
Cell Handler
Class Bonus On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 until end of turn. If that ally is an Automaton, summon a Powercell token rested.
Cemetery Sentry
On Enter: You may discard a fire element card. If you do, draw a card.
Graverobbers will not easily get their plunder while the sentries watch over the consecrated dead.
Censer of Restful Peace
Cards in graveyards lose all abilities.
Restless souls roam mortal soil, let the Shenju's breath cease their toil.
Ceremonial Stormblade
Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
An ornamental sword that rallies the winds.
Chalice of Blood
Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.
An offering born of blood is stronger than just an empty prayer.
Changban, Heroic Impasse
On Enter: Put a buff counter on a unique ally you control.
Allies you control with one or more buff counters on them have ambush.
Upkeep β At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.
Channeling Stone
Banish Channeling Stone: The next card you activate this turn costs 2 less to activate.
Charged with excess magic, these stones enable apprentice mages to cast powerful spells beyond their capabilities.
Charm of Anticipation
Banish Charm of Anticipation: Draw a card. Activate this ability only if you have the Crowd's Favor status.
Born of cheers and sharpened by struggle, it draws power from dreaming hearts.
Chasing Shadows
On Enter: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Tristan Bonus Whenever you gain agility, allies you control named Ominous Shadow get +1 until end of turn.
Chibi, Battle of Red Cliffs
Players can't declare attacks with allies unless they pay 1 for each attack declaration.
With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.
Chime of Endless Dreams
Hindered
You don't lose the game for drawing cards while having no cards in your deck.
β·, Banish Chime of Endless Dreams: Shuffle all cards in your graveyard into your deck.
Chrysalis, Hazy Caterpillar
Fast Activation
Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.
βYou! Who are you?β
Claimed From Beyond
Banish target non-champion object if one of its types matches one of the types card types among cards in your banishment. (Types include: ally, domain, item, phantasia, and weapon. Supertypes and subtypes are excluded.)
Clarent, Sword of Peace
Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)
To protect its owner, it would sacrifice itself.
Clash of Fates
Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.
Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.
Cleansing Reunion
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.
Cloak of Stillwater
Class Bonus On Enter: Draw a card.
β·, Banish a card with floating memory from your graveyard: Prevent the next 3 damage that would be dealt to your champion this turn.
Weaved with the illusory gossamer of Stillwater.
Combat Training
Target Warrior ally's next attack this turn gets +2 . If that ally is unique, their next attack this turn gets +3 instead.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)