Cards where: rarity includes R

Showing 51-100 of 573 cards (page 2 of 12)

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Blastshot Pump

Blastshot Pump

1
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.

Power
1
Durability
2
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Blazing Cindercharge

Blazing Cindercharge

3
Fire

Deal 3 damage to target champion.

Class Bonus If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control.

Power
1
Speed
Slow
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Blazing Lunge

Blazing Lunge

3
Fire

Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)

A fearsome strike that melts away armor.

Power
4
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Blessed Clergy

Blessed Clergy

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Class Bonus On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their next turn.

Power
1
Life
2
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Blighted Jewel

Blighted Jewel

3
Norm

On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.

Each ephemeral ally you control gets +1 as long as it entered the field this turn.

Pressure makes diamonds.

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Blight's Ring

Blight's Ring

0
Umbra

4, β†·: Draw a card into your memory. Then put Blight's Ring on the bottom of target champion's lineage.

Inherited Effect β€” At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

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Blinding Lapse

Blinding Lapse

3
Luxem

Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Speed
Slow
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Blinding Orb

Blinding Orb

1
Norm

Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

A useful tool, both in flight and fight.

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Blissful Calling

Blissful Calling

1
Norm

Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Animals are drawn to those who exhibit strength.

Speed
Slow
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Bloodseeker Magus

Bloodseeker Magus

1
Exia
Card Type
Ally β€” Mage Human

On Enter: Deal 3 unpreventable damage to your champion.

Damage 20+ Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
3
Life
2
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Bloodshroud Temper

Bloodshroud Temper

2
Exia

Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)

Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Bloom: Autumn's Fall

Bloom: Autumn's Fall

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bolster Ranks

Bolster Ranks

3
Neos

Class Bonus This card costs 1 less to activate.

Choose oneβ€”
β€’ Summon an Automaton Drone token with a buff counter on it.
β€’ Put a buff counter on each ally you control.

Speed
Fast
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Bombastic Sprint

Bombastic Sprint

2
Fire

Your champion becomes distant.

Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.

You can't outmatch or outgun the Hawk!

Speed
Fast
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Brackish Lutist

Brackish Lutist

3
Norm

If a card with floating memory would be put into a player's graveyard, that player banishes it instead.

"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."

Power
1
Life
3
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Briar's Spindle

Briar's Spindle

0
Wind

Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn.

β†·: The next Chessman card you activate this turn costs 2 less to activate. Activate this ability only if you control a Chessman King ally.

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Bring Down the Mighty

Bring Down the Mighty

1
Norm

Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.

Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.

Speed
Slow
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Broken Promises

Broken Promises

1
Fire

As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.

Draw a card into your memory.

Guo Jia Bonus Put a quest counter on your champion.

Speed
Fast
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Butler's Augury

Butler's Augury

4
Fire

Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.

Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)

Speed
Fast
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Byakko's Command

Byakko's Command

2
Wind

Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.

The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.

Speed
Fast
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Call the Pack

Call the Pack

4
Tera

Class Bonus This card costs 2 less to activate.

For each Animal ally you control, you may put a Beast ally card from your hand onto the field.

If prey run towards you, start running with them.

Speed
Slow
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Calming Breeze

Calming Breeze

2
Wind

Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.

Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Candlelight Hourglass

Candlelight Hourglass

1
Norm

On Enter: Draw a card.

On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

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Captain Archer

Captain Archer

4
Wind

Imbue 4

Class Bonus On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order.

Power
1
Life
1
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Cardinal of Divine Rite

Cardinal of Divine Rite

3
Norm

Angel cards and objects Angel objects can't become imbued.

Even the angels themselves are bound by the laws spoken by the cardinals, keepers of the will of the Grand Archive.

Power
2
Life
3
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Carnwennan, Shrouded Edge

Carnwennan, Shrouded Edge

1
Luxem

Class Bonus Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.)

An heirloom passed down the Corhazi ascendancy. Priceless as a relic. Dangerous as a weapon.

Power
3
Durability
1
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Carpsong Coda

Carpsong Coda

2
Water

Harmonize β€” If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.

Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.

Speed
Fast
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Cascading Round

Cascading Round

0
Water

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

β†·: Load Cascading Round into target unloaded Gun weapon you control.

On Hit: Put the top card of your deck into your graveyard.

Power
2
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Castling

Castling

4
Norm

This card costs 2 less to activate if you control a Chessman Rook ally.

This card costs 2 less to activate if you control a Chessman King ally.

Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .

Speed
Fast
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Cataleptic Constellation

Cataleptic Constellation

2
Astra

Imbue 2

On Enter: Rest target ally. That ally can't wake up for as long as you control Cataleptic Constellation. If Cataleptic Constellation is imbued, summon two Astral Shard tokens.

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Celestial Calling

Celestial Calling

4
Astra

Class Bonus This card costs 2 less to activate.

Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollection phase, you may activate the banished card without paying its reserve cost.

Speed
Slow
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Cell Handler

Cell Handler

2
Fire

Class Bonus On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 until end of turn. If that ally is an Automaton, summon a Powercell token rested.

Power
2
Life
1
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Cemetery Sentry

Cemetery Sentry

4
Fire

On Enter: You may discard a fire element card. If you do, draw a card.

Graverobbers will not easily get their plunder while the sentries watch over the consecrated dead.

Power
2
Life
2
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Censer of Restful Peace

Censer of Restful Peace

0
Norm

Cards in graveyards lose all abilities.

Restless souls roam mortal soil, let the Shenju's breath cease their toil.

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Ceremonial Stormblade

Ceremonial Stormblade

0
Wind

Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your champion’s class matches this card’s class.)

An ornamental sword that rallies the winds.

Power
1
Durability
1
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Chalice of Blood

Chalice of Blood

0
Norm

Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.

An offering born of blood is stronger than just an empty prayer.

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Changban, Heroic Impasse

Changban, Heroic Impasse

3
Norm

On Enter: Put a buff counter on a unique ally you control.

Allies you control with one or more buff counters on them have ambush.

Upkeep β€” At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.

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Channeling Stone

Channeling Stone

1
Norm

Banish Channeling Stone: The next card you activate this turn costs 2 less to activate.

Charged with excess magic, these stones enable apprentice mages to cast powerful spells beyond their capabilities.

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Charm of Anticipation

Charm of Anticipation

0
Norm

Banish Charm of Anticipation: Draw a card. Activate this ability only if you have the Crowd's Favor status.

Born of cheers and sharpened by struggle, it draws power from dreaming hearts.

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Chasing Shadows

Chasing Shadows

2
Umbra

On Enter: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Tristan Bonus Whenever you gain agility, allies you control named Ominous Shadow get +1 until end of turn.

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Chateau de Coeurs

Chateau de Coeurs

3
Norm

On Enter: Remove all buff counters from all objects you don't control.

Buff counters can't be placed on objects you don't control.

A maze of red roses greeted those who approached.

Durability
5
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Chibi, Battle of Red Cliffs

Chibi, Battle of Red Cliffs

3
Norm

Players can't declare attacks with allies unless they pay 1 for each attack declaration.

With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.

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Chime of Endless Dreams

Chime of Endless Dreams

0
Exalted
Norm

Hindered

You don't lose the game for drawing cards while having no cards in your deck.

β†·, Banish Chime of Endless Dreams: Shuffle all cards in your graveyard into your deck.

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Chrysalis, Hazy Caterpillar

Chrysalis, Hazy Caterpillar

2
Wind

Fast Activation

Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.

β€œYou! Who are you?”

Power
1
Life
1
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Claimed From Beyond

Claimed From Beyond

3
Crux

Banish target non-champion object if one of its types matches one of the types card types among cards in your banishment. (Types include: ally, domain, item, phantasia, and weapon. Supertypes and subtypes are excluded.)

Speed
Fast
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Clarent, Sword of Peace

Clarent, Sword of Peace

1
Norm

Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)

To protect its owner, it would sacrifice itself.

Power
1
Durability
2
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Clash of Fates

Clash of Fates

2
Norm

Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.

Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.

Speed
Slow
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Cleansing Reunion

Cleansing Reunion

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.

Speed
Fast
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Cloak of Stillwater

Cloak of Stillwater

1
Water

Class Bonus On Enter: Draw a card.

β†·, Banish a card with floating memory from your graveyard: Prevent the next 3 damage that would be dealt to your champion this turn.

Weaved with the illusory gossamer of Stillwater.

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Combat Training

Combat Training

2
Norm

Target Warrior ally's next attack this turn gets +2 . If that ally is unique, their next attack this turn gets +3 instead.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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