Cards where: rarity includes PR

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Cloaked Executioner

Cloaked Executioner

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Ambush (This ally may retaliate against attackers while not defending.)

Power
2
Life
1
๐Ÿƒ
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Clumsy Apprentice

Clumsy Apprentice

2
Fire
Card Type
Ally โ€” Mage Human

On Enter: Deal 2 damage to your champion. Draw a card.

Nothing better than building snowmen and indulging in a warm flame on a snow day.

Power
1
Life
1
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Companion Fatestone

Companion Fatestone // Fatebound Caracal

3
Norm

On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.

Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.

Back Face:

Fatebound Caracal

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Cone of Frost

Cone of Frost

3
Water
Card Type
Action โ€” Mage Spell

Class Bonus This card costs 1 less to activate.

Level 1+ Deal 2 damage to up to one target unit.

Level 3+ Deal 2 damage to up to one target unit.

Level 5+ Deal 2 damage to up to one target unit.

Speed
Slow
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Conflagrant Sentinel

Conflagrant Sentinel

3
Fire

On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 and +1 for each buff counter on them.)

"It tastes of cherry-tart, custard, pineapple, roast turkey, toffee, and hot buttered toast."

Power
2
Life
2
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Conniving Plans

Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 โ€” If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

"Only amateurs move without proper research."

Speed
Fast
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Constellation's Blessing

Constellation's Blessing

1
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Converge Reflections

Converge Reflections

2
Norm

As an additional cost to activate this card, sacrifice a non-token item or weapon.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.

Speed
Slow
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Coriolis Ward

Coriolis Ward

1
Water

Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)

If your Shifting Currents face West, draw a card into your memory.

Speed
Fast
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Coronal of Rejuvenation

Coronal of Rejuvenation

1
Tera

As an additional cost to materialize this card, banish a preserved card from your material deck.

On Enter: Banish any amount of Spell cards from your graveyard.

โ†ท: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.

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Coronation Ceremony

Coronation Ceremony

3
Norm

ๅฆ‚ๆžœๆญคๅกไปฅ unique ally ็‚บ็›ฎๆจ™๏ผŒๅ‰‡ๅฎƒ็š„ไฝฟ็”จไปฃๅƒนๆธ›ๅฐ‘ 2 ้ปžใ€‚

็›ฎๆจ™ๅ–ฎไฝ็ฒๅพ—ๆณ•่ก“ๅธทๅน•็›ดๅˆฐๅ›žๅˆ็ตๆŸใ€‚

็•ฐ็•Œๅฐ‘ๅฅณๅ€‘็š„ๅ‡ๆ—ฅๆ™‚ๅ…‰ใ€‚

Speed
Fast
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Corsair Captain

Corsair Captain

3
Water
Card Type
Ally โ€” Ranger Human

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse X, you may have that player glimpse 3 instead.

โ†ท: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Cosmic Bolt

Cosmic Bolt

3
Astra

Starcalling โ€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

Speed
Slow
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Coy Bouclier

Coy Bouclier

5
Norm

Level 2+ This card costs 2 less to activate.

Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
2
Life
4
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Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus โ†ท: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud canโ€™t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.

A caster's will can be expressed by the frenetic dancing of fleeting flames.

Speed
Fast
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Cremation Ritual

Cremation Ritual

3
Fire
Card Type
Action โ€” Mage Spell

็Šง็‰ฒไธ€ๅ€‹ ally๏ผŒไปฅไฝœ็‚บไฝฟ็”จๆญค็‰Œ็š„้กๅค–ไปฃๅƒนใ€‚
ๆŠฝๅ…ฉๅผต็‰Œใ€‚

้ซ˜่ฒดใ€ๅ„ช้›…ใ€ๅฏๆ„›โ”€็บๆฏ็ฅžไธ‰ๆ ผ่จ€ใ€‚

Speed
Slow
๐Ÿƒ
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Crest of the Alliance

Crest of the Alliance

0
Norm

Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.

The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Allianceโ€”humanity's final defense.

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Crystalline Reality

Crystalline Reality

2
Norm

Merlin Bonus Prepare 1

Choose one. If Crystalline Reality was prepared, choose two insteadโ€”
โ€ข Summon a Memorite Blade token.
โ€ข Your champion gains true sight until end of turn.
โ€ข Draw a card into your memory.

Speed
Slow
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Curved Dagger

Curved Dagger

0
Norm

Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Its curved edge is perfect for slicing through the flesh of both man and monster.

Power
1
Durability
1
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Deflecting Edge

Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

"Ha! Are you even trying to hit me?"

Speed
Fast
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Deployment Beacon

Deployment Beacon

1
Wind

On Enter: Summon an Automaton Drone token.

Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)

Rapid call to action with automated directives.

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Devastating Blow

Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated.

My burdens are nothing compared to hers.

Power
3
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Devoted Bloomweaver

Devoted Bloomweaver

2
Tera
Card Type
Ally โ€” Mage Human

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Enter: Empower 2.

An enigma that defies, and yet, sharpens reality.

Power
2
Life
2
๐Ÿƒ
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Devotion's Price

Devotion's Price

2
Umbra

As an additional cost to activate this card, discard two cards.

For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.

Speed
Slow
๐Ÿƒ
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Disenchant

Disenchant

2
Norm

Destroy target phantasia.

"Even in destruction, there is beauty."

Speed
Slow
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Dissuading Aether

Dissuading Aether

2
Water

Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.

"To the bottom of the treacle-well you go."

Power
1
Speed
Fast
๐Ÿƒ
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Dissuading Halt

Dissuading Halt

2
Water

Target unit's attacks get -3 until end of turn.

Class Bonus Floating Memory

"I would say ice is a pretty persuasive argument."

Speed
Fast
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Dormouse Informant

Dormouse Informant

3
Norm

On Enter: If your champion has no preparation counters on them, put a preparation counter on them.

Power
2
Life
2
๐Ÿƒ
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Drown in Aether

Drown in Aether

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.

Power
1
Speed
Slow
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Duality's Convergence

Duality's Convergence

5
Crux

Merlin Bonus This card costs 2 less to activate.

Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.

Speed
Slow
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Dungeon Guide

Dungeon Guide

3
Norm
Card Type
Ally โ€” Mage Human

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"I told you that you'd be amazed!"

Power
1
Life
3
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Dusksoul Stone

Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

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Embertail Squirrel

Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn.

"Fire makes squirrely strong!"
โ€”Silvie Heartsong

Power
2
Life
1
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Eminent Commander

Eminent Commander

5
Wind

Class Bonus This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Empowering Harmony

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize โ€” If you've activated a Melody card this turn, draw a card.

"Next time, it'll be my concert!"

Speed
Slow
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Empowering Prayer

Empowering Prayer

2
Norm

Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.

The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

Speed
Fast
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Enchanted Fete

Enchanted Fete

4
Norm

Recover 3 and draw a card into your memory.

โ€œA beacon of both ceaseless hope and countless desires. Simply majestic.โ€

Speed
Fast
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Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

โ†ท, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

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Enrage

Enrage

4
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.

Speed
Slow
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Enthralling Visage

Enthralling Visage

2
Water

The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.

"Plenty to see, but I hope you'll only look at me."

Speed
Fast
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Entrancing Filigree

Entrancing Filigree

2
Tera

On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)

On Leave: Return the banished object to the field under its owner's control rested.

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Escape the Wreckage

Escape the Wreckage

3
Norm

Return target ally you control to its owner's memory. If you do, draw a card into your memory.

โ€œIโ€™ve glimpsed prosperity in this yearโ€™s fortune!โ€

Speed
Fast
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Essence of Blizzards

Essence of Blizzards

4
Water

Brew โ€” One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested.

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Ethereal Slime

Ethereal Slime

2
Crux

Pride 3, Stealth, True Sight

Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.

Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.

Power
2
Life
2
๐Ÿƒ
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Evasive Maneuvers

Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)

The key to survival is how fast you can duck and dodge when you are outmatched and outgunned.

Speed
Fast
๐Ÿƒ
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Eventide Lure

Eventide Lure

2
Water

On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

"The tides always favor the patient."

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Executioner's Spear

Executioner's Spear

0
Norm

(Weapon โ€” Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)

Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)

Power
1
Durability
2
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Exorcise Curses

Exorcise Curses

2
Norm

Choose up to two Curse cards from a champion's lineage and discard them.

Floating Memory

Speed
Fast
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