Showing 51-100 of 374 cards (page 2 of 8)
Cloaked Executioner
Class Bonus Fast Activation (You may activate this card at fast speed.)
Ambush (This ally may retaliate against attackers while not defending.)
Clumsy Apprentice
On Enter: Deal 2 damage to your champion. Draw a card.
Nothing better than building snowmen and indulging in a warm flame on a snow day.
Companion Fatestone // Fatebound Caracal
On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.
Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.
Cone of Frost
Class Bonus This card costs 1 less to activate.
Level 1+ Deal 2 damage to up to one target unit.
Level 3+ Deal 2 damage to up to one target unit.
Level 5+ Deal 2 damage to up to one target unit.
Conflagrant Sentinel
On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 and +1 for each buff counter on them.)
"It tastes of cherry-tart, custard, pineapple, roast turkey, toffee, and hot buttered toast."
Conniving Plans
Put the top two cards of your deck into your graveyard.
Deluge 4 โ If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.
"Only amateurs move without proper research."
Constellation's Blessing
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.
Converge Reflections
As an additional cost to activate this card, sacrifice a non-token item or weapon.
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.
Coriolis Ward
Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)
If your Shifting Currents face West, draw a card into your memory.
Coronal of Rejuvenation
As an additional cost to materialize this card, banish a preserved card from your material deck.
On Enter: Banish any amount of Spell cards from your graveyard.
โท: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.
Coronation Ceremony
ๅฆๆๆญคๅกไปฅ unique ally ็บ็ฎๆจ๏ผๅๅฎ็ไฝฟ็จไปฃๅนๆธๅฐ 2 ้ปใ
็ฎๆจๅฎไฝ็ฒๅพๆณ่กๅธทๅน็ดๅฐๅๅ็ตๆใ
็ฐ็ๅฐๅฅณๅ็ๅๆฅๆๅ ใ
Corsair Captain
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cosmic Astroscope
Class Bonus If an opponent would glimpse X, you may have that player glimpse 3 instead.
โท: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Cosmic Bolt
Starcalling โ 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.
Coy Bouclier
Level 2+ This card costs 2 less to activate.
Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)
Craggy Fatestone // Obstinate Cragback
Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.
Guo Jia Bonus โท: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.
A caster's will can be expressed by the frenetic dancing of fleeting flames.
Cremation Ritual
็ง็ฒไธๅ ally๏ผไปฅไฝ็บไฝฟ็จๆญค็็้กๅคไปฃๅนใ
ๆฝๅ
ฉๅผต็ใ
้ซ่ฒดใๅช้ ใๅฏๆโ็บๆฏ็ฅไธๆ ผ่จใ
Crest of the Alliance
Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.
The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Allianceโhumanity's final defense.
Crystalline Reality
Merlin Bonus Prepare 1
Choose one. If Crystalline Reality was prepared, choose two insteadโ
โข Summon a Memorite Blade token.
โข Your champion gains true sight until end of turn.
โข Draw a card into your memory.
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.
Deflecting Edge
This card costs 1 less to activate if you control a Sword weapon.
Prevent the next 3 combat damage that would be dealt to target unit this turn.
"Ha! Are you even trying to hit me?"
Deployment Beacon
On Enter: Summon an Automaton Drone token.
Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)
Rapid call to action with automated directives.
Devastating Blow
Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated.
My burdens are nothing compared to hers.
Devoted Bloomweaver
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Enter: Empower 2.
An enigma that defies, and yet, sharpens reality.
Devotion's Price
As an additional cost to activate this card, discard two cards.
For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.
Dissuading Aether
Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.
"To the bottom of the treacle-well you go."
Dissuading Halt
Target unit's attacks get -3 until end of turn.
Class Bonus Floating Memory
"I would say ice is a pretty persuasive argument."
Drown in Aether
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.
Duality's Convergence
Merlin Bonus This card costs 2 less to activate.
Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.
Dungeon Guide
On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
"I told you that you'd be amazed!"
Dusksoul Stone
As an additional cost to materialize this card, banish two ally cards from a single graveyard.
Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)
Banish Dusksoul Stone: Banish up to two cards from a single graveyard.
Embertail Squirrel
Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn.
"Fire makes squirrely strong!"
โSilvie Heartsong
Eminent Commander
Class Bonus This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.)
Empowering Harmony
Your champion gets +2 level until end of turn.
Class Bonus Harmonize โ If you've activated a Melody card this turn, draw a card.
"Next time, it'll be my concert!"
Empowering Prayer
Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.
The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.
Enchanted Fete
Recover 3 and draw a card into your memory.
โA beacon of both ceaseless hope and countless desires. Simply majestic.โ
Endura, Scepter of Ignition
โท, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.
Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.
Enrage
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.
Enthralling Visage
The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.
"Plenty to see, but I hope you'll only look at me."
Entrancing Filigree
On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)
On Leave: Return the banished object to the field under its owner's control rested.
Escape the Wreckage
Return target ally you control to its owner's memory. If you do, draw a card into your memory.
โIโve glimpsed prosperity in this yearโs fortune!โ
Essence of Blizzards
Brew โ One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested.
Ethereal Slime
Pride 3, Stealth, True Sight
Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.
Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.
Evasive Maneuvers
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)
The key to survival is how fast you can duck and dodge when you are outmatched and outgunned.
Eventide Lure
On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
"The tides always favor the patient."
Executioner's Spear
(Weapon โ Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)
Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)
Exorcise Curses
Choose up to two Curse cards from a champion's lineage and discard them.
Floating Memory