Cards where: set is RDO

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Bolstering Tempest

Bolstering Tempest

2
Exalted
Wind

This card costs 2 more to activate for each
target beyond the first.

Any amount of target Human allies get +3 until end of turn.

"Together we can achieve victory!"

Speed
Slow
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Bolt of Diamonds

Bolt of Diamonds

2
Water

Level 2+ This card costs 2 less to activate.

Deal 1 damage to target unit.

"They're painting the roses red? Why, if you happen to ask me, I'd much rather paint the roses blue."

Speed
Fast
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Brisk Windtrotter

Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
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Buddy Raccoon

Buddy Raccoon

2
Norm

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: You may return another target Raccoon ally you control to its owner's hand.

They ran from danger, but at least they were together.

Power
1
Life
2
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Cardinal of Divine Rite

Cardinal of Divine Rite

3
Norm

Angel cards and objects Angel objects can't become imbued.

Even the angels themselves are bound by the laws spoken by the cardinals, keepers of the will of the Grand Archive.

Power
2
Life
3
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Cauterizing Seraphim

Cauterizing Seraphim

4
Fire
Card Type
Ally β€” Mage Angel

Advanced Imbue X (You may reserve all cards revealed as you activate this card. If at least X of them are advanced element, this card becomes imbued.)

On Enter: If Cauterizing Seraphim was imbued, deal X damage to all other norm and basic element allies.

Power
0
Life
1
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Celestial Navigation

Celestial Navigation

2
Astra

Glimpse 5. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Fast
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Chasing Shadows

Chasing Shadows

2
Umbra

On Enter: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Tristan Bonus Whenever you gain agility, allies you control named Ominous Shadow get +1 until end of turn.

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Chilling Touch

Chilling Touch

1
Water

Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Chime of Endless Dreams

Chime of Endless Dreams

0
Exalted
Norm

Hindered

You don't lose the game for drawing cards while having no cards in your deck.

β†·, Banish Chime of Endless Dreams: Shuffle all cards in your graveyard into your deck.

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Cinderbloom Tender

Cinderbloom Tender

2
Fire

Class Bonus Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your champion’s class matches this card’s class.)

The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.

Power
1
Life
2
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Classical Opening

Classical Opening

2
Norm

Command Chessman (A Chessman ally you control performs this attack.)

Ephemerate β€” 3

The board is set anew.

Power
2
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Clumsy Apprentice

Clumsy Apprentice

2
Fire
Card Type
Ally β€” Mage Human

On Enter: Deal 2 damage to your champion. Draw a card.

A mage, by all intents and purposes. However, you might want to keep her away from a wand.

Power
1
Life
1
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Combustible Potion

Combustible Potion

4
Fire

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

On Enter: If Combustible Potion was brewed, draw two cards and discard a card.

Sacrifice Combustible Potion: Deal 2 damage to target unit.

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Creative Shock

Creative Shock

3
Fire

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
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Crimson Rupture

Crimson Rupture

3
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Destroy target item or weapon.

"With destruction comes calm."

Speed
Fast
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Crowdguard's Slash

Crowdguard's Slash

3
Norm

Class Bonus As long as an opponent controls three or more units, Crowdguard's Slash gets +2. (Apply this effect only if your champion’s class matches this card’s class.)

"Through animosity, we stand together."

Power
4
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Crux Sight

Crux Sight

0
Crux

As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains β€œReturn a crux element card from your graveyard to your hand.”

Draw a card.

Speed
Fast
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Dawn of Ashes

Dawn of Ashes

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.

Non-norm element cards cost 1 more to activate.

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Dazzling Courtesan

Dazzling Courtesan

3
Fire
Card Type
Ally β€” Mage Human

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

β€œExcellence does not tolerate mediocrity.”

Power
2
Life
2
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Decaying Reproach

Decaying Reproach

2
Tera

As an additional cost to activate this card, remove up to four wither counters from objects you don't control.

Deal 3+X damage to target unit, where X is twice the amount of wither counters removed.

Diao Chan Bonus 2, Discard this card from your hand: Draw a card into your memory and recover 2.

Speed
Fast
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Deflecting Advantage

Deflecting Advantage

1
Exia

Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.

Jin Bonus Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it.

Speed
Fast
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Devised Conspiracy

Devised Conspiracy

1
Umbra

Tristan Bonus Prepare 2

Your champion's next attack this turn gets +2. If Devised Conspiracy was prepared, until end of turn, your champion and allies you control named Ominous Shadow gain "On Champion Hit: Banish the top card of that player's deck face down. As long as it's banished, you may play it, ignoring its elemental requirements."

Speed
Fast
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Dewy Slime

Dewy Slime

2
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and recover 2.

Power
0
Life
1
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Diamond in the Rough

Diamond in the Rough

4
Water

Class Bonus This card costs 1 less to activate for each of up to three Suited allies you control with different reserve costs.

Draw a card and empower 1. Until end of turn, whenever you activate a Suited Spell card, empower 1.

Speed
Slow
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Diamond Ribbon

Diamond Ribbon

1
Water

4, Banish Diamond Ribbon: Generate up to two Bolt of Diamonds cards and put them into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs.

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Discover the Divine

Discover the Divine

3
Norm

You may remove four enlighten counters from your champion. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

Speed
Slow
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Disintegrate

Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Displace

Displace

2
Wind

Banish target ally, then return it to the field under its owner's control rested.

Class Bonus Put an enlighten counter on your champion.

"Oh my. Be careful where you land."

Speed
Fast
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Dissipation

Dissipation

3
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy all phantasias.

"Let's clear the air."

Speed
Slow
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Distilled Water

Distilled Water

0
Norm

Brew β€” One Herb

Sacrifice Distilled Water: If Distilled Water was brewed, draw a card.

The distilled essence of life itself.

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Divining Streams

Divining Streams

3
Water

Look at the top three cards of your deck. Put one of them into your graveyard, one on top of your deck, and one on the bottom of your deck.

Class Bonus Floating Memory

β€œI am guided by the edict of Kanaloa!”

Speed
Fast
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Dream Fairy

Dream Fairy

3
Wind
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.

Power
1
Life
2
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Dwarf Star's Glow

Dwarf Star's Glow

2
Astra

Starcalling β€” 1 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 2 damage to target unit. If Dwarf Star's Glow was starcalled, put it into its owner's memory.

Speed
Fast
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Dynastic Whirlpool

Dynastic Whirlpool

3
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Each opponent puts the top fifteen cards of their deck into their graveyard.

β€œEmbrace the current, awaken within.”

Speed
Slow
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Edelstein, Queen of Diamonds

Edelstein, Queen of Diamonds

10
Water

You may banish three or more Suited Spell cards with total reserve cost 10 from your graveyard rather than pay this card’s reserve cost.

On Enter: Recover 4 and empower 4.

Whenever you empower an amount, Edelstein gets +X until end of turn, where X is that amount.

Power
1
Life
4
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Eight of Hearts

Eight of Hearts

8
Fire

While paying for this card's reserve cost, you may sacrifice up to two Suited allies with reserve cost 4 or less. Each ally sacrificed this way pays for 3 of that cost.

Cardistry β€” 8: Draw two cards. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
3
Life
2
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Eight of Spades

Eight of Spades

8
Norm

Level 1+ This card costs 4 less to activate.

Cardistry β€” 8: Wake up Eight of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
3
Life
4
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Elucidate Plans

Elucidate Plans

2
Luxem

Put two preparation counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, put a preparation counter on your champion.

β€œMerely knowing my plans won’t suffice to beat me.”

Speed
Fast
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Elusive Headhunter

Elusive Headhunter

3
Umbra

Elusive Headhunter's attacks can't be retaliated.

Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Power
4
Life
3
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Elyan, Lustre Loyalty

Elyan, Lustre Loyalty

4
Luxem

Class Bonus Stealth

Class Bonus Whenever you recover an amount, Elyan gets +X until end of turn, where X is that amount. Then if X is 4 or more, Elyan gains unblockable until end of turn.

Power
2
Life
2
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Emberwrath Witch

Emberwrath Witch

2
Fire

At the beginning of your end phase, sacrifice Emberwrath Witch.

Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
1
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Engulf

Engulf

6
Water

Level 2+ This card costs 3 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Negate target non-attack card activation.

β€œFlow with the waters, and the light of truth shall find you; resist, and the depths will consume you.”

Speed
Fast
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Ensnaring Fumes

Ensnaring Fumes

5
Wind

You may remove three preparation counters from your champion rather than pay this card's reserve cost.

Return all allies to their owner's hands.

Class Bonus Floating Memory

Speed
Fast
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Entrenched Fortress

Entrenched Fortress

3
Tera

Taunt (While awake, this domain must be targeted before other objects you control during your opponent’s attack declarations if able.)

On Enter: Deal 3 damage to target unit.

Durability
6
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Epochal Conqueror

Epochal Conqueror

3
Norm

As long as Epochal Conqueror is attacking a domain, it gets +3.

Power
1
Life
4
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Equinox Hour

Equinox Hour

0
Norm

Banish Equinox Hour: Draw a card. Then target opponent may materialize a card from their material deck. (That opponent still pays for its costs.)

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Erratic Bolt

Erratic Bolt

4
Arcane

Deal LV damage to target unit. (LV refers to your champion's level.)

Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Escape the Wreckage

Escape the Wreckage

3
Norm

Return target ally you control to its owner's memory. If you do, draw a card into your memory.

A sudden and dangerous rescue in enemy lands.

Speed
Fast
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Essence Crucible

Essence Crucible

1
Norm

On Enter: Draw a card.

Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible.

If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.

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