Showing 51-100 of 238 cards (page 2 of 5)
Dematerialize
Return target regalia to its owner's material deck.
Things worn and torn need not be spurned
to ash and dust. They'll be returned
with new life and purpose earned.
Disenchant
Destroy target phantasia.
"I won't fall for your tricks! Not this time, anyway!"
Disintegrate
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Destroy target ally or regalia.
Disorienting Winds
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Return target ally to its owner's hand. Draw a card.
Not the best way to travel.
Distilled Atrophy
Brew β One Blightroot, One Herb
At the beginning of your recollection phase, put an age counter on Distilled Atrophy.
Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.
Distilled Water
Brew β One Herb
Sacrifice Distilled Water: If Distilled Water was brewed, draw a card.
The distilled essence of life itself.
Drawn Blade
Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Oiled and sharpened, this sword can be unsheathed faster than a foe can react.
Dwarf Star's Glow
Starcalling β 1 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 2 damage to target unit. If Dwarf Star's Glow was starcalled, put it into its owner's memory.
Elucidate Plans
Put two preparation counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a preparation counter on your champion.
βMerely knowing my plans wonβt suffice to beat me.β
Elyan, Lustre Loyalty
Class Bonus Stealth
Class Bonus Whenever you recover an amount, Elyan gets +X until end of turn, where X is that amount. Then if X is 4 or more, Elyan gains unblockable until end of turn.
Empowering Tincture
Brew β One Manaroot, One Herb
On Enter: If Empowering Tincture was brewed, draw a card into your memory.
Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn.
Entrenched Fortress
Taunt (While awake, this domain must be targeted before other objects you control during your opponentβs attack declarations if able.)
On Enter: Deal 3 damage to target unit.
Only the prepared can endure the trials of nature.
Epochal Conqueror
As long as Epochal Conqueror is attacking a domain, it gets +3.
"No wall is too tall to conquer."
Equinox Hour
Banish Equinox Hour: Draw a card. Then target opponent may materialize a card from their material deck. (That opponent still pays for its costs.)
The hour when fortune favors all.
Essence Crucible
On Enter: Draw a card.
Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible.
If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.
Essence of Blizzards
Brew β One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested.
Esteemed Knight
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
A knight whose reputation precedes them. They raise their sword for noble purpose.
Everlonging Thorns
Put two debuff counters on target ally. If your Shifting Currents face East or West, put 2+LV debuff counters on it instead.
Kongming Bonus If Everlonging Thorns is empowered, put it into its owner's material deck preserved.
Exploit Vulnerability
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.
Extraction Incision
True Sight (This attack can target units with stealth.)
Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your championβs class matches this cardβs class.)
"See through their ruse. Win."
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A sudden gust to turn the tide.
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Flash Freeze
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target card activation unless its controller pays LV. Banish the card that had its activation negated this way.
Flourishing Qi
Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.
Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.
Focused Flames
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 4 damage to target ally.
Formidable Youxia
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as your Shifting Currents face East, Formidable Youxia gets +2 .
Fractal of Mana
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Frostbind
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
"You didn't think I could only make things, did you? Y-you did? Take that back!"
Gem of Searing Flame
As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.
Sanguo sleeps upon a woodfire hidden beneath the tinderwood.
Gentle Respite
If target opponent's influence is greater than yours, draw a card into your memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Gleaming Cut
On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .
Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.
Greater Boon of Enki
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.
Greater Boon of Luxera
First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)
As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.
You can't generate cards with the chosen name.
Greater Boon of Parvati
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
Regalia you control have "β·: Prevent the next 1 damage that would be dealt to target unit this turn."
Greater Boon of Shou
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
At the beginning of your recollection phase, glimpse 2.
Guerrilla Advantage
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
Put two preparation counters on your champion.
In the shadow of numbers, freedom moves with you.
Halcyon Animus
Materialize a regalia card from your material deck or banishment. (You still pay for its costs.)
βI awaken you from your slumber; forgive me, for I must ask your service anew.β
Harmonious Mantra
Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)
Healing flesh wounds is simple, but corruption can run deeper still.
Harvest Herbs
Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hasty Messenger
On Attack: You may discard a card. If you do, draw a card.
βThe emperor is dead! The throne sits empty!β
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hurricane Sweep
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Immolation Trap
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Destroy target damaged ally.
The din of the battlefield can lead to deadly oversight.
Imperial Countermeasure
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory.
Imperial Spy
Class Bonus Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
On Kill: Put a preparation counter on your champion.
βSearchβ¦ and destroy.β
Incapacitate
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target action card activation.
Never underestimate the element of surprise.
Increasing Danger
Draw a card. Each player draws a card into their memory.
First, an ember. Then, a blaze.
Ingredient Pouch
1, β·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.