Showing 51-84 of 84 cards (page 2 of 2)
Nuriel, Seraphic Paladin
Advanced Imbue 3
On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it.
Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel.
Pouvoir Absolu
Ciel Bonus Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens.
βIf she cannot be saved, then this world deserves to be purged of all light and shadow.β
Pouvoir Absolu
Ciel Bonus Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens.
βIf she cannot be saved, then this world deserves to be purged of all light and shadow.β
Raziel, Archangel of Libra
Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)
On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.
Seraphic Legion's Descent
On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way.
Level 3+ 1, β·: Until end of turn, you may activate target card banished by Seraphic Legion's Descent.
Seraphic Legion's Descent
On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way.
Level 3+ 1, β·: Until end of turn, you may activate target card banished by Seraphic Legion's Descent.
Solomon, Master of Elements
On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards.
Spirit Blade: Retribution
As long as you've activated a card named Spirit Blade: Retribution this game, this card costs 10 less to activate and you may activate it from your graveyard.
Cleave
Lorraine Bonus Retribution gets +X, where X is the total power among ally, attack, and weapon cards in your banishment.
Spirit Blade: Retribution
As long as you've activated a card named Spirit Blade: Retribution this game, this card costs 10 less to activate and you may activate it from your graveyard.
Cleave
Lorraine Bonus Retribution gets +X, where X is the total power among ally, attack, and weapon cards in your banishment.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
βDestiny is often dealt, not chosen. True winners are those who bow to it with resolve.β
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
Seasons passed as she wilted beneath the weight of admiration.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
βIf I let the pain fade, so too will the fire that drives me.β
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
βIs it selfish, I wonder, to yearn for gentler days?β
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
βThe path ahead is mine, though I tread it without her light.β
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
βIf I could peer into the tides of tomorrow, Iβd choose to let them flow unseen.β
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
βThrough drifting winds, I carve my destiny.β
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
"I believe that even luck is a skill!"
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
"How is it that you might measure the weight of something? Who is allowed to give it value?"
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6.
"I must continue onwards!"
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6.
Then came a gentle step that saw her bloom.
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6.
"A moment's rest. But not a moment longer."
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6.
"You can control where the rivers flow."
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6.
"Fate is a fickle thing, isn't it?"
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6.
"Allow me to wash away all your troubles."
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
"Some fresh air should help!"
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
"Power only exists for those who seek it."
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
βCharging in blindβ¦ A mistake for the uninitiated.β
Supernova Divination
Spellshroud
Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.
Supernova Divination
Spellshroud
Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Tome of Abyssal Heaven
Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.
Other objects you control have spellshroud.
At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.
Xukong, Shifted Fates
Spellshroud
Kongming Bonus Whenever your Shifting Currents change to facing the opposite direction, reveal the top three cards of your deck and put them into your material deck preserved. Then deal 6+X damage to target unit you don't control where X is the amount of preserved cards in your material deck.
Xukong, Shifted Fates
Spellshroud
Kongming Bonus Whenever your Shifting Currents change to facing the opposite direction, reveal the top three cards of your deck and put them into your material deck preserved. Then deal 6+X damage to target unit you don't control where X is the amount of preserved cards in your material deck.
Zinn, Volnia Abbess
Arisanna Bonus If you would summon one or more Silvershine and/or Fraysia tokens, summon that many Volnia tokens instead.
βIf the price of brilliance is to burn, then so be it.β