Showing 51-100 of 191 cards (page 2 of 4)
Debilitating Grasp
Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit championโs lineage.
Inherited Effect: The first card you activate each turn costs 1 more to activate.
Desperate Dive
Class Bonus This card costs 1 less to activate.
Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.
Diablerie
The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.
Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)
Dodge Roll
Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controllerโs turn.)
Acrobatic. Graceful. Effortless.
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyโs reserve cost. If you do, summon a token copy of that ally.
Embershield Keeper
Foster (At the beginning of your recollection phase, if this ally hasnโt been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus As long as Embershield Keeper is fostered, it gets +2 .
Emerald Pistol
Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your championโs class matches this cardโs class.)
Preloaded with whatever you deem necessary.
Enthralling Visage
The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.
โDonโt take your eyes off me.โ
Eternal Dreamer
Class Bonus On Attack: Glimpse X, where X is Eternal Dreamerโs power. (Apply this effect only if your championโs class matches this cardโs class.)
For awakened automata, each step toward self-actualization brings a deeper understanding of Azothโs impending crisis.
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canโt leave your opponentsโ material decks unless itโs their materialize phase.
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A sudden gust to turn the tide.
Final Stroke
Prepare 3
Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.
Foretold Bloom
Until end of turn, Herbs you control gain โOn Sacrifice: Glimpse 2.โ
Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.
Forgelight Blade
Class Bonus Forgelight Blade gets +1 . (Apply this effect only if your championโs class matches this cardโs class.)
On Enter: Deal 4 damage to your champion.
Molten power radiates from within.
Fractal of Rain
Imbue 2
At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Fragmented Spirit of Fire
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
Fissures skate across Flagma's mantle. Gouts of flame torch the Oasis. Uncontrollable magma spills forth as the fragmented leyline burns itself to a cinder.
Fragmented Spirit of Water
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
Relentless hail stabs the frozen air. Hoarfrost chokes Krustal of life. Crystalline daggers of ice form from the deluge of rain as the fragmented leyline shatters.
Fragmented Spirit of Wind
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
The thunderclouds darken above. Windscream pierces through the barriers of Winbless. Tempests of madness drive the fragmented leyline to the brink.
Framework Sidearm
(Gun โ Must be loaded to use for an attack and canโt be used with an attack card.)
Class Bonus You may pay 3 to activate this card from your material deck.
A lightweight frame for covert operations.
Freezing Steel
The next time one or more items would enter the field this turn, those items enter the field rested instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Frost Shard
Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.
Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.
Gearshift Block
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to target ally you control this turn, prevent that damage.
Frozen Krusteel shields deflect most errant bolts.
Gearstride Academy
Wind ally cards you activate have imbue 2.
Wind allies you control have โOn Enter: If this ally is imbued, it gets +1 until end of turn.โ
Upkeep โ At the beginning of your recollection phase, you may pay 1. If you donโt, sacrifice Gearstride Academy.
Gloamspire Mantle
Tristan Bonus On Enter: You may pay 3. If you do, summon an Ominous Shadow token.
Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.)
Gloamspire Sniper
Ranged 4, True Sight
Class Bonus On Kill: Generate a Creeping Torment card and put it on the bottom of target championโs lineage. (To generate, add that card from outside of the game.)
Hailstorm Guard
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.
Harvester Mk II
Automaton allies you control have โOn Death: Summon a Powercell token.โ
โFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!โ
โ Gearstride Automatics Advertisement
Hidden Enclave
At the beginning of each playerโs recollection phase, that player puts the top card of their deck into their graveyard.
A reclusive society, secluded from modernity. Ignorant and oblivious to the greater machinations.
Hide in Bush
Brew โ Four Herbs (You may sacrifice the listed objects rather than pay this cardโs reserve cost.)
Your champion gains stealth until end of turn. (This champion canโt be targeted by attacks unless permitted by true sight.)
Hub of Innovation
On Enter: Draw a card into your memory.
At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.
Icebound Slam
Class Bonus This card costs 2 less to activate.
On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .
Impact Hammer
Class Bonus Impact Hammer gets +1 . (Apply this effect only if your championโs class matches this cardโs class.)
Whenever a unit uses this weapon for an attack, deal 3 damage to it.
Imperial Apprentice
Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Imperial Scout
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Whenever Imperial Scout becomes distant, you may put the top two cards of your deck into your graveyard.
Imperial Spy
Class Bonus Stealth (This unit canโt be targeted by attacks unless permitted by true sight.)
On Kill: Put a preparation counter on your champion.
โObserve first. If necessary, terminate.โ
โ Imperial Missive
Kindling Flare
As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
โLet it all go up in flame.โ
Krustallan Longsword
Class Bonus As long as you have four or more water element cards in your graveyard, Kustallan Longsword Krustallan Longsword gets +1 . (Apply this effect only if your championโs class matches this cardโs class.)
Forged from ancestral Krusteel and sheathed in frost.
Krustallan Patrol
Foster
On Foster: Put a buff counter on Krustallan Patrol.
As long as Krustallan Patrol is fostered, it has steadfast. (An ally with steadfast can retaliate while rested and doesnโt rest to do so.)
Krustallan Ruins
Whenever an ally enters the field under a playerโs control, rest that ally unless that player pays 1.
Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.
Liquid Amnesia
Brew โ One Blightroot
Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.
Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target playerโs memory.
Loaded Thoughts
(Gun โ Must be loaded to use for an attack and canโt be used with an attack card.)
Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lunar Conduit
Class Bonus This card costs 1 less to materialize.
Whenever you activate an astra element card, put a charge counter on Lunar Conduit.
3, โท: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.
Lunar Seer
Starcalling โ 1 (As youโre looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards youโre looking at on the bottom of your deck in any order.)
Class Bonus โท: Glimpse 2.
Machined Monstrosity
Pride 4 (This ally wonโt obey you unless your champion is level 4 or higher. You canโt attack with, intercept with, or activate abilities of allies that donโt obey you.)
Class Bonus On Death: Summon a Powercell token rested.