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Crux Sight

Crux Sight

0
Crux

As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains β€œReturn a crux element card from your graveyard to your hand.”

Draw a card.

Speed
Fast
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Cunning Broker

Cunning Broker

2
Norm

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

β†·, Remove two preparation counters from your champion: Draw a card.

Handling coins is but second nature.

Power
0
Life
3
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Curved Dagger

Curved Dagger

0
Norm

Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Its curved edge is perfect for slicing through the flesh of both man and monster.

Power
1
Durability
1
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Dazzling Courtesan

Dazzling Courtesan

3
Fire
Card Type
Ally β€” Mage Human

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

"Excellence does not tolerate mediocrity.”

Power
2
Life
2
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Deflecting Edge

Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

When masterfully used, a sword can deflect any attack with minimal force.

Speed
Fast
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Dematerialize

Dematerialize

3
Wind

Return target regalia to its owner's material deck.

Things worn and torn need not be spurned
to ash and dust. They'll be returned
with new life and purpose earned.

Speed
Slow
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Disenchant

Disenchant

2
Norm

Destroy target phantasia.

"I won't fall for your tricks! Not this time, anyway!"

Speed
Slow
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Disenchant

Disenchant

2
Norm

Destroy target phantasia.

Magic can be as strong as the most hardened iron or as fleeting as a dandelion in a breeze.

Speed
Slow
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Disenchant

Disenchant

2
Norm

Destroy target phantasia.

"The future only exists for those willing to take the risks to grasp it. My future is mine alone."

Speed
Slow
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Disintegrate

Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Disorienting Winds

Disorienting Winds

5
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Return target ally to its owner's hand. Draw a card.

Not the best way to travel.

Speed
Slow
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Distilled Atrophy

Distilled Atrophy

3
Norm

Brew β€” One Blightroot, One Herb

At the beginning of your recollection phase, put an age counter on Distilled Atrophy.

Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.

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Distilled Water

Distilled Water

0
Norm

Brew β€” One Herb

Sacrifice Distilled Water: If Distilled Water was brewed, draw a card.

The distilled essence of life itself.

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Drawn Blade

Drawn Blade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Oiled and sharpened, this sword can be unsheathed faster than a foe can react.

Power
1
Durability
1
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Dwarf Star's Glow

Dwarf Star's Glow

2
Astra

Starcalling β€” 1 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 2 damage to target unit. If Dwarf Star's Glow was starcalled, put it into its owner's memory.

Speed
Fast
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Elucidate Plans

Elucidate Plans

2
Luxem

Put two preparation counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, put a preparation counter on your champion.

β€œMerely knowing my plans won’t suffice to beat me.”

Speed
Fast
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Elyan, Lustre Loyalty

Elyan, Lustre Loyalty

4
Luxem

Class Bonus Stealth

Class Bonus Whenever you recover an amount, Elyan gets +X until end of turn, where X is that amount. Then if X is 4 or more, Elyan gains unblockable until end of turn.

Power
2
Life
2
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Empowering Tincture

Empowering Tincture

3
Norm

Brew β€” One Manaroot, One Herb

On Enter: If Empowering Tincture was brewed, draw a card into your memory.

Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn.

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Entrenched Fortress

Entrenched Fortress

3
Tera

Taunt (While awake, this domain must be targeted before other objects you control during your opponent’s attack declarations if able.)

On Enter: Deal 3 damage to target unit.

Only the prepared can endure the trials of nature.

Durability
6
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Epochal Conqueror

Epochal Conqueror

3
Norm

As long as Epochal Conqueror is attacking a domain, it gets +3.

"No wall is too tall to conquer."

Power
1
Life
4
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Equinox Hour

Equinox Hour

0
Norm

Banish Equinox Hour: Draw a card. Then target opponent may materialize a card from their material deck. (That opponent still pays for its costs.)

The hour when fortune favors all.

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Essence Crucible

Essence Crucible

1
Norm

On Enter: Draw a card.

Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible.

If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.

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Essence of Blizzards

Essence of Blizzards

4
Water

Brew β€” One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested.

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Esteemed Knight

Esteemed Knight

3
Norm

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)

A knight whose reputation precedes them. They raise their sword for noble purpose.

Power
2
Life
3
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Everlonging Thorns

Everlonging Thorns

1
Tera

Put two debuff counters on target ally. If your Shifting Currents face East or West, put 2+LV debuff counters on it instead.

Kongming Bonus If Everlonging Thorns is empowered, put it into its owner's material deck preserved.

Speed
Fast
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Exploit Vulnerability

Exploit Vulnerability

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.

Speed
Fast
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Extraction Incision

Extraction Incision

2
Norm

True Sight (This attack can target units with stealth.)

Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

"See through their ruse. Win."

Power
3
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Favorable Winds

Favorable Winds

1
Wind

Allies you control get +1 until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A sudden gust to turn the tide.

Speed
Fast
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Fireball

Fireball

4
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 1+LV damage to target unit. (LV refers to your champion's level.)

Speed
Fast
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Flash Freeze

Flash Freeze

4
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Negate target card activation unless its controller pays LV. Banish the card that had its activation negated this way.

Speed
Fast
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Flourishing Qi

Flourishing Qi

4
Tera

Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.

Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.

Speed
Slow
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Focused Flames

Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Formidable Youxia

Formidable Youxia

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as your Shifting Currents face East, Formidable Youxia gets +2 .

Power
2
Life
2
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Fractal of Mana

Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fraysia

Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"You didn't think I could only make things, did you? Y-you did? Take that back!"

Speed
Fast
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Gem of Searing Flame

Gem of Searing Flame

0
Fire

As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.

Sanguo sleeps upon a woodfire hidden beneath the tinderwood.

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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Greater Boon of Enki

Greater Boon of Enki

5
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.

Speed
Slow
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Greater Boon of Luxera

Greater Boon of Luxera

0
Norm

First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)

As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.

You can't generate cards with the chosen name.

Speed
Slow
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Greater Boon of Parvati

Greater Boon of Parvati

4
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Regalia you control have "β†·: Prevent the next 1 damage that would be dealt to target unit this turn."

Speed
Slow
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Greater Boon of Shou

Greater Boon of Shou

2
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

At the beginning of your recollection phase, glimpse 2.

Speed
Slow
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Guerrilla Advantage

Guerrilla Advantage

4
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

Put two preparation counters on your champion.

In the shadow of numbers, freedom moves with you.

Speed
Slow
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Halcyon Animus

Halcyon Animus

3
Crux

Materialize a regalia card from your material deck or banishment. (You still pay for its costs.)

β€œI awaken you from your slumber; forgive me, for I must ask your service anew.”

Speed
Slow
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Harmonious Mantra

Harmonious Mantra

2
Norm

Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)

Healing flesh wounds is simple, but corruption can run deeper still.

Speed
Fast
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Harvest Herbs

Harvest Herbs

1
Norm

Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

β€œThe emperor is dead! The throne sits empty!”

Power
1
Life
2
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Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

β€œWar is upon us. Spread the word!”

Power
1
Life
2
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