Cards where: speed is fast

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Cerulean Decree

Cerulean Decree

3
Water

Imbue 3

Choose one. If Cerulean Decree is imbued, choose two insteadβ€”
β€’ Negate up to one target non-attack card activation unless its controller pays 2.
β€’ Up to one target unit’s attacks get -3 until end of turn.
β€’ Draw a card into your memory.

Speed
Fast
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Chained Charge

Chained Charge

2
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation unless its controller pays 1. Then you may load Chained Charge into an Aetherwing weapon you control.

Only those that can break the chains can take flight.

Power
1
Speed
Fast
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Charge the Soul

Charge the Soul

1
Norm

Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
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Charging Galeshot

Charging Galeshot

2
Wind

Return target attacking ally to its owner's memory. Then you may load Charging Galeshot into an Aetherwing weapon you control.

β€œIf you're upside down in an upside down world, would that make you right side up? Oh dear...”

Power
1
Speed
Fast
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Chill to the Bone

Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
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Cinder Geyser

Cinder Geyser

4
Fire

Class Bonus As long as an opponent has four or more cards in their memory, this card costs 2 less to activate.

Deal 4 damage to target unit.

Speed
Fast
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Claimed From Beyond

Claimed From Beyond

3
Crux

Banish target non-champion object if one of its types matches one of the types card types among cards in your banishment. (Types include: ally, domain, item, phantasia, and weapon. Supertypes and subtypes are excluded.)

Speed
Fast
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Cleansing Reunion

Cleansing Reunion

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.

Speed
Fast
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Collapsing Trap

Collapsing Trap

0
Water

Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

The next time one or more allies would enter the field this turn, they enter the field rested instead.

Speed
Fast
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Cometary Vantage

Cometary Vantage

1
Astra

Choose one. If your champion is distant, choose two insteadβ€”
β€’ Glimpse 4.
β€’ Draw a card.
β€’ If a unit is attacking, each Aethercharge card in that attacker's intent gains "On Hit: Load this card into an Aetherwing weapon you control."

Speed
Fast
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Conceal

Conceal

2
Norm

Allies you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

A basic skill all assassins learn to master. Nothing is more lethal to their enemies than the element of surprise.

Speed
Fast
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Conjure Downpour

Conjure Downpour

3
Water

Until end of turn, whenever a unit attacks, that attack gets -2 .

Class Bonus Memory 4+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Speed
Fast
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Conniving Plans

Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 β€” If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

Speed
Fast
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Constellation's Blessing

Constellation's Blessing

1
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Coriolis Ward

Coriolis Ward

1
Water

Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)

If your Shifting Currents face West, draw a card into your memory.

Speed
Fast
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Coronation Ceremony

Coronation Ceremony

3
Norm

This card costs 2 less to activate if it targets a unique ally.

Target unit gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Cosmic Focus

Cosmic Focus

0
Astra

Starcalling β€” 0

If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant.

You may put Cosmic Focus into its owner's deck fourth from the top.

Speed
Fast
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Counter Interference

Counter Interference

2
Norm

Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.

"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"

Speed
Fast
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Crackling Incineration

Crackling Incineration

4
Fire

Sheen 6+ This card costs 2 less to activate.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Then its controller puts a sheen counter on a unit they control.

"If only you could see how much I've thrown away."

Speed
Fast
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Creative Shock

Creative Shock

3
Fire

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
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Crimson Prescience

Crimson Prescience

3
Exia

Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.

Speed
Fast
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Crimson Rupture

Crimson Rupture

3
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Destroy target item or weapon.

"With destruction comes calm."

Speed
Fast
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Critical Recovery

Critical Recovery

2
Norm

Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.

Speed
Fast
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Crux Sight

Crux Sight

0
Crux

As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains β€œReturn a crux element card from your graveyard to your hand.”

Draw a card.

Speed
Fast
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Cry for Help

Cry for Help

1
Wind

Change the target of an attack that targets your champion to an ally you control. Class Bonus: That ally gets +1 until end of turn.

Loyal and protective, Silvie's new friends were swift to rush to her side whenever she needed help.

Speed
Fast
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Crystal Accretion

Crystal Accretion

2
Water

Put a sheen counter on each unit with a sheen counter on it.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Crystallized Anthem

Crystallized Anthem

2
Exalted
Wind

Prevent the next 2 damage that would be dealt to each unit you control this turn. When damage is prevented this way, put two sheen counters on your Fractured Memories.

At the beginning of your next recollection phase, Memorite objects you control get +1 for every six sheen counters on your Fractured Memories until end of turn.

Speed
Fast
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Crystallized Destiny

Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Cultivate

Cultivate

2
Wind

Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is wind element, this card becomes imbued.)

For every three Herb items you control, gather. Then if Cultivate is imbued, gather an additional time.

Speed
Fast
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Cure the Flesh

Cure the Flesh

3
Norm

Remove all temporary damage from target ally. Draw a card into your memory.

For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.

Speed
Fast
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Curse Amplification

Curse Amplification

6
Umbra

Diana Bonus This card costs 3 less to activate.

If your champion has twenty or more damage counters on them, recover 4.

For the rest of the game, Curse cards in lineages have β€œInherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.”

Speed
Fast
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Dawn's Reversal

Dawn's Reversal

4
Astra

Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.

Glimpse LV. Deal LV damage to target unit.

The magnetic pull of the moon continues even when the sun breaks the horizon.

Speed
Fast
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Decaying Reproach

Decaying Reproach

2
Tera

As an additional cost to activate this card, remove up to four wither counters from objects you don't control.

Deal 3+X damage to target unit, where X is twice the amount of wither counters removed.

Diao Chan Bonus 2, Discard this card from your hand: Draw a card into your memory and recover 2.

Speed
Fast
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Decompose

Decompose

2
Norm

As an additional cost to activate this card, sacrifice an ally.

Gather X times, where X is the sacrificed ally’s life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Fast
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Deflecting Advantage

Deflecting Advantage

1
Exia

Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.

Jin Bonus Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it.

Speed
Fast
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Deflecting Edge

Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

When masterfully used, a sword can deflect any attack with minimal force.

Speed
Fast
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Delusional Vapors

Delusional Vapors

3
Water

Class Bonus Prepare 2

Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.

Speed
Fast
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Demolition

Demolition

3
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to target unit or Siegeable domain.

Speed
Fast
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Deploy Gunshield

Deploy Gunshield

2
Norm

Target Gun weapon you control gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Desperate Dive

Desperate Dive

3
Water

Class Bonus This card costs 1 less to activate.

Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.

Speed
Fast
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Devious Welcome

Devious Welcome

3
Norm

Activate this card only during an opponent's recollection phase.

Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.

Speed
Fast
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Devised Conspiracy

Devised Conspiracy

1
Umbra

Tristan Bonus Prepare 2

Your champion's next attack this turn gets +2. If Devised Conspiracy was prepared, until end of turn, your champion and allies you control named Ominous Shadow gain "On Champion Hit: Banish the top card of that player's deck face down. As long as it's banished, you may play it, ignoring its elemental requirements."

Speed
Fast
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Diablerie

Diablerie

2
Wind

The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.

Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)

Speed
Fast
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Diffusive Block

Diffusive Block

2
Water

This card costs 1 less to activate If you control a Shield item.

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Floating Memory

Speed
Fast
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Displace

Displace

2
Wind

Banish target ally, then return it to the field under its owner's control rested.

Class Bonus Put an enlighten counter on your champion.

"Oh my. Be careful where you land."

Speed
Fast
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Dissuading Aether

Dissuading Aether

2
Water

Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.

"To the bottom of the treacle-well you go."

Power
1
Speed
Fast
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Dissuading Halt

Dissuading Halt

2
Water

Target unit's attacks get -3 until end of turn.

Class Bonus Floating Memory

"I pray that Genbu's chill will cleanse you of the demon's grasp."

Speed
Fast
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Divining Streams

Divining Streams

3
Water

Look at the top three cards of your deck. Put one of them into your graveyard, one on top of your deck, and one on the bottom of your deck.

Class Bonus Floating Memory

β€œI am guided by the edict of Kanaloa!”

Speed
Fast
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Dodge Roll

Dodge Roll

1
Norm

Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controller’s turn.)

Acrobatic. Graceful. Effortless.

Speed
Fast
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Doubled Pawns

Doubled Pawns

3
Water

Summon two Pawn Piece tokens.

Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.

You never know who will become queen.

Speed
Fast
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