Showing 51-66 of 66 cards (page 2 of 2)
Powered Defender
Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
Whenever Powered Defender is dealt damage, summon a Powercell token.
Powered Sentinel
Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your championβs class matches this cardβs class.)
βIdeal for protection! Just keep away from farmland.β
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Powered Swordsman
Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your championβs class matches this cardβs class.)
βTired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!β
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Reconnaissance Scout
Fast Activation
Ranged 2
Class Bonus On Enter: Another target unit you control becomes distant. Prevent the next 1 damage that would be dealt to that unit this turn.
Rococo, Explosive Maven
On Enter: If your influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory.)
Sable Remnant
Class Bonus Sable Remnant gets +1 .
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Seasprite Diver
As long as an opponent has four or more cards in their graveyard, this card costs 1 less to activate.
On Enter: Banish target card in a graveyard.
Shimmercloak Assassin
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Sirocco Operative
Class Bonus On Enter: Draw a card into your memory.
On Enter: If you control another Automaton ally, put a preparation counter on your champion.
Efficient and discreet, these automatons leave no more trace than a gentle gust of wind.
Supply Drone
Class Bonus At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.)
Throne Sentinel
Hindered, Taunt
On Enter: Token allies you control get +1 until end of turn. If you control three or more tokens, wake up Throne Sentinel.
2, β·: Your champion gains spellshroud until end of turn.
Vaporjet Shieldbearer
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Automated portside insurance for pirates.
Whirlwind Vizier
Class Bonus Whirlwind Vizier gets +1 . (Apply this effect only if your champion's class matches this card's class.)
3, β·, Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia.
Winbless Rangefinder
On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)