Showing 51-100 of 437 cards (page 2 of 9)
Brookside Scout
Deluge 3 β On Enter: If you have three or more water element cards in your graveyard, you may load an Aethercharge card from your graveyard into an Aetherwing weapon you control.
Floating Memory
Bubble Mage
On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead.
The ocean's effervescence provides a much needed soothing calm in the sweltering heat.
Bushwhack Bandit
Class Bonus Critical 1 (If attack combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card. Apply this effect only if your champion's class matches this card's class.)
Cao Cao, Aspirant of Chaos
Equestrian β As long as you control a Horse ally, this card costs 3 less to activate.
Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.
Captain Archer
Imbue 4
Class Bonus On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order.
Captivating Cutthroat
Class Bonus Captivating Cutthroat gets +1 and has βOn Attack: Deal 1 damage to your champion.β (Apply this effect only if your championβs class matches this cardβs class.)
Distractions in the heat of the moment can be lethal.
Carter, Synthetic Reaper
Class Bonus Cleave
Whenever an ally dies, recover 1.
On Enter: You may sacrifice another ally you control sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.
Cemetery Sentry
On Enter: You may discard a fire element card. If you do, draw a card.
Graverobbers will not easily get their plunder while the sentries watch over the consecrated dead.
Chamberlain Toad
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus 2: Wake up Chamberlain Toad and it gains taunt until end of turn. Activate this ability only during an opponent's recollection phase.
Class Bonus Floating Memory
Chance, Seven of Spades
Level 1+ This card costs 3 less to activate.
Cardistry β 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Cheshire Cat, Impish Grin
Spellshroud, Stealth
Cheshire Cat has all activated abilities of Distortion regalia you control.
Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.
Chrysalis, Hazy Caterpillar
Fast Activation
Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.
βYou! Who are you?β
Ciel, Loyal Valet
On Enter: You gain the Servile Possessions mastery.
Inherited Effect β At the beginning of your end phase, you may banish a card from your graveyard or hand and put an omen counter on it.
"Miss Alice, I am at your service."
Ciel, Mirage's Grave
Ciel Lineage
Whenever an omen counter is put on a card in your banishment, as a Spell, deal 2 unpreventable damage to up to one target unit.
"Overcome the mask. Succumb to true desire."
Ciel, Omenbringer
Ciel Lineage
On Enter: For each omen you have, discard a card from your hand or memory and draw a card into your memory.
Lineage Release β You may activate one of your omens. Activate this ability only if you have six or more omens.
City Protector
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Summon an Automaton Drone token.
The peopleβs protector, serving with a smile.
Claude, Fated Visionary
On Enter: Put the top LV cards of your deck into your graveyard. Then return up to two Automaton ally cards from your graveyard to your memory.
Automaton allies you control have taunt and "On Death: Glimpse 3."
Clumsy Apprentice
On Enter: Deal 2 damage to your champion. Draw a card.
Nothing better than building snowmen and indulging in a warm flame on a snow day.
Concealed Marksman
Class Bonus True Sight (This ally can attack units with stealth.)
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
Keen eyes spot prey from the perfect vantage.
Conduit of Bloodfire
On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.
"Your pain gives me strength."
Conduit of Seasons
If damage would be dealt to Conduit of Seasons while your Shifting Currents face West, prevent 2 of that damage.
On Attack: If your Shifting Currents face East, recover 1 and draw a card into your memory.
Conduit of the Mad Mage
Whenever you activate a Mage Spell action, wake up Conduit of the Mad Mage, and it gets +1 until end of turn.
At the beginning of your end phase, sacrifice Conduit of the Mad Mage.
Floating Memory
Conflagrant Sentinel
On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 and +1 for each buff counter on them.)
"It tastes of cherry-tart, custard, pineapple, roast turkey, toffee, and hot buttered toast."
Cordelia, Aurous Kaiser
On Enter: Summon two Automaton Drone tokens.
Class Bonus Token objects you control have reservable. (While paying for a reserve cost, you may rest objects with reservable to pay for 1 of that cost.)
βHistory favors the victor, and I intend to write it.β
Corhazi Arsonist
Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.
If a unit hit by Corhazi Arsonist this turn would die, banish it instead.
Corhazi Courier
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus On Hit: Draw a card, then discard a card. If a fire element card was discarded, choose a unit and deal 1 damage to it.
Corhazi Infiltrator
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Element Bonus Whenever you reveal Corhazi Infiltrator from your memory, you may put it a card named Corhazi Infiltrator from your memory onto the field.
Corhazi Lightblade
Class Bonus On Attack: Reveal a card from your memory at random. If a luxem element card was revealed, Corhazi Lightblade gains critical 1 until end of turn. (If attack combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card.)
Corhazi Outlook
On Enter: Put a preparation counter on your champion.
Class Bonus Remove a preparation counter from your champion: Opponents can't activate cards this turn. Glimpse 1. Activate this ability only during your turn.
Corhazi Trapper
On Enter: Put a preparation counter on your champion.
β·, Remove a preparation counter from your champion: Target unit's attacks get -3 until end of turn.
Well-placed traps to turn the tide.
Corsair Captain
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Courtside Beastkeeper
Class Bonus Beast allies you control get +1 . (Apply this effect only if your champion's class matches this card's class.)
The inner court is no less a battlefield, where friends of any nature become a kind of solace.
Coy Bouclier
Level 2+ This card costs 2 less to activate.
Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Cunning Broker
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
β·, Remove two preparation counters from your champion: Draw a card.
Handling coins is but second nature.
Da Qiao, Cinderbinder
Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)
Class Bonus β·: Choose oneβ
β’ Put a frenzy counter on target ally.
β’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.
Dazzling Courtesan
Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
The breath of the dragon favors the ambitious, and ambition lies even outside of the throne.
Deadly Opportunist
Deadly Opportunist gets +3 as long as it's attacking a rested ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Deep Sea Beastbonder
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Desperate Cavalier
Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Determined Spearman
Equestrian β As long as you control a Horse ally, this card costs 1 less to activate.
Level 1+ Determined Spearman gets +1 . (Apply this effect only if your champion is level 1 or higher.)
"Be not afraid of slowness. Be afraid of standing still."
Devoted Bloomweaver
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Enter: Empower 2.
An enigma that defies, and yet, sharpens reality.
Devoted Martyr
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus Whenever your champion levels up, you may banish this card from your graveyard. If you do, recover 2.
Dian Wei, Valorant Fury
Class Bonus On Enter: For each Human ally you control, put the top card of your deck into your graveyard.
Class Bonus Deluge 6 β As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 .
Diana, Aether Dilettante
On Enter: If Diana is distant, materialize an Aetherwing card from your material deck. (You still pay its costs.)
Inherited Effect β Ranged 1 (As long as this unit is distant, its attacks get +1.)
Diana, Cursebreaker
Diana Lineage
Banish all Curse cards from Diana's lineage: Materialize two Bullet cards from your material deck. Until end of turn, Diana gains "On Attack: Wake up Diana." Activate this ability only if there are four or more Curse cards in Diana's lineage.
Diana, Deadly Duelist
Diana Lineage (Diana, Deadly Duelist must be leveled from a previous level "Diana" champion.)
On Enter: Materialize a Bullet card from your material deck. (You still pay its costs.)
Inherited Effect: Ranged 2
Diana, Duskstalker
Diana Lineage
On Enter: Diana becomes distant.
On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.)
Diana, Haunt Reminiscence
Class Bonus Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion's lineage.
Class Bonus Curse cards in your champion's lineage lose all abilities.