Cards where: subtype includes reaction

Showing 51-100 of 128 cards (page 2 of 3)

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Glacial Binding

Glacial Binding

2
Exalted
Water

You may banish a card with floating memory from your graveyard rather than pay this card’s reserve cost.

Negate target card activation unless its controller pays 3. Banish the card that had its activation negated this way.

Speed
Fast
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Glimmering Refusal

Glimmering Refusal

2
Water

Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.

The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.

Speed
Fast
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Guarded Dissipation

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Hailstorm Guard

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Hide in Bush

Hide in Bush

5
Norm

Brew β€” Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Horticounter

Horticounter

X
Astra

As an additional cost to activate this card, sacrifice Y Herbs.

Negate target card activation unless its controller pays X+Y. Banish the card that had its activation negated this way. When an activation is negated this way, glimpse 3.

Speed
Fast
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Immolation Trap

Immolation Trap

2
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Destroy target damaged ally.

The din of the battlefield can lead to deadly oversight.

Speed
Fast
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Imperial Accord

Imperial Accord

2
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Negate target advanced element card activation unless its controller pays 6. You may banish the card that had its activation negated this way.

Speed
Fast
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Imperial Countermeasure

Imperial Countermeasure

1
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory.

Speed
Fast
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Incapacitate

Incapacitate

4
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Negate target action card activation.

Never underestimate the element of surprise.

Speed
Fast
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Innervate Agility

Innervate Agility

2
Wind

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Units you control gain your choice of stealth or spellshroud until end of turn.

Speed
Fast
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Intervention

Intervention

3
Water

Class Bonus While paying for this card's reserve cost, you may rest your champion to pay for 2 of that cost. (Apply this effect only if your champion's class matches this card's class)

Prevent the next 4 damage that would be dealt to target unit this turn.

Speed
Fast
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Lost Promises

Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Luster's Shroud

Luster's Shroud

1
Wind

The next time target unit would be dealt damage this turn, prevent 3 of that damage.

Merlin Bonus Sheen 6+ Ephemerate β€” 3

"The memories, they protect me!"

Speed
Fast
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Mana Resonance

Mana Resonance

5
Water

Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.

Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.

Speed
Fast
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Martial Guard

Martial Guard

2
Norm

The next time target unit would be dealt damage this turn, prevent 2 of that damage.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Nascent Barrier

Nascent Barrier

2
Norm

Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.

Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Speed
Fast
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Obscured Offering

Obscured Offering

2
Norm

As an additional cost to activate this card, banish two cards from your material deck.

Target regalia gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Overpowering Defense

Overpowering Defense

2
Norm

Activate this card only if a Guardian unit you control is attacking.

Negate all card activations you don't control.

The best offense is a good defense.

Speed
Fast
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Penumbral Waltz

Penumbral Waltz

0
Umbra

As an additional cost to activate this card, remove X preparation counters from your champion.

Prevent the next X+3 damage that would be dealt to your champion this turn.

Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.

Speed
Fast
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Perfect Repulsion

Perfect Repulsion

2
Water

The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)

Speed
Fast
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Poised Occlusion

Poised Occlusion

2
Astra

Negate target card activation. Put the card that had its activation negated this way into its owner's memory.

Class Bonus Draw a card into your memory. Your champion becomes distant.

Speed
Fast
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Profane Bindings

Profane Bindings

2
Umbra

Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -5. (Champions have this ability as long as this card is part of its lineage.)

Speed
Fast
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Provoke Obstinance

Provoke Obstinance

3
Neos

Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.

Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.

Speed
Fast
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Radiant Repudiation

Radiant Repudiation

2
Neos

Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.

"Dare you defy creation?"

Speed
Fast
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Rainwoven Crysalis

Rainwoven Crysalis

2
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Merlin Bonus Put two sheen counters on your Fractured Memories.

Speed
Fast
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Rearing Rebound

Rearing Rebound

3
Wind

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Equestrian β€” If you control a Horse ally, draw a card into your memory.

Speed
Fast
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Rebounding Gust

Rebounding Gust

3
Wind

This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.

"The winds call for you to come home."

Speed
Fast
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Redirect Flow

Redirect Flow

4
Water

Class Bonus This card costs 2 less to activate.

You may choose new targets for target trigger.

Even as the throne remains empty, the inner court remains untouched, guarded by powerful consorts and their devoted ladies-in-waiting.

Speed
Fast
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Regal Expulsion

Regal Expulsion

2
Water

Negate target card activation if that card was activated from a material deck.

"Looks like today's fortune isn't in your favor! Try again next time."

Speed
Fast
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Resolute Stand

Resolute Stand

3
Norm

Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.

If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.

"...with boundless resolve and forsakenness."

Speed
Fast
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Return to the Depths

Return to the Depths

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.

Speed
Fast
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Righteous Retribution

Righteous Retribution

4
Exalted
Fire

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your champion’s first attack during your next turn gets +X , where X is the amount of damage prevented this way.

Speed
Fast
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Rocket Jump

Rocket Jump

5
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker.

Speed
Fast
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Royal Line Defense

Royal Line Defense

3
Norm

Alice Bonus As long as you've activated a Command card this turn, this card costs 2 less to activate.

Choose oneβ€”
β€’ Target Chessman ally gets +3 until end of turn.
β€’ Negate target card activation if a Chessman ally is attacking.

Speed
Fast
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Sacred Barrier

Sacred Barrier

2
Norm

The next time each ally would be dealt non-combat damage this turn, prevent 4 of that damage.

"I'll protect my friends from the unknown!"

Speed
Fast
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Scorching Trap

Scorching Trap

1
Fire

Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

Deal 2 damage to target attacking unit.

Speed
Fast
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Searing Rebuke

Searing Rebuke

2
Fire

Prevent the next 3 damage that would be dealt to your champion this turn.

Class Bonus Whenever damage is prevented this way, deal 3 damage to target champion you don't control.

Speed
Fast
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Shattering Discharge

Shattering Discharge

1
Arcane

You may activate this card from your banishment as long as there's a charge counter on it.

Class Bonus Whenever this card is banished from your memory, put a charge counter on it.

Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.

Speed
Fast
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Shifting Mirage

Shifting Mirage

3
Umbra

Class Bonus This card costs 1 less to activate.

Your champion gains stealth until end of turn unless an opponent pays 2.

Tristan Bonus Summon an Ominous Shadow token.

Speed
Fast
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Shimmering Refraction

Shimmering Refraction

2
Norm

Deal X damage to target unit, where X is the amount of phantasias you control.

Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.

Speed
Fast
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Sidestep

Sidestep

2
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Sleety Retreat

Sleety Retreat

2
Water

Deluge 4 β€” As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.

Speed
Fast
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Sleight of Hand

Sleight of Hand

2
Norm

Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Slip Away

Slip Away

2
Umbra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)

Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.

Speed
Fast
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Slipstream Vault

Slipstream Vault

2
Water

Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)

Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)

Speed
Fast
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Spectral Diffusion

Spectral Diffusion

4
Water

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Spellshield: Arcane

Spellshield: Arcane

3
Arcane

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.

Speed
Fast
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Spellshield: Astra

Spellshield: Astra

4
Astra

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.

Speed
Fast
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Spellshield: Tera

Spellshield: Tera

3
Tera

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved.

Speed
Fast
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