Cards where: subtype includes skill
Cards Images Table

Showing 51-100 of 246 cards (page 2 of 5)

← Previous
Page 2 of 5
Next β†’
πŸƒ
Image coming soon

Desperate Dive

3
Water

Class Bonus This card costs 1 less to activate.

Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.

Speed
Fast
πŸƒ
Image coming soon

Devious Welcome

3
Norm

Activate this card only during an opponent's recollection phase.

Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.

Speed
Fast
πŸƒ
Image coming soon

Diffusive Block

2
Water

This card costs 1 less to activate If you control a Shield item.

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Floating Memory

Speed
Fast
πŸƒ
Image coming soon

Dire Requiem

2
Fire

Summon a Direwolf token.

Class Bonus You may banish a fire element card from your graveyard. If you do, summon another Direwolf token. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
πŸƒ
Image coming soon

Dodge Roll

1
Norm

Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controller’s turn.)

Acrobatic. Graceful. Effortless.

Speed
Fast
πŸƒ
Image coming soon

Doubled Pawns

3
Water

Summon two Pawn Piece tokens.

Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.

You never know who will become queen.

Speed
Fast
πŸƒ
Image coming soon

Echoic Guard

3
Neos

Class Bonus This card costs 1 less to activate.

Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that ally’s reserve cost. If you do, summon a token copy of that ally.

Speed
Fast
πŸƒ
Image coming soon

Embersong

2
Fire

Deal 2 damage to up to one target ally.

Class Bonus Target ally you control gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

A fiery anthem that sets hearts ablaze.

Speed
Slow
πŸƒ
Image coming soon

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, draw a card.

Melodies sound ever more beautiful with strong accompaniment.

Speed
Slow
πŸƒ
Image coming soon

Enchanted Fete

4
Norm

Recover 3 and draw a card into your memory. (To recover, remove that many damage counters from your champion.)

Every day was a new chapter in the Duchess's tale, where she twirled through life as the main character.

Speed
Fast
πŸƒ
Image coming soon

Enhance Hearing

3
Wind

Class Bonus This card costs 1 less to activate.

Look at the top three cards of your deck. You may reveal a wind element card or a Reaction card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Fast
πŸƒ
Image coming soon

Enrage

4
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.

Speed
Slow
πŸƒ
Image coming soon

Ensnaring Fumes

5
Wind

You may remove three preparation counters from your champion rather than pay this card's reserve cost.

Return all allies to their owner's hands.

Class Bonus Floating Memory

Speed
Fast
πŸƒ
Image coming soon

Enthralling Visage

2
Water

The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.

"Plenty to see, but I hope you'll only look at me."

Speed
Fast
πŸƒ
Image coming soon

Enveloping Soulmist

4
Crux

Class Bonus As long as your champion is awake, this card costs 2 less to activate.

Your champion gains stealth until end of turn. Put a preparation counter on your champion.

β€œWhat you call my ignorance is only your own.”

Speed
Fast
πŸƒ
Image coming soon

Erupting Rhapsody

2
Fire

Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.

Harmonize β€” If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them.

Speed
Slow
πŸƒ
Image coming soon

Escape the Wreckage

3
Norm

Return target ally you control to your its owner's memory. If you do, draw a card into your memory.

Speed
Fast
πŸƒ
Image coming soon

Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)

Speed
Fast
πŸƒ
Image coming soon

Evasive Positioning

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.

No matter the weapon, Diana excelledβ€”so long as there was space between her and the target.

Speed
Fast
πŸƒ
Image coming soon

Exploit Vulnerability

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.

Speed
Fast
πŸƒ
Image coming soon

Expose Darkness

1
Norm

If target unit has stealth, draw a card. Then that unit loses stealth until end of turn.

It was as if he was a completely different person altogether when the mask was donned.

Speed
Fast
πŸƒ
Image coming soon

Extortion Scheme

2
Wind

Suppress up to one target ally an opponent controls. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Class Bonus Put a preparation counter on your champion.

Speed
Fast
πŸƒ
Image coming soon

False Step

1
Umbra

If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.

"Mhn mhuhng mh mhnnnn!!!!"

Speed
Fast
πŸƒ
Image coming soon

Feathery Tune

3
Norm

Summon two Fledgling tokens.

A gentle song that brings together aviary friends from far and wide.

Speed
Fast
πŸƒ
Image coming soon

Feed Nourishment

3
Norm

Put a buff counter on target Animal or Beast ally.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A moment of peace under the shade.

Speed
Slow
πŸƒ
Image coming soon

Fiery Warcry

2
Fire

Draw a card, then discard a card.

Class Bonus You may banish a fire element card from your graveyard. When you do, target ally loses taunt and intercept until end of turn.

Speed
Slow
πŸƒ
Image coming soon

Fight for the Crown

6
Norm

Each player sacrifices an ally.

The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.

Speed
Slow
πŸƒ
Image coming soon

Fireworks Display

3
Fire

Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.

An explosion is perfect for both friends and enemies. The only difference is just the distance.

Speed
Fast
πŸƒ
Image coming soon

Fishing Accident

1
Water

Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)

Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.

Speed
Fast
πŸƒ
Image coming soon

Flamebreak Chorus

2
Fire

Class Bonus Fast Activation (You may activate this card at fast speed.)

Target ally gets +2 until end of turn. If it's defending, wake it up, and it gets an additional +LV until end of turn.

Speed
Slow
πŸƒ
Image coming soon

Flamewreath Call

5
Fire

Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to up to two target allies.

Speed
Fast
πŸƒ
Image coming soon

Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
πŸƒ
Image coming soon

Force Load

2
Fire

Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Speed
Slow
πŸƒ
Image coming soon

Fortified Mana Shield

2
Norm

Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)

The next time target unit would take non-combat damage this turn, prevent 4 of that damage.

Speed
Fast
πŸƒ
Image coming soon

Fractured Memories

Merlin Bonus Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally."

Merlin BonusYour champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion."

πŸƒ
Image coming soon

Gather Slimes

2
Water

Class Bonus Fast Activation

Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order.

Speed
Slow
πŸƒ
Image coming soon

Genbu's Command

2
Water

Target Beast ally gets +3 until end of turn. If that ally is a Shenju, recover 6. (To recover, remove that many damage counters from your champion.)

Through the help of her peers, Guo Jia was able to finally meet Genbu and for the first time, she felt hope.

Speed
Fast
πŸƒ
Image coming soon

Give Bath

2
Water

Remove all temporary damage from target ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œWashy washy! Clean doggy!”
β€” Silvie Heartsong

Speed
Fast
πŸƒ
Image coming soon

Grim Foreboding

3
Umbra

Tristan Bonus Summon an Ominous Shadow token.

Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.

It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.

Speed
Fast
πŸƒ
Image coming soon

Grim Pastiche

2
Umbra

Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)

”Do not fret. It is merely a reflection.”

Speed
Fast
πŸƒ
Image coming soon

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
πŸƒ
Image coming soon

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
πŸƒ
Image coming soon

Harness Lightning

1
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Choose oneβ€”
β€’ Target ally gets +4 until end of turn. Then banish Harness Lightning.
β€’ Empower 4. Then banish Harness Lightning.

Speed
Slow
πŸƒ
Image coming soon

Harness Mana

0
Norm

Put any amount of cards from your hand into your memory.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon

Harvest Herbs

1
Norm

Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
πŸƒ
Image coming soon

Heighten Spellcraft

1
Norm

Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got No arrow will stop my conquest for Cao Cao +3 level.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon

Hide in Bush

5
Norm

Brew β€” Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.)

Speed
Fast
πŸƒ
Image coming soon

Hire Mercenaries

2
Norm

This card costs 1 less to activate if an opponent controls one or more allies.
Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck.

Speed
Slow
πŸƒ
Image coming soon

Hymn of Gaia's Grace

3
Tera

Glimpse 3. Draw a card.

You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.

Speed
Fast
πŸƒ
Image coming soon

Idle Thoughts

1
Norm

Look at the top four cards of your deck and then put them back in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
← Previous
Page 2 of 5
Next β†’