Showing 51-100 of 731 cards (page 2 of 15)
Bathe in Light
Recover 4. (To recover, remove that many damage counters from your champion.)
At the beginning of your next recollection phase, recover 4.
"In the light, I am whole."
Battlefield Benediction
Class Bonus This card costs 1 less to activate.
Empower 2. If an opponent controls three or more units, empower 4 instead.
Under pressure, the mind sharpens and the magic grows.
Beckon Attention
Class Bonus This card costs 2 less to activate.
Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.
"All eyes on me."
Beseech the Winds
Materialize a card from your material deck. (You still pay for its costs.)
Camelot's splendor arises from the blessing of the winds.
Bestial Frenzy
Choose one. Class Bonus: Choose up to two insteadβ
β’ Your champion gets +1 level until end of turn.
β’ Target Beast ally gets +1 until end of turn.
β’ Target Beast ally gains cleave until end of turn.
Monstrous. Deadly. Devastating.
Birefringence
Class Bonus Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."
βSeeing double?β
Blaze Alight
Deal 3 unpreventable damage to target unit. Class Bonus: Deal 5 unpreventable damage to that unit instead. (Apply the additional effect only if your championβs class matches this cardβs class.)
A flame that could melt even the strongest armor.
Blazing Cindercharge
Deal 3 damage to target champion.
Class Bonus If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control.
Blazing Throw
As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Tossing away your weapon is either stupid or genius with little room in between.
Blinding Lapse
Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Blissful Calling
Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Sincere tunes can draw in even the wariest of beasts.
Bloodshroud Temper
Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)
Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)
Bloom: Autumn's Fall
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Summer's Glow
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Winter's Chill
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Blossoming Denial
Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.
Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.
Level 5+ Recover X, where X is the amount of phantasias on the field.
Bolstering Tempest
This card costs 2 more to activate for each
target beyond the first.
Any amount of target Human allies get +3 until end of turn.
"Together we can achieve victory!"
Bolster Ranks
Class Bonus This card costs 1 less to activate.
Choose oneβ
β’ Summon an Automaton Drone token with a buff counter on it.
β’ Put a buff counter on each ally you control.
Bolt of Diamonds
Level 2+ This card costs 2 less to activate.
Deal 1 damage to target unit.
"They're painting the roses red? Why, if you happen to ask me, I'd much rather paint the roses blue."
Bombastic Sprint
Your champion becomes distant.
Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.
You can't outmatch or outgun the Hawk!
Break Apart
This card costs 2 more to activate if it targets a regalia.
Destroy target item or weapon.
"Let me help you tidy up!"
Bring Down the Mighty
Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.
Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.
Broken Promises
As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.
Draw a card into your memory.
Guo Jia Bonus Put a quest counter on your champion.
Brusque Neige
You may sacrifice an ally rather than pay this card's reserve cost.
Until end of turn, allies enter the field rested.
Ciel Bonus Level 2+ Banish Brusque Neige and put an omen counter on it.
Buried Grief
Draw two cards, then put a card from your hand on top of your deck.
Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?
Burning Aethercharge
Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Deal 2 damage to target champion. Then you may load Burning Aethercharge into an Aetherwing weapon you control.
Burst Asunder
Class Bonus This card costs 2 less to activate.
Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.
Butler's Augury
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)
Byakko's Command
Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.
The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.
Calamity Cannon
Polkhawk Bonus This card costs 3 less to activate.
Your championβs first attack using a Gun weapon during your next turn gets +10 .
Calculated Foresight
Put the top two cards of your deck into your graveyard. Then you may banish a card with floating memory from your graveyard. If you do, you your champion gains ranged 3 until end of turn. (Multiple instances of ranged stack.)
Some skirmishes are won before the first shot.
Call the Pack
Class Bonus This card costs 2 less to activate.
For each Animal ally you control, you may put a Beast ally card from your hand onto the field.
If prey run towards you, start running with them.
Calming Breeze
Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.
Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Careful Study
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Carpsong Coda
Harmonize β If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.
Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.
Castling
This card costs 2 less to activate if you control a Chessman Rook ally.
This card costs 2 less to activate if you control a Chessman King ally.
Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .
Castling Boon
Allies you control get +1 until end of turn. If you control a Chessman Rook ally, allies you control get +3 until end of turn instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cavalier Rescue
Equestrian β As long as you control a Horse ally, this card costs 2 less to activate.
Target ally gets +3 until end of turn. If that ally is defending, wake it up.
A good horse is hard to replace.
Ceasing Edict
As long as your Shifting Currents face South, this card costs 2 less to activate.
Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Celestial Calling
Class Bonus This card costs 2 less to activate.
Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollection phase, you may activate the banished card without paying its reserve cost.
Celestial Navigation
Glimpse 5. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Cell Forging
Choose oneβ
β’ Put two durability counters on target weapon.
β’ Summon a Powercell token.
βHere in our public factory tour, our engineers are hard at work designing brand new delights for you!β
β Gearstride Automatics Advertisement
Cerulean Decree
Imbue 3
Choose one. If Cerulean Decree is imbued, choose two insteadβ
β’ Negate up to one target non-attack card activation unless its controller pays 2.
β’ Up to one target unitβs attacks get -3 until end of turn.
β’ Draw a card into your memory.
Chained Charge
Class Bonus This card costs 1 less to activate.
Negate target card activation unless its controller pays 1. Then you may load Chained Charge into an Aetherwing weapon you control.
Only those that can break the chains can take flight.
Channel Manifold Desire
As an additional cost to activate this card, banish a preserved card from your material deck.
Empower X+2, where X is the reserve cost of the banished card. Then if your Shifting Currents face North, you may put a preserved card from your material deck into your hand.
Channel the Wind
Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Charge the Soul
Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Charging Galeshot
Return target attacking ally to its owner's memory. Then you may load Charging Galeshot into an Aetherwing weapon you control.
βIf you're upside down in an upside down world, would that make you right side up? Oh dear...β
Chilling Touch
Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Chill to the Bone
Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.
There's freezing, and then there's frostbite.