Showing 51-100 of 2235 cards (page 2 of 45)
Anathema's End
β·: Load Anathema's End into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Angel Attendant
Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.)
As long as Angel Attendant is imbued, it has intercept.
On Death: Draw a card.
Angelic Channeling
Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.
Floating Memory
Angelic Vanguard
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
As long as Angelic Vanguard is imbued, it has intercept and retort 2.
Anger the Skies
Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.
Those beneath darkened clouds can do little once the raucous thundering begins.
Animal Encounter
Class Bonus This card costs 1 less to activate.
Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.
"Who would you like to pet first?"
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
Another Beginning
Materialize a regalia card with memory cost 0 from your material deck.
She returned to the Homeworld with nothing left to fight for. Her sister was goneβand though the guilt lingered, her shoulders felt just a little lighter.
Anthem of Vitality
Target Animal or Beast ally gets +3 and gains spellshroud until end of turn.
Harmonize β If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control.
Gaia's anthem invigorates the woodland.
Aphotic Ruin
Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Apostle of the Woods
Pride 3
Class Bonus On Enter: Apostle of the Woods loses pride until end of turn. Then if an opponent controls three or more units, put a buff counter on Apostle of the Woods.
Apothecaryβs Harvest
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Arisanna Bonus Fast Activation
Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Apprentice Aeromancer
Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
Aqua Vitae
Brew β One Springleaf
Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.
Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.
Aqueous Armor
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, put the top card of your deck into your graveyard.
Class Bonus Linked ally gets +2 .
Aqueous Enchanting
Allies you control get your choice of +1 or +1 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Aqueous Stallion
As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .
If a horse's only flaw is its inability to swim, then this beast may be flawless.
Aquifer Seneschal
Hindered (This ally enters the field rested.)
Class Bonus Taunt
On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal.
Arcane Blast
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 11 damage to target champion.
Power enough to level entire fortifications, only an arm's length away.
Arcane Disposition
Draw two cards. At the beginning of the next end phase, discard your hand.
Class Bonus: Draw a card.
Controlling such chaotic mana requires great finesse and some degree of luck.
Arcane Elemental
Class Bonus This card costs 1 less to activate for each arcane element card in your banishment.
Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)
On Attack: At the beginning of the next end phase, banish Arcane Elemental.
Arcane Renunciation
Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.
Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"If only you could see what I see, Lorraine. Even you might abandon the sword."
β Rai Kyouki
Arcanist's Prism
At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.
"Such a curious thing. It seems as though it's alive."
β Rai Kyouki
Archon Broadsword
As an additional cost to use this weapon for an attack, pay 2.
Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)
Ardent Cloudstriker
On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .
Ardus, Floodborne Deacon
On Enter: Put the top three cards of your deck into your graveyard.
Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.
Argus, All-Seeing Giant
While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost.
Taunt, True Sight, Vigor
As long as Argus is awake, it has omnishroud.
Ariel, Archangel of Natura
Crux & Tera Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are crux and/or tera element, this card becomes imbued.)
On Enter: If Ariel is imbued, reveal the top card of your deck and put it into your material deck preserved. Then you may banish a card from your material deck. If you do, Ariel gets +3 until end of turn.
Arisanna, Astral Zenith
Arisanna Lineage
Once per turn, you may pay 0 rather than pay a card's starcalling costs.
The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.
Arisanna, Herbalist Prodigy
On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"
Arisanna, Lucent Arbiter
Arisanna Lineage
3, β·: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card.
"By the moon's call, you will be judged."
Arisanna, Master Alchemist
Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)
On Enter: Gather twice.
Inherited Effect β At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.
Armed and Dangerous
Draw a card for each of up to two Gun weapons you control.
"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"
Armed Squallguard
As long as you have one or more attack omens, Armed Squallguard gets +1.
As long as you have one or more ally omens, Armed Squallguard gets +1.
βThere's always something in Wonderland's shadows.β
Armored Valkyrie
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus As long as Armored Valkyrie is retaliating, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)
Arondight, Azure Blade
Class Bonus On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight.
Arondight gets +2 for each refinement counter on it.
Arsenal Keeper
Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your championβs class matches this cardβs class.)
Arthur, Young Heir
On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.)
As long as Arthur is rested, other allies you control get +1 .
Artificer's Opus
Class Bonus Efficiency (This card costs LV less to activate.)
Artificer's Opus enters the field rested.
Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)
Art of War
Divine Relic
Players can't declare attacks with allies that entered the field this turn.
While paying for a memory cost, you may banish Art of War to pay for 1 of that cost.
Ashen Riffle
Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them.
"It's time to create a winning hand."
Ash Filcher
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 . (Apply this effect only if your championβs class matches this cardβs class.)
A single blade shining crimson under the moonlight.
Ashfletched Bowman
Ranged 3
Class Bonus At the beginning of your recollection phase, banish up to three fire element cards from your graveyard. For each card banished this way, Ashfletched Bowman gains ranged 3 until end of turn. (Multiple instances of ranged stack.)