Showing 951-1000 of 1717 cards (page 20 of 35)
Merlin, Brilliant Vestige
Merlin Lineage
Sheen 8+ On Enter: You may banish a regalia card from your material deck. If you do, draw a card and put a preparation counter on your champion.
Sheen 24+ At the beginning of your end phase, look at target opponent's memory and banish a card from it. Until the end of that opponent's next turn, they may activate that card.
Merlin, Kingslayer
Merlin Lineage
At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 until end of turn.
Merlin, Memorite Vassal
On Enter: You gain the Fractured Memories mastery. Then you may pay 2. If you do, summon a Memorite Blade token.
Merlin Bonus Inherited Effect β Whenever an opponent recollects three or more cards, for every three cards recollected, they put a sheen counter on a unit they control.
Merlin, Memory Thief
β·: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)
"Just forget. It will be easier for you."
Merlin, Surreal Figment
Merlin Bonus On Attack: Put a sheen counter on target unit.
Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.
Meteor Strike
Starcalling β 3
As long as Meteor Strike is being starcalled, it has βDeal 3 damage to all units except for your champion.β Otherwise, it has βDestroy target non-champion object.β
Mindbreak Bullet
β·: Load Mindbreak Bullet into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Look at that opponent's memory and discard a card from it.
Mind Freeze
Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)
Class Bonus Floating Memory
Minister of Ceremony
β·: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East.
The greatest victory is that which requires no battle.
Mire Reparation
Recover X, where X is the amount of omens you have.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mirrorbound Covenant
On Enter: Draw a card into your memory.
Each player's maximum influence is seven. (As each player's end phase resolves, that player discards cards from their hand and/or memory until their influence is equal to their maximum influence.)
Mirrored Confrontation
Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2.
"Ciel. I've been there too. Don't do something you'll regret. She wouldn't have wanted this."
Mistbound Cutthroat
Level 3+ Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.
Beware the selkies of the deep.
Mistbound Watcher
Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)
Enlightenment in pensive calm.
Misteye Archer
Class Bonus Ranged 2
3, β·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.
Mistral Ranger
Class Bonus As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate.
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your championβs class matches this cardβs class.)
Mist Resonance
Allies you control get +1 until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Mistsworn Magister
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion.
Mnemonic Charm
On Enter: Draw a card into your memory.
Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)
Modulating Cadence
Class Bonus This card costs 1 less to activate for each Animal ally you control.
Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Molten Arrow
β·: Load Molten Arrow into target unloaded Bow weapon you control.
Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.
Molten Cinder
Brew β One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Molten Echo
Merlin Bonus Kindle 2
Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.
Merlin Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Moontide Illusionist
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.)
Intercept
On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveyard.
Moonveil Android
Class Bonus Whenever you glimpse, Moonveil Android gains stealth until end of turn.
Class Bonus Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android.
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
"Do try to keep up, won't you?"
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
Ponder and deliberate before you make a move.
Mote Sear
Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)
Her own memories lost with each she took.
Mourning Veilbound
Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Myopic Lens
β·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.
Through a lens misaligned with oneβs sight, the world bends and warps; through the right lens, it comes into clarity.
Mystic Purifier
On Enter: You may pay 2. When you do, destroy target phantasia.
"Let's deep clean the temple! We're cleaning everything, from dust to evil spirits!"
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Nanyue Portsman
Equestrian β As long as you control a Horse ally, Nanyue Portsman gets +1 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.
"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
β Zhang Jiao, Savior of Peace
Natural Order
Class Bonus Efficiency
Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.
Nature's Appeal
Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Navigation Compass
Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)
β·, Discard a domain card: Draw a card into your memory.
Necklace of Foresight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Necklace of Hindsight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.
Nefarious Timepiece
As Nefarious Timepiece enters the field, choose a regalia card name.
Cards with the chosen name cost 1 more to play.
5, Banish Nefarious Timepiece: Draw a card into your memory.
Neos Elemental
Class Bonus This card costs 1 less to activate for each token object you control.
Hindered (This ally enters the field rested.)
Steadfast, Taunt, True Sight, Vigor
Neos Elemental gets +1 and +1 for each token object you control.
Neos Sight
Draw a card. If you control eight or more objects, draw a card into your memory.
Strength in numbers.
Nether Dodobird
Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.
"What I was going to say was, that the best thing to get us dry would be a Caucus-race."
Nia, Mistveiled Scout
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Look at target opponent's memory, then choose any card name.
Cards with the chosen name cost 1 more to play.
Nico, Rapture's Embrace
Nico can only level up into another "Nico" champion.
On Enter: If there's another water element card in Nico's lineage, look at the top two cards of your deck. Put one of those cards into your graveyard and the other on the bottom of your deck.
Nico, Whiplash Allure
Whenever a card with floating memory is banished from your graveyard, put a lash counter on Nico.
On Champion Hit: You may have that opponent put the top X cards of their deck into their graveyard, where X is the amount of lash counters on Nico.