Showing 951-1000 of 3478 cards (page 20 of 70)
Evasive Maneuvers
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.
βWhere there's smoke, there's Polkhawk!β
Evasive Maneuvers
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.
"The past won't weight me down anymore!"
Evasive Positioning
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.
No matter the weapon, Diana excelledβso long as there was space between her and the target.
Eventide Lure
On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
"The tides always favor the patient."
Eventide Lure
On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
"The tides will always favor the patient."
Eventide Spear
Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)
The enemy is numerous, but the tide is immeasurable.
Evercurrent Raider
Floating Memory
Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
"Back again to this twisted land?"
Everflame Staff
Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.
Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.
Everflame Staff
Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.
Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.
Exalted Dorumegian Throne
Allies you control get +1 and +1 .
Upkeep β At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.
Humanity's ascension gilded in iron, onyx, and gold.
Exalted Dorumegian Throne
Allies you control get +1 and +1 .
Upkeep β At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.
Humanity's ascension gilded in iron, onyx, and gold.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
"Strike those who dwell in shadows, by Aesa's light!"
Excalibur, Cursed Sword
Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)
Whenever you materialize a card, deal 2 damage to your champion.
Excalibur, Cursed Sword
Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)
Whenever you materialize a card, deal 2 damage to your champion.
Excoriate
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target ally with reserve cost 4 or less.
"Filth must be cleansed from our kingdom."
Executioner's Spear
(Weapon β Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)
Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)
Executioner's Spear
(Weapon β Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)
Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)
Exia Sight
Draw a card.
Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Exia Sight
Draw a card.
Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Exia Sight
Draw a card.
Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Exorcise Curses
Choose up to two Curse cards from a champion's lineage and discard them.
Floating Memory
"By dawn's light be purged!"
Exorcise Curses
Choose up to two Curse cards from a champion's lineage and discard them.
Floating Memory
Exorcise Curses
Choose up to two Curse cards from a champion's lineage and discard them.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Exorcism
For each ephemeral object each player controls, its controller sacrifices it unless they pay 1.
The Foret des Champignons harbored more than just the living, but not all who lingered did so in peace.
Expeditious Opening
The next ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βIf you want to get somewhere else, you must run at least twice as fast!β
Expel the Departed
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.
Expel the Departed
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.
Exploit Vulnerability
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.
Exploit Vulnerability
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.
Exploit Vulnerability
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.
Explosive Concoction
Brew β One Leaf, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Hindered (This object enters the field rested.)
β·, Sacrifice Explosive Concoction: Deal 4 damage to target champion. Draw a card.
Explosive Fractal
Class Bonus Memory 4+ On Enter: Deal 2 damage to target champion. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Reservable
Explosive Rune
Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.
The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.
Expose Darkness
If target unit has stealth, draw a card. Then that unit loses stealth until end of turn.
It was as if he was a completely different person altogether when the mask was donned.
Exsanguinating Wallop
Class Bonus On Attack: Recover 3.
Class Bonus Floating Memory
βI'm pretending to be two people? Why, there's hardly enough of me left to make one respectable person!β
Extorting Blackjack
As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.
Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.
βThe house always wins.β
Extortion Scheme
Suppress up to one target ally an opponent controls. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Class Bonus Put a preparation counter on your champion.
Extortion Scheme
Suppress up to one target ally an opponent controls. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Class Bonus Put a preparation counter on your champion.
Extraction Incision
True Sight (This attack can target units with stealth.)
Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your championβs class matches this cardβs class.)
Not even heroes are safe from death.
Extricating Touch
Class Bonus This card costs 1 less to activate.
Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.
Eye of Argus
Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)
A gift from the many-eyed giant. Heroes prize its penetrating gaze.
Eye of Argus
Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)
A gift from the many-eyed giant. Heroes prize its penetrating gaze.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
β·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose oneβ
β’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β’ Empower X+2, where X is the amount of arcane element cards in your banishment.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
β·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose oneβ
β’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β’ Empower X+2, where X is the amount of arcane element cards in your banishment.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
β·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose oneβ
β’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β’ Empower X+2, where X is the amount of arcane element cards in your banishment.
Fabled Emerald Fatestone // Byakko, White Tiger
Immortal Immortality, Spellshroud
Guo Jia Bonus 4, β·: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once.
Guo Jia Bonus Whenever you suppress an object, put a quest counter on Fabled Emerald Fatestone your champion.
β·: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone.