Showing 951-1000 of 1365 cards (page 20 of 28)
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.
Reflected Blight
Return target card from your graveyard to your memory. Then put Reflected Blight on the bottom of your champion's lineage. When you do, deal 1 unpreventable damage to your champion for each Curse card in your championβs lineage.
Reflect the Skies
Class Bonus This card costs 1 less to activate.
Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.
Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.
Refracted Twilight
Brew β Two Silvershine, Three Herbs
Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.
Refracting Missile
Deal damage to target unit equal to the amount of Fractals Fractal objects you control plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Refresh Chamber
Materialize a Bullet card from your material deck. Then you may banish a card with floating memory from your graveyard. If you do, put Refresh Chamber into your its owner's memory. (You still pay for the costs of the materialization.)
Refreshing Charge
Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Refurbish
Put two durability counters on target Sword weapon you control.
When whetted and oiled, even scrapped blades can once again become razor-sharp.
Regal Expulsion
Negate target card activation if that card was activated from a material deck.
"Looks like today's fortune isn't in your favor! Try again next time."
Regenerate
Draw a card into your memory.
Class Bonus Damage 10+ Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are ten or more damage counters on your champion.)
Relentless Hexchaser
Ranged 2
On Enter: If you control a distant unit, Relentless Hexchaser becomes distant.
Element Bonus 2: Return Relentless Hexchaser from your graveyard to the field rested.
Relentless Outburst
Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.
For every six damage counters on your champion, deal 1 damage to all other units.
Relic of Dancing Embers
Hindered (This object entered the field rested.)
Whenever a fire element ally you control deals combat damage to a champion while Relic of Dancing Embers is awake, you may sacrifice Relic of Dancing Embers. If you do, deal 3 damage to that champion.
Class Bonus Floating Memory
Relic of Sunken Past
At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.
Class Bonus Floating Memory
Remnant of Will
Put two haunt counters on your Phantasmagoria and recover 4.
Alice Bonus Ephemerate β 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Renascent Sharpshooter
Ranged 1 (As long as this unit is distant, its attacks get +1.)
Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.
Sharp of eye, sharper in mind.
Repelling Palmblast
Return all allies with 2 or less to their owner's memories.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Reposition
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Reprogram
Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)
Floating Memory
Rescue the Heir
Level 1+ As long as you control a unique ally, this card costs 1 less to activate.
Return target ally you control to its owner's memory.
Resolute Stand
Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.
If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.
"...with boundless resolve and forsakenness."
Resonant Aether
Level 2+ Resonant Aether gets +1.
Load Resonant Aether into an Aetherwing weapon you control.
There is much magic in the unknown.
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Resplendent Kite Shield
On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.
β·, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn.
Restorative Flame
Banish up to three fire element cards from your graveyard. For each card banished this way, recover 2. (To recover, remove that many damage counters from your champion.)
Restorative Slash
On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)
A strike as revitalizing as it is devastating.
Retold Fortune
Discard up to one Spell card. If you do, draw a card.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Return to the Depths
The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.
Revealing Mesmer
2, β·: Each champion loses spellshroud until end of turn.
2, β·: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.
Reveal the Hidden
Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
Level 1+ Draw a card.
"Found you."
Revenantβs Scourge
Class Bonus On Champion Hit: If there are one or more Curse cards in the hit championβs lineage, wake up the attacker and draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Rictus Tiding
Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.
βWe're all mad here.β
Righteous Retribution
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your championβs first attack during your next turn gets +X , where X is the amount of damage prevented this way.
Rile the Abyss
Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card.
The moon was shining sulkily because he thought the sun had no business to be there.
Rilewind Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Rilewind Sentinel is fostered, allies you control have vigor.
Rimesoul Bishop
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory
After the first disaster, some found solace in faith.
Rippleback Terrapin
Class Bonus Spellshroud (This ally can't be targeted by Spells.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.
Riptide Slash
Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
On Kill: You may put the top card of your deck into your graveyard.
Rising Tides
Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ritai Berserker
As long as your Shifting Currents face North, Ritai Berserker gets +1 .
While some may seek refuge from war, others embrace its flames.
Ritai Guard
Class Bonus Equestrian β As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)
Ritai Stablemaster
Equestrian β On Enter: If you control a Horse ally, you may discard up to two fire element cards. For each card discarded this way, draw a card into your memory.
Horse cards you activate have kindle 3.
Rivulet Adjutant
Class Bonus Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Banish Rivulet Adjutant and put an omen counter on it.
Rocket Jump
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker.
Rococo, Explosive Maven
On Enter: If your influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory.)
Grandpa always said it's best to have a blast!
Rosewinged Hollow
Alice Bonus Element Bonus 2, Banish this card from your graveyard: Put a haunt counter on your Phantasmagoria. Then if there are six or more haunt counters on it, choose a Specter ally you control and it gets +2 until end of turn. (Activate this ability only if your championβs element matches this cardβs element.)
Rotund Squirrel
Hindered (This ally enters the field rested.)
Some creatures really know how to just enjoy life to its fullest.