Showing 951-1000 of 1030 cards (page 20 of 21)
Umbral Tithe
This card costs 1 less to activate for each Curse card in each champion's lineage.
Each player draws two cards into their memory. Then deal 4 damage to each champion controlled by players with six or more cards in their memory.
Under Fire
Class Bonus This card costs 1 less to activate.
Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.
Unearth Revelations
Draw two cards, then put two cards from your hand on the bottom of your deck in any order.
Ancient relics lie buried underneath Azoth. Now, it's a race to see who can control their power first.
Unmake Duality
As an additional cost to activate this card, sacrifice a regalia with divine relic.
Draw two cards.
With that, everyone was saved. Everyone but the one person who mattered the most: Alice.
Unmoored Call
Activate this card only during an opponent's recollection phase.
Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.
Draw a card into your memory.
Unrelenting Warden
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)
Level 2+ Vigor (This unit wakes up at the beginning of your end phase.)
Usurp the Winds
Up to one target ally gets +1 and +1 until end of turn.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.
Uther, Illustrious King
Intercept, Vigor
On Enter: You may rest Uther. When you do, banish another target non-champion object.
On Leave: Return the banished object to the field under its owner's control rested.
Vacuous Call
On Enter: Summon a Vacuous Servant token.
Ciel Bonus 2, Discard an ally card, sacrifice Vacuous Call: Summon a Vacuous Servant token.
"May your soul, captured in time, find purpose once more."
Vainglory Retribution
Vanitas Bonus Level 2+ This card costs 2 less to activate.
The next time your champion would take 4 or less combat damage this turn, prevent it. Your championβs first attack without a weapon during your next turn gets +X , where X is the amount of damage prevented this way.
Vampiric Slime
Pride 3
Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.
The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.
Vanguard's Reversal
Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Those who bear a burden wield the strongest sword.
Vanishing Eclipse
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Return target ally to the top of its owner's deck. Your champion becomes distant.
Vanitas, Convergent Ruin
Vanitas Lineage
Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .
On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Obliviate Schemer
Vanitas can only level up into another "Vanitas" champion.
On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.
"With just a nudge, this seed will be ripe for harvest."
Vaporjet Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.
Varuckan Soulknife
Class Bonus Element Bonus You may banish three fire element cards from your graveyard to activate this card from your material deck.
Class Bonus On Kill: Return Varuckan Soulknife to Put a card named Varuckan Soulknife from your banishment into your material deck.
Varuck, Smoldering Spire
Upkeep β Whenever you materialize a card, sacrifice Varuck.
Damage dealt by fire element sources you control can't be prevented.
Once decrepit, now ablaze with new blood.
Vengeful Gust
Suppress target ally you don't control. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Level 3+ The next time that card would enter the field this turn, it enters with "On Enter: Deal 4 damage to your champion."
Ventus, Staff of Zephyrs
Whenever you activate a wind element Mage Spell, put a refinement counter on Ventus.
β·, Remove a refinement counter from Ventus: Put an enlighten counter on your champion.
β·, Remove three refinement counters from Ventus: Suppress target ally.
Verdant Slime
Pride 5
Class Bonus Taunt
On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.
Verdigris Decree
Imbue 3
Choose one. If Verdigris Decree is imbued, choose two insteadβ
β’ Suppress up to one target ally.
β’ Up to one target ally gets +2 until end of turn.
β’ Destroy up to one target phantasia.
Vertus, Gaia's Roar
Pride 10 (This ally won't obey you unless your champion is level 10 or higher.)
Class Bonus On Enter: Allies you control get +1 for each Animal and/or Beast ally card in your graveyard until end of turn.
All cower quickly before his might.
Veteran Aerotheurge
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Ranged 2 (Multiple instances of ranged can stack.)
The first Aethercharge card you activate each turn costs 1 less to activate.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The recent strife and turmoil within Aesa has hardened even the greenest of recruits.
Vicious Slice
Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Hatred buries deep.
Vigilant Sentry
Class Bonus Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
With an enforced curfew, Winbless established nightwatch patrols to guard the citizens.
Violet Haze
All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.
Inherited Effect: This object has gets -2 .
Obscure their sight, then dampen their senses.
Visage's Strike
Ciel Bonus On Hit: If you have two or less omens, banish Visage's Strike and put an omen counter on it.
To respect Aliceβs aspirations, he had shown restraint and patience, but as the clock kept ticking, he realized the error of his ways.
Volatile Fusilier
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant.
Wandering Glaivier
On Death: Each player draws a card.
In the midst of chaos, there is also opportunity.
War Marshal
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus Equestrian β As long as you control a Horse ally, War Marshal gets +1 and +1 .
May the Shenju bless those on the front lines.
Warrior's Longsword
Class Bonus Warrior's Longsword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
A dependable sword made of sturdy steel with an edge honed enough to pierce most defenses. A warrior's true companion.
Waterfall Veiler
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.
Water Herbs
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Waterlogged Ranger
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Deluge 3 β On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.)
Waterveil Apostle
Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your championβs class matches this cardβs class and only if there are four or more cards in your memory.)
A torrent of flora with every thought.
Weaken Resistance
Class Bonus This card costs 1 less to activate.
The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)
Weaponsmith
Class Bonus At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.)
The forges burn bright as war dawns on Cambria.
Whisperwind Compass
On Enter: Draw a card into your memory.
Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.
Only the winds remember the way.
Wilderness Harpist
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or Melody card, your champion gets +1 level until end of turn.
Wildgrowth Fatestone // Elder Mandrill
Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.
Wildgrowth Feline
Class Bonus Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)
Wildheart Lyre
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.
Winbless Forecaster
If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.
Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the stormβs chaotic potential.
Winbless Lookout
On Enter: Put a preparation counter on your champion.
Class Bonus On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)