Cards where: appearances is greater than 10

Showing 1001-1050 of 1773 cards (page 21 of 36)

← Previous
Page 21 of 36
Next β†’
πŸƒ
Image coming soon
Misteye Archer

Misteye Archer

3
Water

Class Bonus Ranged 2

3, β†·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.

Power
1
Life
3
πŸƒ
Image coming soon
Mistral Ranger

Mistral Ranger

3
Wind

Class Bonus As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate.

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
3
πŸƒ
Image coming soon
Mist Resonance

Mist Resonance

5
Water

Allies you control get +1 until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.

Speed
Fast
πŸƒ
Image coming soon
Misty Whispertail

Misty Whispertail

3
Water

Sacrifice Misty Whispertail: If Misty Whispertail was not ephemeral, draw a card into your memory. Otherwise, recover 3.

"Such a trial, dear Sir, with no jury or judge, would be wasting our breath."

Power
1
Life
3
πŸƒ
Image coming soon
Mnemonic Charm

Mnemonic Charm

2
Norm

On Enter: Draw a card into your memory.

Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)

πŸƒ
Image coming soon
Mob Vantage

Mob Vantage

3
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

Your champion becomes distant. Draw a card into your memory.

When enemies cluster, arrows are likelier to hit.

Speed
Fast
πŸƒ
Image coming soon
Modulating Cadence

Modulating Cadence

4
Wind

Class Bonus This card costs 1 less to activate for each Animal ally you control.

Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
πŸƒ
Image coming soon
Molten Echo

Molten Echo

2
Fire

Merlin Bonus Kindle 2

Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.

Merlin Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
πŸƒ
Image coming soon
Moontide Illusionist

Moontide Illusionist

2
Water

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.)

Intercept

On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveyard.

Power
0
Life
2
πŸƒ
Image coming soon
Mordred, Aurelian Regent

Mordred, Aurelian Regent

3
Luxem

Mordred Lineage

On Enter: Mordred's next attack this turn gets +3 and gains "On Hit: Recover 3."

Whenever you activate a luxem element card, delevel Mordred.

Level
Lv. 3
Life
28
πŸƒ
Image coming soon
Mordred, Burnished Avenger

Mordred, Burnished Avenger

1
Water

Flawless Spirit of Mordred Lineage

On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn.

Mordred Bonus Inherited Effect β€” As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate.

Level
Lv. 1
Life
20
πŸƒ
Image coming soon
Mordred, Fated Luminary

Mordred, Fated Luminary

3
Exalted
Norm

Mordred Lineage

Mordred can level up into champions of the same base level. When he does, draw two cards.

Attack cards in your graveyard have floating memory and "Ephemerate β€” X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)

Level
Lv. 3
Life
28
πŸƒ
Image coming soon
Mordred, Flawless Blade

Mordred, Flawless Blade

2
Norm

Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)

"Do try to keep up, won't you?"

Level
Lv. 2
Life
24
πŸƒ
Image coming soon
Morgan, Soul Guide

Morgan, Soul Guide

2
Norm

Level 1+ Prevent all non-combat damage that would be dealt to Morgan.

Level 2+ Your opponents can't recover.

Class Bonus At the beginning of your recollection phase, you may glimpse 1. If you don't, recover 1.

Power
1
Life
3
πŸƒ
Image coming soon
Mortal Ambition

Mortal Ambition

6
Norm

This card costs 2 less to activate for each unique ally you control.

Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.

Ponder and deliberate before you make a move.

Speed
Fast
πŸƒ
Image coming soon
Mote Sear

Mote Sear

2
Fire

Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)

Her own memories lost with each she took.

Speed
Fast
πŸƒ
Image coming soon
Mystic Purifier

Mystic Purifier

2
Norm

On Enter: You may pay 2. When you do, destroy target phantasia.

Power
1
Life
2
πŸƒ
Image coming soon
Naia, Diviner of Fortunes

Naia, Diviner of Fortunes

3
Water

Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.

Power
2
Life
2
πŸƒ
Image coming soon
Nanyue Portsman

Nanyue Portsman

3
Water

Equestrian β€” As long as you control a Horse ally, Nanyue Portsman gets +1 .

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
πŸƒ
Image coming soon
Nascent Barrier

Nascent Barrier

2
Norm

Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.

Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Speed
Fast
πŸƒ
Image coming soon
Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your it's owner's memory.

β€œWith the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path.”
β€” Zhang Jiao, Savior of Peace

Speed
Fast
πŸƒ
Image coming soon
Nature's Appeal

Nature's Appeal

2
Tera

Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)

Speed
Fast
πŸƒ
Image coming soon
Navigate the Streets

Navigate the Streets

1
Norm

Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Slow
πŸƒ
Image coming soon
Necklace of Foresight

Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Prediction is easy. Interpretation determines fate.

πŸƒ
Image coming soon
Nefarious Timepiece

Nefarious Timepiece

0
Norm

As Nefarious Timepiece enters the field, choose a regalia card name.

Cards with the chosen name cost 1 more to play.

5, Banish Nefarious Timepiece: Draw a card into your memory.

πŸƒ
Image coming soon
Neos Elemental

Neos Elemental

10
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Hindered (This ally enters the field rested.)

Steadfast, Taunt, True Sight, Vigor

Neos Elemental gets +1 and +1 for each token object you control.

Power
1
Life
1
πŸƒ
Image coming soon
Neos Sight

Neos Sight

0
Neos

Draw a card. If you control eight or more objects, draw a card into your memory.

Strength in numbers.

Speed
Fast
πŸƒ
Image coming soon
Nether Dodobird

Nether Dodobird

3
Fire

Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.

"What I was going to say was, that the best thing to get us dry would be a Caucus-race."

Power
1
Life
3
πŸƒ
Image coming soon
Nia, Mistveiled Scout

Nia, Mistveiled Scout

3
Water

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Look at target opponent's memory, then choose any card name.

Cards with the chosen name cost 1 more to play.

Power
1
Life
3
πŸƒ
Image coming soon
Nico, Rapture's Embrace

Nico, Rapture's Embrace

1
Water

Nico can only level up into another "Nico" champion.

On Enter: If there's another water element card in Nico's lineage, look at the top two cards of your deck. Put one of those cards into your graveyard and the other on the bottom of your deck.

Level
Lv. 1
Life
20
πŸƒ
Image coming soon
Nico, Whiplash Allure

Nico, Whiplash Allure

2
Water

Whenever a card with floating memory is banished from your graveyard, put a lash counter on Nico.

On Champion Hit: You may have that opponent put the top X cards of their deck into their graveyard, where X is the amount of lash counters on Nico.

Level
Lv. 2
Life
25
πŸƒ
Image coming soon
Night Barker

Night Barker

3
Norm

On Death: Return Night Barker from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Loyal to a fault, even death cannot separate a hound from his master.

Power
1
Life
3
πŸƒ
Image coming soon
Nightmare Coil

Nightmare Coil

2
Umbra

Activate this card only if your champion is distant, and only during your recollection phase.

Class Bonus This card's activation can't be negated.

Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself.

Speed
Fast
πŸƒ
Image coming soon
Nimble Longbowman

Nimble Longbowman

2
Norm

Fast Activation, Ranged 1

Class Bonus Nimble Longbowman enters the field distant.

On Enter: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

Power
1
Life
1
πŸƒ
Image coming soon
Nimue, Cursed Touch

Nimue, Cursed Touch

3
Norm

Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.

"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."

Power
1
Life
3
πŸƒ
Image coming soon
Nipping Kicker

Nipping Kicker

2
Water

The next time target unit would take damage from a Suited Spell source you control this turn, it takes that much damage plus 3 instead.

Floating Memory

"I think it's time we nip this fight in the bud."

Speed
Fast
πŸƒ
Image coming soon
Noble Dissolution

Noble Dissolution

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy up to three target phantasias.

Speed
Fast
πŸƒ
Image coming soon
Nocturnal Blossom

Nocturnal Blossom

1
Wind

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

At the beginning of your end phase, recover 1. (To recover, remove that many damage counters from your champion.)

Power
0
Life
1
πŸƒ
Image coming soon
Nocturne's Oblivion

Nocturne's Oblivion

3
Umbra

As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.

Destroy target non-champion object. Banish Nocturne's Oblivion.

"I'll tear apart everything you hold dear."

Speed
Fast
πŸƒ
Image coming soon
Noire, Ace of Spades

Noire, Ace of Spades

1
Norm

As long as you control another Suited ally, Noire has stealth.

On Enter: Depending on the total reserve cost of Suited objects you controlβ€”
β€’ 6β€” Put a buff counter on Noire.
β€’ 10β€” Put two buff counters on Noire.
β€’ 21β€” Put four buff counters on Noire.

Power
1
Life
1
πŸƒ
Image coming soon
Novice Healer

Novice Healer

3
Norm

Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.)

Though fresh from training, her passion for service mends even the most garish of wounds.

Power
2
Life
2
πŸƒ
Image coming soon
Novice Mechanist

Novice Mechanist

2
Norm

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Summon an Automaton Drone token.

Power
1
Life
2
πŸƒ
Image coming soon
Nullifying Lantern

Nullifying Lantern

0
Norm

Cards in graveyards are norm element. (They are not any other element.)

Cleansing impurities of the soul, these lanterns are indispensable for those seeking enlightenment.

πŸƒ
Image coming soon
Nullifying Mirror

Nullifying Mirror

0
Norm

β†·: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.)

A mirror made of bronze, meticulously polished to cleanse and unveil malignant forces. All are equal within its reflections.

πŸƒ
Image coming soon
Numinous Monk

Numinous Monk

3
Crux

Regalia you control have "β†·: As a Spell, deal 1 damage to target unit."

Power
2
Life
4
πŸƒ
Image coming soon
Nurture Crops

Nurture Crops

2
Norm

Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Expert hands lead to a bountiful harvest.

Speed
Slow
πŸƒ
Image coming soon
Oasis Trading Post

Oasis Trading Post

3
Norm

3, β†·: Glimpse 2.

4, β†·: Gather.

5, β†·: Summon an Automaton Drone token.

A bustling trade port blessed by climate and sulfur.

πŸƒ
Image coming soon
Oath of the Sakura

Oath of the Sakura

3
Wind

Put a buff counter on each ally you control.

If you control exactly three allies that are all unique, they each get +2 until end of turn.

β€œThough of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis.”

Speed
Slow
πŸƒ
Image coming soon
Obelith Escort

Obelith Escort

3
Norm

Prepare 2

Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.

Speed
Slow
πŸƒ
Image coming soon
Obscured Offering

Obscured Offering

2
Norm

As an additional cost to activate this card, banish two cards from your material deck.

Target regalia gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
← Previous
Page 21 of 36
Next β†’