Cards where: released on or after 2024-06
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Showing 1001-1050 of 1223 cards (page 21 of 25)

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Spirited Neophyte

Spirited Neophyte

3
Norm
Card Type
Ally β€” Mage Human

On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Dissatisfied with dynastic rule, many of Sanguo's youth joined the cause under Zhang Jiao.

Power
2
Life
3
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Spirit of Fire

Spirit of Fire

0
Fire

On Enter: Draw seven cards.

The vermillion bird blazes a fiery trail across the horizon, alight with a passion for knowledge.

Level
Lv. 0
Life
15
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Spirit of Fortuitous Fire

Spirit of Fortuitous Fire

0
Fire

On Enter: Glimpse 7. Draw seven cards into your memory.

Suzaku, mythical Shenju of flames. Purge this land clear of torment and hate so that we may live again.

Level
Lv. 0
Life
15
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Spirit of Fortuitous Water

Spirit of Fortuitous Water

0
Water

On Enter: Glimpse 7. Draw seven cards into your memory.

Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.

Level
Lv. 0
Life
15
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Spirit of Fortuitous Wind

Spirit of Fortuitous Wind

0
Wind

On Enter: Glimpse 7. Draw seven cards into your memory.

Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.

Level
Lv. 0
Life
15
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Spirit of Purity

Spirit of Purity

0
Norm

On Enter: Draw seven cards.

Lineage Release β€” Each player banishes two cards from their graveyard. (Activate this ability by banishing this card from your champion’s inner lineage.)

Level
Lv. 0
Life
15
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Spirit of Water

Spirit of Water

0
Water

On Enter: Draw seven cards.

The tides and waves thrash again as serpent and tortoise entwined awaken from their slumber.

Level
Lv. 0
Life
15
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Spirit of Wind

Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Auspicious fortune and good tidings follow the silver tiger on its fleet-footed journey through seasons.

Level
Lv. 0
Life
15
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Spirit Shard

Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Shard: Draw a card.

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Splashing Spearguard

Splashing Spearguard

3
Water

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.)

On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard.

The enemy is numerous, but the tide is immeasurable.
(for length reference)

Power
1
Life
3
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Springleaf

Springleaf

1
Norm

Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Spurn to Ash

Spurn to Ash

3
Fire

Destroy target regalia with memory cost 1 or less.

"All is fair in love and war."

Speed
Slow
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Squallbind Pounce

Squallbind Pounce

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Up to one target Ranger unit becomes distant.

If Squallbind Pounce is imbued, suppress up to one target attacking ally.

Speed
Fast
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Squallsnare

Squallsnare

3
Wind

Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

The Foret des Champignons often lured in those who would pluck its wonders for their own gain.

Speed
Fast
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Stabilizing Capacitance

Stabilizing Capacitance

1
Arcane

Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.

Class Bonus Level 7+ Draw a card.

Speed
Slow
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Staff of Blossoming Will

Staff of Blossoming Will

1
Tera

On Enter: Draw a card.

Diao Chan Bonus 1, β†·: Target player summons a Flowerbud token.

Diao Chan once resented being underestimated, until she realized it could be her greatest weapon.

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Staggering Strike

Staggering Strike

3
Norm

True Sight (This attack can target units with stealth.)

On Champion Hit: Remove three preparation counters from the hit champion.

Concussive force swung with terrifying ferocity.

Power
3
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Stalwart Shieldmate

Stalwart Shieldmate

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
2
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Stand Before the Queen

Stand Before the Queen

2
Water

Prevent the next 2 damage that would be dealt to target unit this turn.

Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.

Class Bonus Floating Memory

Speed
Fast
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Stand Fast

Stand Fast

2
Norm

Activate this card only during your end phase.

Wake up target ally you control. It gains taunt and gets +1 until the beginning of your next turn. (An awake ally with taunt must be targeted before other units you control during your opponents' attack declarations if able.)

Speed
Fast
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Starbirth

Starbirth

1
Astra

Draw a card into your memory. Then summon an Astral Shard token.

"When you look into the night sky, I hope you never forget the memories we shared."

Speed
Slow
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Stardust Oracle

Stardust Oracle

2
Astra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)

As long as Stardust Oracle is imbued, it has stealth.

Class Bonus At the beginning of your end phase, summon an Astral Shard token.

Power
1
Life
3
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Starstrung Reading

Starstrung Reading

2
Astra

Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling.

If your champion is distant, glimpse 4.

"If you take a step back, you'll get a better look at the stars as they guide your way."

Speed
Fast
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Steady Sharpshooter

Steady Sharpshooter

3
Norm

On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.

Power
1
Life
4
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Steel Halberd

Steel Halberd

1
Norm

Class Bonus Steel Halberd gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Forged by imperial weaponsmiths and tempered by countless battles.

Power
1
Durability
2
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Stellaria Shower

Stellaria Shower

1
Astra

Starcalling β€” 1

Reservable

On Enter: If Stellaria Shower was starcalled, as a Spell, deal X damage to target unit, where X is the amount of phantasias you control.

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Stellarion Shift

Stellarion Shift

2
Astra

Target unit becomes distant. Draw a card.

Class Bonus Element Bonus 2, Banish this card from your graveyard: Your champion gains stealth until end of turn. Prevent the next 4 non-combat damage that would be dealt to them this turn. Activate this ability only if your champion is distant.

Speed
Fast
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Stifling Trap

Stifling Trap

2
Wind

Class Bonus If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost.

Deal 2 damage to target ally, then negate all on enter triggers from that ally.

Speed
Fast
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Stillshard Strike

Stillshard Strike

2
Water

Prepare 1

On Attack: If Stillshard Strike was prepared, recover 1+X, where X is the total amount of sheen counters on each defending unit.

"Every step is a step closer to bringing her back."

Power
3
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Stolen Chance

Stolen Chance

1
Norm

Remove a preparation counter from target champion. If a preparation counter was removed this way, draw a card.

"Intruders will be dealt with no mercy."

Speed
Fast
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Stolid Vanguard

Stolid Vanguard

2
Norm

Equestrian β€” On Enter: If you control a Horse ally, Stolid Vanguard gets +2 until end of turn.

In the throes and excitement of war, it can be easy to forget just how much is lost.

Power
1
Life
2
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Straight Flare

Straight Flare

2
Fire

Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1.

"Off with their heads!"

Speed
Fast
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Strategem of Myriad Ice

Strategem of Myriad Ice

6
Water

As long as your Shifting Currents face East, this card has efficiency.

You may banish any amount of cards with floating memory from your graveyard. When a card is banished this way, deal 3 damage to target unit you don't control.

Speed
Slow
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Strengthen the Bonds

Strengthen the Bonds

2
Norm

Put a buff counter on up to two target Fatestone or Fatebound objects.

The bonds between humans and their animal companions should never be underestimated.

Speed
Fast
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Striking Illuminance

Striking Illuminance

2
Luxem

Prepare 2

Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)

On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.

Power
4
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Submerged Fatestone

Submerged Fatestone // Commanding Sea Titan

2
Water

Champions you don't control get -1 level.

Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.

Back Face:

Commanding Sea Titan

Champions you don't control get -1 level.

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Power
1
Life
5
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Sudden Deluge

Sudden Deluge

2
Water

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Champion Hit: If Sudden Deluge was prepared, that opponent puts the top ten cards from their deck into their graveyard.

Power
3
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Sudden Snow

Sudden Snow

2
Water

You may banish a card with floating memory from your graveyard. If you do, draw a card.

Until end of turn, allies enter the field rested.

Pearls of fresh snow float enchantingly in the air, drawing all eyes around to the heavens above.

Speed
Fast
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Sudden Steel

Sudden Steel

6
Norm

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

"No clowning around. Let's end this!"

Power
5
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Suffocating Ash

Suffocating Ash

3
Exalted
Fire

Class Bonus This card costs 2 less to activate.

Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.

"I thought I told you to kneel before your queen."

Speed
Fast
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Suited Trickery

Suited Trickery

1
Norm

Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay 2 for each attack declaration. Then if you control a Suited ally, draw a card into your memory.

The monster had been detained.

Speed
Slow
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Summon Gale

Summon Gale

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Return target ally to its owner's hand.

Speed
Fast
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Summon Pawn

Summon Pawn

2
Norm

You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Summon Sentinels

Summon Sentinels

4
Neos

Class Bonus This card costs 1 less to activate for each domain you control.

Summon two Automaton Drone tokens each with a buff counter on them.

β€œI won't let tragedy befall Azoth again.”

Speed
Slow
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Sunblessed Gazelle

Sunblessed Gazelle

2
Luxem

Taunt

On Enter: If your influence is three or less, draw a card and recover 3.

Sunblessed Gazelle gets +X where X is the highest influence among your opponents.

Power
1
Life
1
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Sun Ce, Weaponsmaster

Sun Ce, Weaponsmaster

3
Norm

Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.

Class Bonus Warrior weapons you control get +1 .

Even if the sun goes down, another shall always rise to greet the dawn.

Power
1
Life
4
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Sundering Moon

Sundering Moon

0
Wind

Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.

Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.

Power
1
Durability
2
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Sunglory Sentinel

Sunglory Sentinel

2
Fire

Class Bonus Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

As long as Sunglory Sentinel is fostered and is attacking a champion, it gets +2 .

Power
1
Life
3
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Sun Jian, Wolvesbane

Sun Jian, Wolvesbane

3
Norm

As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.

On Ally Kill: If the killed ally was a Beast, draw a card into your memory.

Power
2
Life
2
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Sunken Battle Priest

Sunken Battle Priest

3
Water

Class Bonus Other ephemeral allies you control get +1.

Ephemerate β€” 3, Banish a card with floating memory from your graveyard. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
1
Life
3
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