Cards where:
offer is foil
and price is less than $100.00

Showing 1001-1050 of 1336 cards (page 21 of 27)

← Previous
Page 21 of 27
Next β†’
πŸƒ
Image coming soon
Savage Arrow

Savage Arrow

2
Norm

β†·: Load Savage Arrow into target unloaded Bow weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Floating Memory

Power
3
πŸƒ
Image coming soon
Savage Attack

Savage Attack

3
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

The most simple strategy often is the clearest.

Power
2
πŸƒ
Image coming soon
Savage Slash

Savage Slash

2
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Her first strike was ferocious.

Power
2
πŸƒ
Image coming soon
Savage Smash

Savage Smash

4
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.)

An impact that leaves your brain rattling.

Power
4
πŸƒ
Image coming soon
Savage Sunder

Savage Sunder

3
Exia

Class Bonus On Hit: You may recover 5.

Class Bonus Floating Memory

Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.

Power
3
πŸƒ
Image coming soon
Scathing Seminary

Scathing Seminary

2
Fire

Class Bonus Balance β€” On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.

"Let us all return to Flagma's flames, the divine crucible from which we were kindled."

Power
2
Life
1
πŸƒ
Image coming soon
Scatter Essence

Scatter Essence

2
Wind

Destroy target phantasia.

Floating Memory

"Invasive hexes won't be tolerated within this castle."

Speed
Slow
πŸƒ
Image coming soon
Scavenge the Distillery

Scavenge the Distillery

3
Norm

Class Bonus This card costs 1 less to activate.

Return up to one target Potion item card from your graveyard to your hand.

Abandoned workshops often contain useful draughts.

Speed
Slow
πŸƒ
Image coming soon
Scavenging Raccoon

Scavenging Raccoon

2
Norm

On Enter: Banish up to two target cards from a single graveyard.

Looters have conditioned these diligent creatures to scavenge the battlefield for any source of glint or glitter in exchange for a treat.

Power
1
Life
1
πŸƒ
Image coming soon
Scepter of Awakening

Scepter of Awakening

0
Tera

Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.

2, β†·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.

πŸƒ
Image coming soon
Scorched Conquest

Scorched Conquest

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy up to three target domains.

"Is this what I'll become? Is this what I'm capable of?"

Speed
Slow
πŸƒ
Image coming soon
Scorchfire Assassin

Scorchfire Assassin

3
Fire

Class Bonus On Attack: You may remove up to three preparation counters from your champion. For each counter removed this way, this attack gets +2 . (Apply this effect only if your champion’s class matches this card’s class.)

Practiced restraint, explosive fury.

Power
1
Life
3
πŸƒ
Image coming soon
Scorching Imperilment

Scorching Imperilment

3
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.

πŸƒ
Image coming soon
Scorching Strafe

Scorching Strafe

4
Fire

Class Bonus This card costs 2 less to activate.

Target ally gets +2 until end of turn and becomes distant. (Units stay distant until the end of their controller's turn.)

"Spread like wildfire."

Speed
Slow
πŸƒ
Image coming soon
Scorching Trap

Scorching Trap

1
Fire

Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

Deal 2 damage to target attacking unit.

Speed
Fast
πŸƒ
Image coming soon
Seafaring Mercenary

Seafaring Mercenary

3
Water

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

A fighter that strikes with the waves.

Power
1
Life
4
πŸƒ
Image coming soon
Seafletched Serpent

Seafletched Serpent

3
Water

Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Hit: You may load Seafletched Serpent into target unloaded Bow weapon you control.

Slither or quiver, it bites all the same.

Power
3
Life
3
πŸƒ
Image coming soon
Seal the Past

Seal the Past

2
Norm

Target player banishes three preserved cards from their material deck.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Searing Truth

Searing Truth

2
Fire

Deal 2 damage to target unit.

Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

Speed
Fast
πŸƒ
Image coming soon
Seaside Rangefinder

Seaside Rangefinder

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)

Power
2
Life
2
πŸƒ
Image coming soon
Seaside Ringleader

Seaside Ringleader

3
Water
Card Type
Ally β€” Tamer Human

Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.

Power
2
Life
2
πŸƒ
Image coming soon
Seasoned Archer

Seasoned Archer

2
Norm

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 . Apply this effect only if your champion's class matches this card's class.)

Loyalty exists for those with privilege.

Power
1
Life
3
πŸƒ
Image coming soon
Seasoned Shieldmaster

Seasoned Shieldmaster

3
Norm

Whenever an ally you control becomes fostered, draw a card into your memory.

Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
3
πŸƒ
Image coming soon
Seasprite Diver

Seasprite Diver

4
Water

As long as an opponent has four or more cards in their graveyard, this card costs 1 less to activate.

On Enter: Banish target card in a graveyard.

Some find solace in the ocean among the aquatic.

Power
2
Life
3
πŸƒ
Image coming soon
Seeker's Rifle

Seeker's Rifle

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth.)

Class Bonus Spellshroud

On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck.

Power
1
Durability
2
πŸƒ
Image coming soon
Seeking Shot

Seeking Shot

1
Norm

Level 2+ True Sight

Class Bonus Seeking Shot can't be retaliated.

As long as the attacker is attacking a Human ally, Seeking Shot gets +3 .

Those hit seldom kow where the shot came from.

Power
1
πŸƒ
Image coming soon
Seer's Sword

Seer's Sword

1
Norm

Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Even a simple enchantment grants great advantage.

Power
1
Durability
3
πŸƒ
Image coming soon
Seiryuu's Command

Seiryuu's Command

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.

Speed
Fast
πŸƒ
Image coming soon
Seize Fate

Seize Fate

6
Exia

Jin Bonus This card costs 2 less to activate.

For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.

Speed
Slow
πŸƒ
Image coming soon
Sempiternal Sage

Sempiternal Sage

3
Tera

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Attack: You may recover 3. If you don't, empower 3.

Power
3
Life
3
πŸƒ
Image coming soon
Serum of Wisdom

Serum of Wisdom

3
Norm

Brew β€” Three Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.

πŸƒ
Image coming soon
Servant's Obligation

Servant's Obligation

0
Wind

Hindered

Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.

Ciel Bonus 3, β†·, Banish Servant's Obligation: Summon a Vacuous Servant token.

πŸƒ
Image coming soon
Set Ablaze

Set Ablaze

2
Fire

Deal 4 damage to target ally.

Class Bonus Level 3+ Deal 3 damage to each champion controlled by the same player as that ally.

"The Imperial Academy never taught me this."

Speed
Slow
πŸƒ
Image coming soon
Set the Traps

Set the Traps

2
Water

Target player puts the top two cards of their deck into their graveyard.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
πŸƒ
Image coming soon
Seven of Hearts

Seven of Hearts

7
Fire

Kindle 7

Cardistry β€” 7: Deal 2 damage to each unit target opponent controls. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
2
Life
4
πŸƒ
Image coming soon
Shackled Theurgist

Shackled Theurgist

2
Umbra

Taunt

As long as Shackled Theurgist is ephemeral, it gets +4.

On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 until end of turn and becomes ephemeral.

The chains of the past weigh heavy.

Power
0
Life
2
πŸƒ
Image coming soon
Shangxiang, Fierce Princess

Shangxiang, Fierce Princess

3
Norm

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)

If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.

Power
2
Life
3
πŸƒ
Image coming soon
Sharpen Blade

Sharpen Blade

2
Norm

Target Dagger weapon gets +2 until end of turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

The glint of steel begets the sheen of blood.

Speed
Slow
πŸƒ
Image coming soon
Sharpening Stone

Sharpening Stone

1
Norm

Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.

Only neglect begets a dulled edge.

πŸƒ
Image coming soon
Shatterfall Keep

Shatterfall Keep

3
Water

β†·, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.

Upkeep β€” At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.

πŸƒ
Image coming soon
Shattering Discharge

Shattering Discharge

1
Arcane

You may activate this card from your banishment as long as there's a charge counter on it.

Class Bonus Whenever this card is banished from your memory, put a charge counter on it.

Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.

Speed
Fast
πŸƒ
Image coming soon
Sheath of Faceted Lapis

Sheath of Faceted Lapis

3
Water

Warrior Weapon Link (This object enters the field linked to target Warrior weapon. If the link is broken, sacrifice this object.)

On Enter: Draw a card.

Class Bonus Level 2+ Linked weapon gets +2 .

πŸƒ
Image coming soon
Shimmercloak Assassin

Shimmercloak Assassin

3
Wind

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

"I need an Auto-Maid, but make it keep out of sight somehow. They are an eyesore for my guests."
β€” Custom Dorumegian Noble Commission

Power
2
Life
2
πŸƒ
Image coming soon
Shining Marchador

Shining Marchador

2
Norm

On Enter: You may pay 2. When you do, put a buff counter on target ally you control. (Allies get +1 and +1 for each buff counter on them.)

An extraordinary breed that is known to gather by strong leylines at the base of Qidao Mountain.

Power
1
Life
2
πŸƒ
Image coming soon
Shock Therapy

Shock Therapy

2
Arcane

Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.

Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.

Speed
Fast
πŸƒ
Image coming soon
Shout at Your Pets

Shout at Your Pets

1
Fire

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
πŸƒ
Image coming soon
Shred to Ribbons

Shred to Ribbons

3
Wind

Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your champion’s class matches this card’s class.)

The bigger they are, the harder they fall.

Power
2
πŸƒ
Image coming soon
Shroud in Mist

Shroud in Mist

5
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
πŸƒ
Image coming soon
Shu Frontliner

Shu Frontliner

2
Wind

Equestrian β€” As long as you control a Horse ally, this card costs 1 less to activate.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
πŸƒ
Image coming soon
Sidestep

Sidestep

2
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
← Previous
Page 21 of 27
Next β†’