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Morgan, Soul Guide

Morgan, Soul Guide

2
Norm

Level 1+ Prevent all non-attack non-combat damage that would be dealt to Morgan.

Level 2+ Your opponents can't recover.

Class Bonus At the beginning of your recollection phase, you may glimpse 1. If you don't, recover 1.

Power
1
Life
3
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Mortal Ambition

Mortal Ambition

6
Norm

This card costs 2 less to activate for each unique ally you control.

Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.

Ponder and deliberate before you make a move.

Speed
Fast
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Mote Sear

Mote Sear

2
Fire

Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)

Her own memories lost with each she took.

Speed
Fast
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Mourning Veilbound

Mourning Veilbound

2
Norm

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Power
0
Life
2
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Myopic Lens

Myopic Lens

0
Norm

β†·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.

Through a lens misaligned with one’s sight, the world bends and warps; through the right lens, it comes into clarity.

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Mystic Purifier

Mystic Purifier

2
Norm

On Enter: You may pay 2. When you do, destroy target phantasia.

"Let's deep clean the temple! We're cleaning everything, from dust to evil spirits!"

Power
1
Life
2
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Naia, Diviner of Fortunes

Naia, Diviner of Fortunes

3
Water

Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.

Power
2
Life
2
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Nanyue Portsman

Nanyue Portsman

3
Water

Equestrian β€” As long as you control a Horse ally, Nanyue Portsman gets +1 .

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Nascent Barrier

Nascent Barrier

2
Norm

Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.

Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Speed
Fast
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Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.

"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
– Zhang Jiao, Savior of Peace

Speed
Fast
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Natural Order

Natural Order

10
Tera

Class Bonus Efficiency

Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.

Speed
Slow
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Nature's Appeal

Nature's Appeal

2
Tera

Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)

Speed
Fast
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Navigate the Streets

Navigate the Streets

1
Norm

Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Slow
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Navigation Compass

Navigation Compass

1
Norm

Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)

β†·, Discard a domain card: Draw a card into your memory.

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Necklace of Foresight

Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Necklace of Hindsight

Necklace of Hindsight

1
Astra

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.

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Nefarious Timepiece

Nefarious Timepiece

0
Norm

As Nefarious Timepiece enters the field, choose a regalia card name.

Cards with the chosen name cost 1 more to play.

5, Banish Nefarious Timepiece: Draw a card into your memory.

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Neos Elemental

Neos Elemental

10
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Hindered (This ally enters the field rested.)

Steadfast, Taunt, True Sight, Vigor

Neos Elemental gets +1 and +1 for each token object you control.

Power
1
Life
1
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Neos Sight

Neos Sight

0
Neos

Draw a card. If you control eight or more objects, draw a card into your memory.

Strength in numbers.

Speed
Fast
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Nether Dodobird

Nether Dodobird

3
Fire

Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.

"What I was going to say was, that the best thing to get us dry would be a Caucus-race."

Power
1
Life
3
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Nia, Mistveiled Scout

Nia, Mistveiled Scout

3
Water

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Look at target opponent's memory, then choose any card name.

Cards with the chosen name cost 1 more to play.

Power
1
Life
3
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Nico, Rapture's Embrace

Nico, Rapture's Embrace

1
Water

Nico can only level up into another "Nico" champion.

On Enter: If there's another water element card in Nico's lineage, look at the top two cards of your deck. Put one of those cards into your graveyard and the other on the bottom of your deck.

Level
Lv. 1
Life
20
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Nico, Whiplash Allure

Nico, Whiplash Allure

2
Water

Whenever a card with floating memory is banished from your graveyard, put a lash counter on Nico.

On Champion Hit: You may have that opponent put the top X cards of their deck into their graveyard, where X is the amount of lash counters on Nico.

Level
Lv. 2
Life
25
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Night Barker

Night Barker

3
Norm

On Death: Return Night Barker from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Loyal to a fault, even death cannot separate a hound from his master.

Power
1
Life
3
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Nightmare Coil

Nightmare Coil

2
Umbra

Activate this card only if your champion is distant, and only during your recollection phase.

Class Bonus This card's activation can't be negated.

Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself.

Speed
Fast
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Nightshade

Nightshade

1
Tera

At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

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Nimue, Cursed Touch

Nimue, Cursed Touch

3
Norm

Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.

"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."

Power
1
Life
3
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Noble Dissolution

Noble Dissolution

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy up to three target phantasias.

Speed
Fast
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Nocturnal Blossom

Nocturnal Blossom

1
Wind

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

At the beginning of your end phase, recover 1. (To recover, remove that many damage counters from your champion.)

Power
0
Life
1
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Nocturne's Oblivion

Nocturne's Oblivion

3
Umbra

As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.

Destroy target non-champion object. Banish Nocturne's Oblivion.

"I'll tear apart everything you hold dear."

Speed
Fast
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Noire, Ace of Spades

Noire, Ace of Spades

1
Norm

As long as you control another Suited ally, Noire has stealth.

On Enter: Depending on the total reserve cost of Suited objects you controlβ€”
β€’ 6β€” Put a buff counter on Noire.
β€’ 10β€” Put two buff counters on Noire.
β€’ 21β€” Put four buff counters on Noire.

Power
1
Life
1
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Novice Healer

Novice Healer

3
Norm

Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.)

Though fresh from training, her passion for service mends even the most garish of wounds.

Power
2
Life
2
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Novice Mechanist

Novice Mechanist

2
Norm

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Summon an Automaton Drone token.

Power
1
Life
2
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Nullifying Lantern

Nullifying Lantern

0
Norm

Cards in graveyards are norm element. (They are not any other element.)

Cleansing impurities of the soul, these lanterns are indispensable for those seeking enlightenment.

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Nullifying Mirror

Nullifying Mirror

0
Norm

β†·: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.)

A mirror made of bronze, meticulously polished to cleanse and unveil malignant forces. All are equal within its reflections.

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Nurture Crops

Nurture Crops

2
Norm

Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Expert hands lead to a bountiful harvest.

Speed
Slow
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Oasis Trading Post

Oasis Trading Post

3
Norm

3, β†·: Glimpse 2.

4, β†·: Gather.

5, β†·: Summon an Automaton Drone token.

A bustling trade port blessed by climate and sulfur.

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Oath of the Sakura

Oath of the Sakura

3
Wind

Put a buff counter on each ally you control.

If you control exactly three unique allies allies that are all unique, they each get +2 until end of turn.

"Though of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis."

Speed
Slow
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Obelisk of Armaments

Obelisk of Armaments

3
Neos

5, β†·: Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

Obelisk of Fabrication

3
Neos

6, β†·: Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

Obelisk of Protection

3
Neos

4, β†·: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Obelith Escort

Obelith Escort

3
Norm

Prepare 2

Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.

Speed
Slow
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Obscured Offering

Obscured Offering

2
Norm

As an additional cost to activate this card, banish two cards from your material deck.

Target regalia gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Obscuring Threads

Obscuring Threads

2
Norm

Up to one target Fatestone or Fatebound object gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Obsequious Blow

Obsequious Blow

10
Water

Ciel Bonus This card costs 1 less to activate for each omen you have.

On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.

Power
7
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Ocean's Blessing

Ocean's Blessing

2
Water

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 and has taunt.

Class Bonus Floating Memory

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Off With Her Head

Off With Her Head

2
Norm

As long as the attacker is attacking a unique ally, Off With Her Head gets +3.

"Hold your tongue! Sentence firstβ€”verdict afterwards."

Power
2
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Ombreux Chevalier

Ombreux Chevalier

3
Umbra

On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)

"Allow me to lighten your load."

Power
3
Life
3
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Ominous Shadow

Ominous Shadow

3
Umbra

Unblockable (This unit’s attacks can’t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
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Oneiric Key

Oneiric Key

0
Norm

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

4, Banish Oneiric Key: Draw a card into your memory.

Most see a key as something that opens, yet it is also the only thing that can truly lock something away.

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